Chaotic Race (Human Subrace)

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Chaotic Race (Human Subrace)

#1 Post by grayswandir »

Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Re: Chaotic Race (Human Subrace)

#2 Post by Noel »

Shades of my favorite zangband class? :)

Worked on a Berserker, but got this error on a Cursed:

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: ...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: attempt to index a nil value
stack traceback:
	...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: in function 'levelup'
	/engine/interface/ActorLevel.lua:103: in function 'gainExp'
	/mod/class/Actor.lua:2827: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2705: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:516: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:161: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 bumpInto
	At /mod/class/Actor.lua:3355 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:193 move
	At /mod/class/Actor.lua:1302 move
	At /mod/class/Player.lua:296 moveDir
	At /mod/class/Game.lua:1654 
	At /engine/KeyBind.lua:229 

Noel
Thalore
Posts: 121
Joined: Fri Dec 15, 2006 1:49 am

Re: Chaotic Race (Human Subrace)

#3 Post by Noel »

Okay, the error's not caused by the Cursed class -- started another one and the levelup worked fine.

joebobjoe
Higher
Posts: 51
Joined: Mon Feb 17, 2014 8:59 pm

Re: Chaotic Race (Human Subrace)

#4 Post by joebobjoe »

Could I get a table with attached numbers for each skill category in the game? I am considering playing an adventurer of this race with entirely randomly selected talent categories (flip a coin to see whether generic or class gets more cat points).

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Chaotic Race (Human Subrace)

#5 Post by Doctornull »

I tried to download this but got "page not found".

Did you delete the addon, or is te4.org having brain issues?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Chaotic Race (Human Subrace)

#6 Post by stinkstink »

Seems like all addon downloads are returning Fatal error: Call to undefined function http_send_content_disposition() in /var/www/te4.org/htdocs/sites/all/modules/te4profiles/te4profiles.addons.inc on line 151 atm.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Chaotic Race (Human Subrace)

#7 Post by grayswandir »

Think I fixed the errors.
It'll now tell you what talent you get on level up in the log.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Chaotic Race (Human Subrace)

#8 Post by grayswandir »

New option under gameplay:
Extra Chaotic: This affects who gets random talents on levelup:
Standard: Only the chaotic race does.
All Races: The player gets the talents regardless of their race.
Enemies Too: Everything gets talents on levelup, even enemies.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

joebobjoe
Higher
Posts: 51
Joined: Mon Feb 17, 2014 8:59 pm

Re: Chaotic Race (Human Subrace)

#9 Post by joebobjoe »

Supercharge Golem spams lua errors if you don't have a golem.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Chaotic Race (Human Subrace)

#10 Post by The Revanchist »

joebobjoe wrote:Supercharge Golem spams lua errors if you don't have a golem.
Who would have known? :twisted:

In all seriousness, perhaps a check that blocks talents that are dependent on talents not found on your character? (Supercharge golem, without a golem, or Focus shadows without... Shadows, for example. OrDrain Life without Feeh Hate)

joebobjoe
Higher
Posts: 51
Joined: Mon Feb 17, 2014 8:59 pm

Re: Chaotic Race (Human Subrace)

#11 Post by joebobjoe »

And you may want to make it so that getting golem talents gets you the alchemical gem creation talent as well. Because otherwise the golem is kind of a one (+maybe a few more from killing uniques) shot wonder as you do not have the talents to revive it.
Edit: and i must say the Mouth is a very interesting fight when it can cast inferno and each of the crawlers has its own bag of tricks.

joebobjoe
Higher
Posts: 51
Joined: Mon Feb 17, 2014 8:59 pm

Re: Chaotic Race (Human Subrace)

#12 Post by joebobjoe »

If I play as Chaotic on either of the two higher chaos setups do I get two skills per level up or just one?

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Chaotic Race (Human Subrace)

#13 Post by Doctornull »

grayswandir wrote: Enemies Too: Everything gets talents on levelup, even enemies.
:shock:
<3 <3 <3

Yay!

EDIT: Wow, my first chaotic talent was Possess. It worked for a while, then my game hung.

EDIT2: an Undead of mine just got talents from Mindstar Mastery and Fungus.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Chaotic Race (Human Subrace)

#14 Post by grayswandir »

Alright, two changes:
Learning any golemancy or advanced golemancy talent will now give you a golem.
There's a new option to decide who can learn spells, in case you want to make an antimagic character.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Chaotic Race (Human Subrace)

#15 Post by ghostbuster »

As a challenge, could we also have an option "ennemies only"?

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