stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: ...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: attempt to index a nil value
stack traceback:
...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: in function 'levelup'
/engine/interface/ActorLevel.lua:103: in function 'gainExp'
/mod/class/Actor.lua:2827: in function 'die'
/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
/mod/class/Actor.lua:2705: in function 'takeHit'
/data/damage_types.lua:436: in function 'projector'
/mod/class/interface/Combat.lua:516: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:161: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 bumpInto
At /mod/class/Actor.lua:3355 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:193 move
At /mod/class/Actor.lua:1302 move
At /mod/class/Player.lua:296 moveDir
At /mod/class/Game.lua:1654
At /engine/KeyBind.lua:229
Could I get a table with attached numbers for each skill category in the game? I am considering playing an adventurer of this race with entirely randomly selected talent categories (flip a coin to see whether generic or class gets more cat points).
Seems like all addon downloads are returning Fatal error: Call to undefined function http_send_content_disposition() in /var/www/te4.org/htdocs/sites/all/modules/te4profiles/te4profiles.addons.inc on line 151 atm.
Extra Chaotic: This affects who gets random talents on levelup:
Standard: Only the chaotic race does.
All Races: The player gets the talents regardless of their race.
Enemies Too: Everything gets talents on levelup, even enemies.
joebobjoe wrote:Supercharge Golem spams lua errors if you don't have a golem.
Who would have known?
In all seriousness, perhaps a check that blocks talents that are dependent on talents not found on your character? (Supercharge golem, without a golem, or Focus shadows without... Shadows, for example. OrDrain Life without Feeh Hate)
And you may want to make it so that getting golem talents gets you the alchemical gem creation talent as well. Because otherwise the golem is kind of a one (+maybe a few more from killing uniques) shot wonder as you do not have the talents to revive it.
Edit: and i must say the Mouth is a very interesting fight when it can cast inferno and each of the crawlers has its own bag of tricks.
Alright, two changes:
Learning any golemancy or advanced golemancy talent will now give you a golem.
There's a new option to decide who can learn spells, in case you want to make an antimagic character.