Crash at startup

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Dougiegee
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Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Crash at startup

#1 Post by Dougiegee »

First up, love the game from what i've seen so far. Big fan of many roguelikes and this is shapeing up to be one of the best.
But... I just downloaded Beta4 and it crashes to desktop right after character creation every time. I am running the windows binary. I also have never been able to get the mac version to run, does it need snow leopard OS or something?

Cheers,
Doug

darkgod
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Re: Crash at startup

#2 Post by darkgod »

Yes it needs 10.6 (that's snow leopard right ?)

As for the crash plaese try under GDB: http://doku.t-o-m-e.net/tome4:running_tome_with_gdb

Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Crash at startup

#3 Post by Dougiegee »

Thanks for the quick reply, I'll try that and post the results.

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Crash at startup

#4 Post by Dougiegee »

I can't get gdp to work. I've extracted it into MinGW folder and ran the command line but I get c:\mingw\bin\gdp.exe is not recognized as an internal or external command, operable program or batch file'
Any ideas?

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Crash at startup

#5 Post by madmonk »

RUn a search and see where the file is...
Regards

Jon.

Shoob
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Re: Crash at startup

#6 Post by Shoob »

make sure you are typing gdb, not gdp?
Oliphant am I, and I never lie.

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Crash at startup

#7 Post by Dougiegee »

Got it finally.
Here it is...

Starting program: C:\ToME4\new\t-engine4-windows-1.0.0beta4/t-engine.exe
[New Thread 3172.0xc60]
[New Thread 3172.0xc48]
[New Thread 3172.0xc4c]
[New Thread 3172.0xc1c]
[New Thread 3172.0xc50]
[New Thread 3172.0xc58]
[New Thread 3172.0x9a4]
[New Thread 3172.0xc80]

Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) info stack
#0 0x00000000 in ?? ()
#1 0x0042b5af in display_map_quad (map=0x13e85c8, dx=200, dy=148,
m=0x31bf838, i=0, j=23, a=1, obscure=0 '\000') at src/map.c:411
#2 0x0042b9a6 in map_to_screen (L=0x3d45e0) at src/map.c:447
#3 0x01d8076a in ?? ()
#4 0x0046752b in luaJIT_run (L=0x3d45e0, func=0x2f9db30, nresults=-1)
at src/luajit/ljit_core.c:223
#5 0x00459e38 in luaD_precall (L=0x3d45e0, func=0x2f9db30, nresults=-1)
at src/luajit/ldo.c:281
#6 0x01d80707 in ?? ()
#7 0x00459e17 in luaD_precall (L=0x3d45e0, func=0x2f9db10, nresults=0)
at src/luajit/ldo.c:279
#8 0x0045a2d7 in luaD_call (L=0x3d45e0, func=0x2f9db10, nResults=0)
at src/luajit/ldo.c:383
#9 0x0044fbd3 in f_call (L=0x3d45e0, ud=0x22fdc0) at src/luajit/lapi.c:795
#10 0x004597c5 in luaD_rawrunprotected (L=0x3d45e0, f=0x44fba9 <f_call>,
ud=0x22fdc0) at src/luajit/ldo.c:117
#11 0x0045a610 in luaD_pcall (L=0x3d45e0, func=0x44fba9 <f_call>, u=0x22fdc0,
old_top=800, ef=784) at src/luajit/ldo.c:464
#12 0x0044fc59 in lua_pcall (L=0x3d45e0, nargs=1, nresults=0, errfunc=49)
at src/luajit/lapi.c:816
#13 0x004288ef in docall (L=0x3d45e0, narg=1, nret=0) at src/main.c:85
#14 0x00429218 in on_redraw () at src/main.c:274
#15 0x00429d74 in SDL_main (argc=1, argv=0x3d27d8) at src/main.c:655
#16 0x00495f0b in console_main (argc=1, argv=0x3d27d8)
at ./src/main/win32/SDL_win32_main.c:315
#17 0x00495fc8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f17 "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#18 0x00495896 in main ()
(gdb)

darkgod
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Re: Crash at startup

#8 Post by darkgod »

Ah thanks, it's the glActiveTexture call, your card does not seem to handle multitexturing (even though it's not really used anyway).
I'll fix it for next beta

What is your card?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Crash at startup

#9 Post by Dougiegee »

I'm running it in parallels, a windows emulator for mac. It emulates a VESA 3.0 card apparently.
Thanks, D

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Crash at startup

#10 Post by darkgod »

Ah that's it probably then :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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