[We Apologize for the Delay;(TM) buying and moving into a condo is a time-comsuming and stressful process, as I'm sure you can imagine...]
Jeoshua wrote:
What about modifying that dialogue box so that you can type different characters, like:
"w" to wield.
"u" to use.
"d" to drop.
"T" (that's Shift-t) to Transmogrify.
etc.
After an annoying amount of effort getting the use-item dialog to actually respond usefully to keystrokes, I've bashed together an implementation of this. The mnemonic keys defined for the game's built-in item actions are:
Code:
i Identify
m Move to normal inventory
u Use
w Wield/Wear
t Take off
d Drop
p Transfer to party
c Link item in chat
T Transmogrify now
Addons that define new item actions via the 'UseItemMenu:generate' hook can also define the mnemonic to be used for the action. In the { name="Do a thing", action="do_thing" } table that you add to the data.menu list, just add a mnemonic="D" field. (Mnemonics are first come first served for now, so if two actions specify the same character for their mnemonic, whichever gets added first will get it.) For actions that don't define a mnemonic, the addon will try to fake up one using the first character of the action name, if that character hasn't already been used.
And that's pushed out as v1d. Let me know if anything breaks...

And pursuant to
DarkGod's subtle hint,

I've gone back and added technical info to
the original release post.