[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

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rexorcorum
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#106 Post by rexorcorum »

Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla :? (and I was playing a couple of alchies already).

And to let you know that ZOmnibus is a constant in my ToME experience - it never goes off, ever. :mrgreen: Great stuff!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
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Zizzo
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#107 Post by Zizzo »

rexorcorum wrote:Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla :? (and I was playing a couple of alchies already).
*blink* I... Did Not Know That.™ [sound F/X: source diving] Ah, there it is: the signature of ShowEquipInven:init() changed, with an extra parameter to specify a second actor for the inventory side of the dialog (specifically for this purpose, presumably), and my addons weren't passing it through. This affects Inventory Keys, Item Notes and Enhanced Object Compare; pushing out new versions of all those addons, and this one at v12l. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

rexorcorum
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#108 Post by rexorcorum »

"Thou art thee best!" :mrgreen:. And thanks!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Zizzo
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#109 Post by Zizzo »

rexorcorum wrote:"Thou art thee best!" :mrgreen:. And thanks!
*blush* :wink:

Anyway, pushing out v12m, with some Talent Point Planner bugfixes and support for Wyrm Bile as a talent source.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#110 Post by Zizzo »

I figure this is the best place to announce that, thanks to Marson's much appreciated help, I've finally managed to push all my updated addons to Steam. Affected addons are: Changes in the addons for this release can be seen in the "Change Notes" tab on each addon's Workshop page. And as always, let me know if there are bugs or problems. We Apologize for the Delay.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#111 Post by Zizzo »

And in celebration of finally being able to publish addon updates to Steam again, I'm pushing out a few small changes to some of my addons that I've been puttering with. v12n includes changes and small bugfixes for Alternate Zones Option, Go to Landmark and Talent Point Planner.
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Crim, The Red Thunder
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#112 Post by Crim, The Red Thunder »

http://steamcommunity.com/workshop/disc ... pid=259680

Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#113 Post by Zizzo »

Crim, The Red Thunder wrote:http://steamcommunity.com/workshop/disc ... pid=259680

Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?
[reads] Gyeep! I've never actually been in that part of the code; no idea where to even look to do that. I can do some digging around, but I can't promise anything.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#114 Post by Zizzo »

In the meantime, pushing out v12o, with enhancements to Go to Landmark and Store Wish List.
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benexclaimed
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#115 Post by benexclaimed »

I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

Image

Zizzo
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#116 Post by Zizzo »

benexclaimed wrote:I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.
[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.

Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.
"Blessed are the yeeks, for they shall inherit Arda..."

benexclaimed
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#117 Post by benexclaimed »

Zizzo wrote:
benexclaimed wrote:I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.
[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.

Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.
Would it be in the 'F:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\modules\example_realtime\data\birth' in Steam? Descriptors.lua?

Anyway, I'm certain I only have the addon pack installed. I probably had an old version of the standalone addon at some point in Steam, but I unsubscribed. If somebody can point me to the proper file I'll look into it a bit more. I can't seem to find a desc.lua (only descriptors.lua) in my Steam folder.

HousePet
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#118 Post by HousePet »

You are looking for the desc.lua in your save folder, which won't be in the Steam folder, it will be in your User folder.
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benexclaimed
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#119 Post by benexclaimed »

Thanks, found it. Does this mean I need to edit it out on ever desc.lua I ever make?

HousePet
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Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

#120 Post by HousePet »

It would be simpler to just disable the addon before making new characters.
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