ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jun 12, 2014 11:55 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
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Location: Snowscape
Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla :? (and I was playing a couple of alchies already).

And to let you know that ZOmnibus is a constant in my ToME experience - it never goes off, ever. :mrgreen: Great stuff!

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PostPosted: Sun Jun 22, 2014 12:59 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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rexorcorum wrote:
Heya, Zizzo, did you know that ZOmnibus breaks the "Interact with the Golem" alchemist shared inventory menu - instead of showing the Master's backpack to the right (as intended) it shows the default golem's backpack, but with the Master's command options ("Give to party" for example gives the option to give it to the golem). Honestly, I didn't know either and was convinced that the option is borked a bit in vanilla :? (and I was playing a couple of alchies already).

*blink* I... Did Not Know That.™ [sound F/X: source diving] Ah, there it is: the signature of ShowEquipInven:init() changed, with an extra parameter to specify a second actor for the inventory side of the dialog (specifically for this purpose, presumably), and my addons weren't passing it through. This affects Inventory Keys, Item Notes and Enhanced Object Compare; pushing out new versions of all those addons, and this one at v12l. We Apologize for the Inconvenience.™

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PostPosted: Sun Jun 22, 2014 7:26 pm 
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Graphical God

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"Thou art thee best!" :mrgreen:. And thanks!

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PostPosted: Thu Jul 10, 2014 2:39 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
rexorcorum wrote:
"Thou art thee best!" :mrgreen:. And thanks!

*blush* :wink:

Anyway, pushing out v12m, with some Talent Point Planner bugfixes and support for Wyrm Bile as a talent source.

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PostPosted: Thu Jul 17, 2014 7:51 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
I figure this is the best place to announce that, thanks to Marson's much appreciated help, I've finally managed to push all my updated addons to Steam. Affected addons are:

Changes in the addons for this release can be seen in the "Change Notes" tab on each addon's Workshop page. And as always, let me know if there are bugs or problems. We Apologize for the Delay.™ :oops:

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PostPosted: Wed Jul 23, 2014 1:51 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
And in celebration of finally being able to publish addon updates to Steam again, I'm pushing out a few small changes to some of my addons that I've been puttering with. v12n includes changes and small bugfixes for Alternate Zones Option, Go to Landmark and Talent Point Planner.

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PostPosted: Tue Aug 26, 2014 7:29 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
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Location: Nahgharash
http://steamcommunity.com/workshop/disc ... pid=259680

Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?

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PostPosted: Sun Aug 31, 2014 10:45 pm 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
Crim, The Red Thunder wrote:
http://steamcommunity.com/workshop/discussions/-1/34095684668740154/?appid=259680

Any chance you can do something like what this guy asks? Seems exactly the kind of toggleable option that would be a fit for this, and apparently, more then one person wants it. Any chance you'll take a look?

[reads] Gyeep! I've never actually been in that part of the code; no idea where to even look to do that. I can do some digging around, but I can't promise anything.

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PostPosted: Mon Sep 01, 2014 8:20 pm 
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Sher'Tul Godslayer

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In the meantime, pushing out v12o, with enhancements to Go to Landmark and Store Wish List.

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PostPosted: Sat Oct 11, 2014 2:06 pm 
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I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

Image


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PostPosted: Thu Oct 16, 2014 11:47 pm 
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Sher'Tul Godslayer

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benexclaimed wrote:
I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.

Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.

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PostPosted: Fri Oct 17, 2014 3:52 am 
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Zizzo wrote:
benexclaimed wrote:
I posted this on Steam but wanted to do it here, too.

Pushing ctrl on any item in the inventory gives me an error like this. I have no other addons installed.

[scratches head] ...Okay, are you absolutely certain you don't have any other addons installed? Because that stack trace looks for all the world like the flow of control is going through both ZOmnibus and a separate Enhanced Object Compare --- and an older version of Enhanced Object Compare at that, from before it included golem equipment in the comparison candidates list. In fact, now that I think it through, that would pretty much exactly explain the error you're seeing: the pre-golem-awareness Enhanced Object Compare is building the candidates list without golem information in it, and the post-golem-awareness ZOmnibus is seeing the already built candidates list and expecting it to include golem information.

Take a look at the desc.lua for this character ($HOME/.t-engine/4.0/tome/save/<character-name>/desc.lua on Linux; someone else can tell you where to look on Windows or Mac... actually, now that I think about it, it might live somewhere else entirely on Steam; can anyone comment?), and see what addons it thinks it's supposed to be using. If it's got both a 'zomnibus' and a 'compare', in the addons line, you should be able to fix the problem by editing out the 'compare' from the list.


Would it be in the 'F:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\modules\example_realtime\data\birth' in Steam? Descriptors.lua?

Anyway, I'm certain I only have the addon pack installed. I probably had an old version of the standalone addon at some point in Steam, but I unsubscribed. If somebody can point me to the proper file I'll look into it a bit more. I can't seem to find a desc.lua (only descriptors.lua) in my Steam folder.


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PostPosted: Fri Oct 17, 2014 4:59 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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You are looking for the desc.lua in your save folder, which won't be in the Steam folder, it will be in your User folder.

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PostPosted: Sat Oct 18, 2014 1:09 am 
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Thanks, found it. Does this mean I need to edit it out on ever desc.lua I ever make?


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PostPosted: Sat Oct 18, 2014 1:50 am 
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Perspiring Physicist

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It would be simpler to just disable the addon before making new characters.

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