As most of you know, I've made numerous attempts at fixing the Necromancer but here's one that might help fix this problem
http://forums.te4.org/viewtopic.php?f=39&t=42943&p=192019#p192019. It's at the bottom of the page.
It changes the function of Animus Hoarder in a big way such that I find it unsuitable for the generic category. However, I made a new generic category and move Blurred Mortality and Lichform to it.
I'm also thinking about eliminating the Ice category in favor of another offensive category… one that uses HousePet's grasping claws with the addition of causing disease… then, the next skill would cause his blood burst effect on any diseased enemy as blight damage which could heal undead. Then, an additional skill would cause further blight damage to any pinned enemy.
The last skill is what I call a "blood golem." It requires that you have a ghoul and a vampire and it consumes both in addition to another soul. The blood golem would have low life and a finite duration. However, it would have no max life and any damage it inflicts would heal it. After it's duration, any damage it has above its starting life is granted to you as a heal. If it ends with less, you would suffer the difference.
I realize that this is a radical change to the Necro but I think it's a good one.
Thoughts?