Remove the lumberjack village pop-up choice

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Remove the lumberjack village pop-up choice

#1 Post by Zonk »

Really minor, but I don't see WHY we even get a pop-up for the lumberjack village quest/cursed when there is no time limit on it. You could just say yes and then do the quest whenever you want, there is literally nothing to be gained in game, ever, by saying no.

The one thing it adds is the potential for selecting 'no' by mistake.

So basically: when wandering around the area, replace the choice (which you can refuse, again most likely by mistake) with a sinmple message/informative popup.
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Radon26
Sher'Tul
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Re: Remove the lumberjack village pop-up choice

#2 Post by Radon26 »

i see why you would want to remuve the "no" button, but i think it should still be hidden untill popup.
because haw would your character know its there? well, maybe it could reveal itself if you are close enough...
but there should still be the pop up, just without the "no" button.

Zonk
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Re: Remove the lumberjack village pop-up choice

#3 Post by Zonk »

Radon26 wrote:i see why you would want to remuve the "no" button, but i think it should still be hidden untill popup.
because haw would your character know its there? well, maybe it could reveal itself if you are close enough...
but there should still be the pop up, just without the "no" button.
Well, but that's what I meant :P . Remove the choice, keep the pop-up message/windows.
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DuckAndCower
Wayist
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Re: Remove the lumberjack village pop-up choice

#4 Post by DuckAndCower »

I just accidentally clicked "No" while moving around the map last night, so this gets my vote. Those poor lumberjacks...

grayswandir
Uruivellas
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Re: Remove the lumberjack village pop-up choice

#5 Post by grayswandir »

Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers. :)
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twas Brillig
Wyrmic
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Re: Remove the lumberjack village pop-up choice

#6 Post by twas Brillig »

Ha! I like it. Gives you an alternative if you're good on levels and/or already have a pickaxe.

Trea
Higher
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Re: Remove the lumberjack village pop-up choice

#7 Post by Trea »

I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though.
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xnd
Archmage
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Re: Remove the lumberjack village pop-up choice

#8 Post by xnd »

Anything with time limit should have hourglass I think, maybe in the quest logs, J, hourglass next to it. I wonder if the alchemist things have time on them, I never know what does or not. movement speed affected ability of that a lot also around map.

I just did the lumberjacks last night. Since I am playing on all uniques with 50 classes each so far, these were some amazing lumberjacks, I tell ya, lol. and yet a pile of them died before I got to the enemy : (. "Yup I'm an archmage with massive powers, gonna go chop some wood with my buddies who are just as epic. Oh no, some guy killed half of us!"

Zonk
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Re: Remove the lumberjack village pop-up choice

#9 Post by Zonk »

Trea wrote:I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though.
The one 'time limit' of sorts is that, the more lumberjacks survive, the more gold you get from what I remember. But you can always kill Ben unless you (again) said 'no' to the pop-up by mistake.
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Mel
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Re: Remove the lumberjack village pop-up choice

#10 Post by Mel »

grayswandir wrote:Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers. :)
Thirding this. I usually murder every single lumberjack anyway.

xnd
Archmage
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Re: Remove the lumberjack village pop-up choice

#11 Post by xnd »

Murdering the lumberjacks should have some evil affect happen to the character, like summons a demon you cant possibly defeat, and then the Eidolon refuses to resurrect you and sends you to Hell!

Zonk
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Re: Remove the lumberjack village pop-up choice

#12 Post by Zonk »

xnd wrote:Murdering the lumberjacks should have some evil affect happen to the character, like summons a demon you cant possibly defeat, and then the Eidolon refuses to resurrect you and sends you to Hell!
It's not particularly evil compared to doing some other stuff, though. So that would be out of place in my opinion. Granted, it would make sense if there was an effect for either refusing or joining Ben's slaughter (maybe an option for fellow Cursed only?). I doubt he'd be happy about you 'helping' him that way though...
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astralInferno
Uruivellas
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Re: Remove the lumberjack village pop-up choice

#13 Post by astralInferno »

grayswandir wrote:Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers. :)
oh my god yes

Micbran
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Re: Remove the lumberjack village pop-up choice

#14 Post by Micbran »

To be fair, the lumberjack event is pretty boring. We need something to spice it up. Maybe... A keepsake like quest for doomed in there?
A little bit of a starters guide written by yours truly here.

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