Remove the lumberjack village pop-up choice
Moderator: Moderator
Remove the lumberjack village pop-up choice
Really minor, but I don't see WHY we even get a pop-up for the lumberjack village quest/cursed when there is no time limit on it. You could just say yes and then do the quest whenever you want, there is literally nothing to be gained in game, ever, by saying no.
The one thing it adds is the potential for selecting 'no' by mistake.
So basically: when wandering around the area, replace the choice (which you can refuse, again most likely by mistake) with a sinmple message/informative popup.
The one thing it adds is the potential for selecting 'no' by mistake.
So basically: when wandering around the area, replace the choice (which you can refuse, again most likely by mistake) with a sinmple message/informative popup.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Remove the lumberjack village pop-up choice
i see why you would want to remuve the "no" button, but i think it should still be hidden untill popup.
because haw would your character know its there? well, maybe it could reveal itself if you are close enough...
but there should still be the pop up, just without the "no" button.
because haw would your character know its there? well, maybe it could reveal itself if you are close enough...
but there should still be the pop up, just without the "no" button.
Re: Remove the lumberjack village pop-up choice
Well, but that's what I meantRadon26 wrote:i see why you would want to remuve the "no" button, but i think it should still be hidden untill popup.
because haw would your character know its there? well, maybe it could reveal itself if you are close enough...
but there should still be the pop up, just without the "no" button.

ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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- Wayist
- Posts: 27
- Joined: Fri Mar 20, 2015 12:11 am
Re: Remove the lumberjack village pop-up choice
I just accidentally clicked "No" while moving around the map last night, so this gets my vote. Those poor lumberjacks...
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Remove the lumberjack village pop-up choice
Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers. 

Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

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- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Remove the lumberjack village pop-up choice
Ha! I like it. Gives you an alternative if you're good on levels and/or already have a pickaxe.
Re: Remove the lumberjack village pop-up choice
I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though.
Re: Remove the lumberjack village pop-up choice
Anything with time limit should have hourglass I think, maybe in the quest logs, J, hourglass next to it. I wonder if the alchemist things have time on them, I never know what does or not. movement speed affected ability of that a lot also around map.
I just did the lumberjacks last night. Since I am playing on all uniques with 50 classes each so far, these were some amazing lumberjacks, I tell ya, lol. and yet a pile of them died before I got to the enemy : (. "Yup I'm an archmage with massive powers, gonna go chop some wood with my buddies who are just as epic. Oh no, some guy killed half of us!"
I just did the lumberjacks last night. Since I am playing on all uniques with 50 classes each so far, these were some amazing lumberjacks, I tell ya, lol. and yet a pile of them died before I got to the enemy : (. "Yup I'm an archmage with massive powers, gonna go chop some wood with my buddies who are just as epic. Oh no, some guy killed half of us!"
Re: Remove the lumberjack village pop-up choice
The one 'time limit' of sorts is that, the more lumberjacks survive, the more gold you get from what I remember. But you can always kill Ben unless you (again) said 'no' to the pop-up by mistake.Trea wrote:I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Remove the lumberjack village pop-up choice
Thirding this. I usually murder every single lumberjack anyway.grayswandir wrote:Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers.
Re: Remove the lumberjack village pop-up choice
Murdering the lumberjacks should have some evil affect happen to the character, like summons a demon you cant possibly defeat, and then the Eidolon refuses to resurrect you and sends you to Hell!
Re: Remove the lumberjack village pop-up choice
It's not particularly evil compared to doing some other stuff, though. So that would be out of place in my opinion. Granted, it would make sense if there was an effect for either refusing or joining Ben's slaughter (maybe an option for fellow Cursed only?). I doubt he'd be happy about you 'helping' him that way though...xnd wrote:Murdering the lumberjacks should have some evil affect happen to the character, like summons a demon you cant possibly defeat, and then the Eidolon refuses to resurrect you and sends you to Hell!
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Remove the lumberjack village pop-up choice
oh my god yesgrayswandir wrote:Or we could go the other route have answering "no" make it turn into a level 20 area filled with undead/cursed villagers.
Re: Remove the lumberjack village pop-up choice
To be fair, the lumberjack event is pretty boring. We need something to spice it up. Maybe... A keepsake like quest for doomed in there?
A little bit of a starters guide written by yours truly here.