[Released!] Half-Orc Race Version 0.0.6 "Home Sweet Home"

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Trea
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[Released!] Half-Orc Race Version 0.0.6 "Home Sweet Home"

#1 Post by Trea »

Now released!
http://te4.org/games/addons/tome/halforcs

Race Orc/Half:
Stat modifiers: +4 Strength, -2 Dexterity, +2 Constitution, -2 Magic, +0 Willpower, +2 Cunning
Life per level: 11
Experience penalty: 25%
  • Racial Traits:

    Survival Instinct:
    Passive
    Your defense and physical saving throw are increased for every visible foe up to maximum number foes based on your talent level
    The Defense and Physical saves increase per enemy and maximum Defense and Physical save bonus will scale with your Constitution.

    Running for your life:
    Activated
    Call upon your adrenaline reserves to increase your movement speed for 5 turns. Scales with Consitution

    Righteous Fury:
    Passive
    Years of facing pain and torment simply for what you were born as has given nigh-bottomless wells of justified fury to strike back with.
    When hit for a percentage of your max life, for 5 turns your Accuracy and your Physical Power will increase
    You are also granted Pin and Stun resistance
    The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.
    Effect only triggers every 20 turns

    Tough Upbringing:
    Passive
    Your upbringing was tough, so you had to be, allowing you to fight even beyond death's doors.
    Increases your Constitution and your physical resistance, also allowing you to keep fighting even below 0hp

    0.0.2 Bugfix Release:
    Fixed survival instinct not triggering.
    Fixed Running for your life increasing global not movement.

    0.0.3
    Fixed survival instinct not increasing with multiple mobs
    Rebalanced survival instinct to give less bonus that Cunning/Tactical/Tactical Expert
    Renamed race from Half to HalfOrc (Will change this later to Half-Orc or Half Orc if I can figure out why it wasn't letting me)
    Other bugfixes that I can't remember

    0.0.4
    Went Mad.
    Broke Survival instinct
    Fixed Survival instinct
    Rescaled Survival instinct

    0.0.5
    Killed more bugs.
    Wondered if bugs are spreading?

    0.0.6 "Home sweet home Edition"
    Killed bugs.
    Created half-orc's home. Can only be accessed once for now, will fix this later.
    Renamed Tough Upbringing to Garkul's Successor
    Added misc things that I forgot to note down.
    Removed Survival instinct, shifted talents down and added Devourer's Strength as the new third tier talent:
    You summon the strength of your orcish heritage and roar loudly. Passively grants fear immunity. Upon activation of the talent you cause mobs within a radius x of you to fear you. You also increase your Strength and Willpower by x for x turns

    Original Post:
    Half-Orc Race

    Hello community! I wanted to get some feedback before I submit and upload this race;

    I'm currently using the built in racial traits for orcs, and built in orc paperdoll. I would like to create my own generic talent tree involving something more indicitive of a half orc race but not sure on ideas currently

    You are the bastard son of an orc invader from the east and a farmer's wife.
    Not ever knowing your father, you decide the best way to find him is to become an adventurer.
    So you set out, finding Trollmire, where only adventure awaits!


    Race Orc/Half:
    Stat modifiers: +4 Strength, -2 Dexterity, +2 Constitution, -2 Magic, +0 Willpower, +2 Cunning
    Life per level: 11
    Experience penalty: 25%
    • Racial Traits:
      Orcish Fury
      Summons your lust for blood and destruction, increasing all damage you deal for 5 turns. The bonus will increase with your Willpower.

      Hold The Ground
      Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. Increase physical and mental save

      Skirmisher
      Orcs have seen countless battles, and won many of them. Increases all damage penetration

      Pride of the Orcs
      Call upon the will of all of the Orc Prides to survive this battle. You heal for x life, and remove up to x detrimental effects. The healing will increase with your Constitution.


    I'm not sure how playable this would be, or even how fun but I'd love to get some feedback on ideas before I release it officially.
Last edited by Trea on Wed Jan 14, 2015 1:33 pm, edited 9 times in total.
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Zonk
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Re: [WIP] [UNRELEASED] Half-Orc Race

#2 Post by Zonk »

It's not very original, but you could give them some kind of small human/Cornac bonus AND a lower mastery on the Orc tree than what a full orc would get.

(The ideal would be both Human + Orcish trees at lowered mastery to represent flexibility of sorts, but non-Higher humans don't have a racial tree, anyway. And you can't give half a category point as a bonus).
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Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#3 Post by Trea »

Zonk wrote:It's not very original, but you could give them some kind of small human/Cornac bonus AND a lower mastery on the Orc tree than what a full orc would get.

(The ideal would be both Human + Orcish trees at lowered mastery to represent flexibility of sorts, but non-Higher humans don't have a racial tree, anyway. And you can't give half a category point as a bonus).
How about decreasing stat penalties by 1 point and lowering the orc racial tree to a lowered mastery? Otherwise creating a higher/orc tree instead.

Personally, it doesn't make sense that the first skill is scaled off wil, so I might end up changing that.

Edit: Better, yet. Is there a way to set the players type to two different variables? Such as human and orc? So if a item gives a bonus for humans the players gets it along with if the item gives a bonus for orcs? (which currently is none, but given that DG is working on an orc dlc there might be in the future or I could create some)
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Re: [WIP] [UNRELEASED] Half-Orc Race

#4 Post by Zonk »

Trea wrote:[

How about decreasing stat penalties by 1 point and lowering the orc racial tree to a lowered mastery? Otherwise creating a higher/orc tree instead.
Higher/orc tree would work thematically if they specifically were a cross between the two but if it was 'just' a farmer's wife it seems very odd..
Edit: Better, yet. Is there a way to set the players type to two different variables? Such as human and orc? So if a item gives a bonus for humans the players gets it along with if the item gives a bonus for orcs? (which currently is none, but given that DG is working on an orc dlc there might be in the future or I could create some)
I don't think so, sorry.
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Re: [WIP] [UNRELEASED] Half-Orc Race

#5 Post by Red »

Probably isn't terribly relevant at this phase of creation, but I feel like these guys would automatically qualify for Garkul's Revenge and gain an increased bonus for taking it.
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It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#6 Post by Trea »

Red wrote:Probably isn't terribly relevant at this phase of creation, but I feel like these guys would automatically qualify for Garkul's Revenge and gain an increased bonus for taking it.
I wouldn't have any idea how to do this, but that sounds like a fantastic idea.


I think I'm going to make a brand new talent tree rather than use the orc built in one. (Mainly because I'm pretty sure as soon as DG releases the orc campaign, it's going to break)
As such I'm also going to screw around with the stats too.

Not sure what talents I'd do but keep an eye on this space as I'll be editing to add them in later!
Last edited by Trea on Mon Dec 22, 2014 1:16 am, edited 1 time in total.
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Red
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Re: [WIP] [UNRELEASED] Half-Orc Race

#7 Post by Red »

Perhaps a passive that gives bonuses when under attack by multiple races? After all, they'd be hated by Orcs for not being an Orc and hated by everybody else for being an Orc.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#8 Post by Trea »

Red wrote:Perhaps a passive that gives bonuses when under attack by multiple races? After all, they'd be hated by Orcs for not being an Orc and hated by everybody else for being an Orc.
So similar to the defense skill for brawlers that triggers when multiple enemies are nearby but have it check for race?
So orcs = +x defense
orcs + other race = higher defense
or something like that?
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Re: [WIP] [UNRELEASED] Half-Orc Race

#9 Post by Red »

I was actually thinking more just a universal "Gain +X bonus to Defense/Accuracy/Whatever for each seperate race of enemy that is in sight." So, for instance, you'd gain 2X bonuses in Charred Scar for Demon/Major and Elf/Shaloren if you had a Corruptor and a Blood Mage on screen at the same time.

No need to make it specific to Orcs-everyone has hated you since you were born.
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It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#10 Post by Trea »

Ah, that makes more sense and easier to do in fact.
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Re: [WIP] [UNRELEASED] Half-Orc Race

#11 Post by Red »

I'd say that's what I do when helping people with ideas, but I recommended making an entirely new character capable of leveling up and betraying you for a single talent with Delmuir, so. :P

As for other abilities, perhaps a stealth bonus since you've been learning to hide from a young age in order to get by in civilization. Alternatively, a move speed bonus for when you ran from angry people when you were 8.

Another ability might be "Tough Upbringing", mayhaps. Small bonuses to Constitution, Physical saves, and either max life or the ability to survive at -X HP.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#12 Post by Trea »

Red wrote: As for other abilities, perhaps a stealth bonus since you've been learning to hide from a young age in order to get by in civilization. Alternatively, a move speed bonus for when you ran from angry people when you were 8.
Hrm, speed would probably be better.
Red wrote: Another ability might be "Tough Upbringing", mayhaps. Small bonuses to Constitution, Physical saves, and either max life or the ability to survive at -X HP.
That actually fits quite well with a semi D&D/Pathfinder based half-orc which is where the idea came from, that and stilez, it's all stilez fault.

Alright so:

Half-Orc's Avoidance:
Passive
Your defense and physical saving throw are increased for every visable foe of a different race within x - x range, up to maximum of x - x foes

Running for your life:
Activated
Call upon your adrenaline reserves to increase your movement speed by x - x% for 5 turns. Scales with Consitution

Anger:
Passive
When you get angry, you really get angry
When hit for x-x% of your life your Accuracy and Physical Power increases by x and grants x stun and pinning resistance. Lasts 5 turns.
The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.
[Acts very similar to Berserker rage]

Tough Upbringing:
Sustained
Your upbringing was tough, so you had to be
Increases Constitution, Physical Resistance by x and gives you the ability to survive until -x HP. Scales with Strength

----------------------------------------

Something like that?
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Re: [WIP] [UNRELEASED] Half-Orc Race

#13 Post by Red »

Half-Orc Avoidance: Could it be called something else? The name just seems... Bluh. Can't think of a better one at the moment, and it's a minor detail, but all the same this addon occupies an interesting spot in the world of Eyal and it wouldn't be bad to make it nice and polished.

Running For Your Life: Ha, this is a good name! As for the ability, just make sure it's an instant cast. The exact numbers should probably be no larger than 100%-it doesn't stop if you attack or similar, so you don't want to go making this way better than a Movement Infusion or similar.

Anger: Righteous Fury, perhaps? After all, Cornacs aren't known for anger. Fluff could be along the lines of "Years of facing pain and torment simply for what you were born as has given nigh-bottomless wells of justified fury to strike back with." In addition, since it grants Stun and Pin resistance, if the attack inflicts Stun or Pin, it should recheck those debuffs against your new resistance. Otherwise, you might Hulk out at a Pinning Shot and find yourself stuck in place the instant before you gain 100% Pin resist.

Tough Upbringing: Thick Skin minmaxers are going to love this. My only question is why is it a sustain? It offers no penalties, so unless you specifically set it as a physical sustain, there's no difference between this and a passive. In addition, even if it is a physical sustain, only Combination Kick and a certain Alchemist ability can actually remove it.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#14 Post by Trea »

Red wrote:Half-Orc Avoidance: Could it be called something else? The name just seems... Bluh. Can't think of a better one at the moment, and it's a minor detail, but all the same this addon occupies an interesting spot in the world of Eyal and it wouldn't be bad to make it nice and polished.
Yeah, you're right the name really does need to be better.
Red wrote: Running For Your Life: Ha, this is a good name! As for the ability, just make sure it's an instant cast. The exact numbers should probably be no larger than 100%-it doesn't stop if you attack or similar, so you don't want to go making this way better than a Movement Infusion or similar.
Yeah, instant cast and no larger than 100%
Red wrote: Anger: Righteous Fury, perhaps? After all, Cornacs aren't known for anger. Fluff could be along the lines of "Years of facing pain and torment simply for what you were born as has given nigh-bottomless wells of justified fury to strike back with." In addition, since it grants Stun and Pin resistance, if the attack inflicts Stun or Pin, it should recheck those debuffs against your new resistance. Otherwise, you might Hulk out at a Pinning Shot and find yourself stuck in place the instant before you gain 100% Pin resist.
Hrm, That sounds like a good idea, more learning, more coding.
Red wrote: Tough Upbringing: Thick Skin minmaxers are going to love this. My only question is why is it a sustain? It offers no penalties, so unless you specifically set it as a physical sustain, there's no difference between this and a passive. In addition, even if it is a physical sustain, only Combination Kick and a certain Alchemist ability can actually remove it.
Aha, it was a sustain because originally it was going to scale off constitution but I changed my mind and forgot to make it passive
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Re: [WIP] [UNRELEASED] Half-Orc Race

#15 Post by Red »

"Increases Constitution" "Scales off of Constitution"

o_O I think there might've been a slight issue with that.

Got it! First tier ability: "Survival Instinct"
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

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