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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Sun Dec 08, 2024 2:52 am
by astralInferno
Zizzo wrote: ↑Wed Nov 06, 2024 3:12 am
I'm not aware of any multi-line text input components provided by the T-Engine, no. The closest I've managed to come to something like that is in the Background tab of the T2 module's
character creation dialog, which has a Textzone above the Textbox that shows the full content of what you've entered, updated as you edit:
Sorry to bother you once more... finally got up the courage to test if this project works.
Code: Select all
on_change = function(text)
self.history = text
local lines = string.splitText(text, 60)
self.c_hist_disp.text = table.concat(lines, '\n')
self.c_hist_disp:generate()
end,
I copied this part, and I'm having trouble with splitText - it's not defined. is that something you had to define yourself elsewhere in your project..? I tried to take a glance myself, but I can't work out if there's a way to search the code on your site.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Wed Dec 18, 2024 2:17 pm
by CallistosClaws
Joshybby wrote: ↑Fri Dec 06, 2024 4:32 am
Getting this error whenever hovering over the player character.
Getting the same issue, seems to happen with or without curse levels enabled. Bug doesn't happen till the character is loaded after being saved for me aswell.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Fri Dec 20, 2024 12:21 am
by HotshotGG
Also having the same error while hovering over my player character
https://i.imgur.com/bqtzjbl.png
Including my list of add-ons just in-case that's relevant
https://i.imgur.com/m6hFsaL.png
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Tue Jan 21, 2025 1:51 am
by Zizzo
We Apologize for the Delay;™ was out of town dealing with some family medical issues.
astralInferno wrote: ↑Sun Dec 08, 2024 2:52 am
Code: Select all
on_change = function(text)
self.history = text
local lines = string.splitText(text, 60)
self.c_hist_disp.text = table.concat(lines, '\n')
self.c_hist_disp:generate()
end,
I copied this part, and I'm having trouble with splitText - it's not defined. is that something you had to define yourself elsewhere in your project..? I tried to take a glance myself, but I can't work out if there's a way to search the code on your site.
Ah, sorry, string.splitText() is defined in the T2 module's
util.lua. I don't think it uses any other module-specific code. And no, it doesn't look like SVN::Web supports searching for text within a repository, sorry.
Joshybby wrote: ↑Fri Dec 06, 2024 4:32 am
Getting this error whenever hovering over the player character.
[…]
HotshotGG wrote: ↑Fri Dec 20, 2024 12:21 am
Including my list of add-ons just in-case that's relevant
[…]
[sound F/X: source diving] …oh, @#$%. It looks like
EquipDoll - Clean Item Names manipulates the .getShortName() method directly on an object, and that sort of thing is notorious for breaking superloading (that's exactly what broke
AAAs in Store Wish List, for instance). I'm going to have to do some experimenting to figure out how to fix this…
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Wed Jan 22, 2025 7:03 pm
by Zizzo
Zizzo wrote: ↑Tue Jan 21, 2025 1:51 am
[sound F/X: source diving] …oh, @#$%. It looks like
EquipDoll - Clean Item Names manipulates the .getShortName() method directly on an object, and that sort of thing is notorious for breaking superloading (that's exactly what broke
AAAs in Store Wish List, for instance). I'm going to have to do some experimenting to figure out how to fix this…
[sound F/X: testing] Okay, it looks like my new workaround in
Curse Levels successfully cleans up the problem. That's going out as v17h.4 for both. We Apologize for the Inconvenience.™
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Wed Jan 22, 2025 8:09 pm
by Zizzo
I
knew I was forgetting something…

Pushing out v17h.5 for both, with a bugfix in
Talent Point Planner. We Apologize for the Inconvenience.™
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Wed Jan 29, 2025 9:52 pm
by astralInferno
Zizzo wrote: ↑Tue Jan 21, 2025 1:51 am
We Apologize for the Delay;™ was out of town dealing with some family medical issues.
astralInferno wrote: ↑Sun Dec 08, 2024 2:52 am
Code: Select all
on_change = function(text)
self.history = text
local lines = string.splitText(text, 60)
self.c_hist_disp.text = table.concat(lines, '\n')
self.c_hist_disp:generate()
end,
I copied this part, and I'm having trouble with splitText - it's not defined. is that something you had to define yourself elsewhere in your project..? I tried to take a glance myself, but I can't work out if there's a way to search the code on your site.
Ah, sorry, string.splitText() is defined in the T2 module's
util.lua. I don't think it uses any other module-specific code. And no, it doesn't look like SVN::Web supports searching for text within a repository, sorry.
Certainly no need to apologise! Hope you had a good month or two, and that the medical issues were resolved.
Thank you! Copying the function over seems to have this working as perfectly as I can ask for code I'm using without fully understanding, so you're still the miracle worker as far as I'm concerned.

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Wed May 07, 2025 8:28 pm
by Zizzo
Pushing out v17h.6 for both, with a small improvement in
Go to Landmark.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Sat May 31, 2025 3:46 pm
by Zizzo
Pushing out v17h.7 for both, with a bugfix in
Enhanced Wield/Replace.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Thu Aug 07, 2025 8:13 pm
by Zizzo
Pushing out v17h.8 for both, with a bugfix in
Prodigious Progress (ZOmnibus only, of course) a small new feature in
Item Notes.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Tue Oct 21, 2025 8:04 pm
by redbeardymcgee
I cannot find the ZOmnibus menu tab in my game on Steam. It seems like workshop addons are not being downloaded or something.
EDIT: Actually I can see the `tome-zomnibus_lite.teaa` in the `/game/addons` dir and unzipping it confirms the archive is full of real files, not zero-size. In-game the addon is listed in the Addons menu and marked as `Auto:Active` but the behavior is the same with `Manual:Active`.
EDIT#2: I fussed around, reinstalled, tested manual downloads of the addon, and even rolled back to a 1.7.4 copy from the Steam depot. I'm not sure what fixed it, but finally after verifying game files to restore 1.7.6 I have the [ZOmnibus] menu tab.
Thanks for putting this pack together.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Tue Oct 28, 2025 12:36 am
by Zizzo
redbeardymcgee wrote: ↑Tue Oct 21, 2025 8:04 pm
[…] I'm not sure what fixed it, but finally after verifying game files to restore 1.7.6 I have the [ZOmnibus] menu tab.
Well, I have no idea what your problem might have been,

but I'm glad to hear it's been resolved.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Fri Oct 31, 2025 4:32 pm
by Zizzo
Pushing out v17h.9 for both, with a few new features in
Semi-Roguelike Mode.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Fri Nov 21, 2025 7:19 pm
by Zizzo
Pushing out v17h.10 for both, with a compatibility hack in
Talent Point Planner.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Posted: Mon Dec 01, 2025 7:29 pm
by Zizzo
Pushing out v17h.11 for both, with a compatibility hack in
Juggle Hotkeys on Unwield and a tiny feature in
Semi-Roguelike Mode.