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Re: Some Boot Module Addons
Posted: Sun Jun 11, 2023 12:51 am
by Zizzo
Remember that feature I
added to Sort Addons, that let you type a letter key to jump to the next addon in the list whose name starts with that letter? Well, another thing I have a lot of is characters,

so it would be useful to have that functionality in the Load Game dialog as well. I briefly considered creating a new addon for this, but with the longstanding
too-many-addons bug, I figured it'd be better to incorporate it into an existing boot module addon; Load Games with Long Names is already playing around in that area, so I added that to its v1.0.1 release.
In the process, though, I discovered an interesting wrinkle. As I'm sure you can
imagine,

I have roguelike keybindings setup. I also have
two characters whose name starts with K, but the skip-ahead kept getting stuck on the first — because the dialog first treats the 'k' as a move-up command, moving the selection to the previous character, and
then jumps ahead to the "next" character that starts with K (ie. the one I was just on

). I found a fix for that, but Sort Addons had the same problem, so I'm pushing out v1.0.3 of Sort Addons with that fix added.
Re: Some Boot Module Addons
Posted: Mon Jul 01, 2024 8:27 pm
by Zizzo
Thought of another feature for ZOmnibus Check: since we're already checking addons' .requires_addons{} to add DLC icons, we can also check whether those required addons are actually enabled, and add a reminder to any addons that require them if they aren't:

- require1.png (33.48 KiB) Viewed 17341 times
And this doesn't just cover DLCs, but
any required addons — for instance, my own
Spider Bikini addon requires shad3's
Weaver Class addon:

- require2.png (8.15 KiB) Viewed 17341 times
That's all going out as v1.0.4.
Re: Some Boot Module Addons
Posted: Thu Jul 04, 2024 6:59 pm
by Zizzo
Small bugfix to the preceding, going out as v1.0.5: if an addon requires other addons, we have to check whether those required addons are actually installed, not just whether they're enabled (not just because if they're not installed, we don't have a name for them):

- require3.png (20.15 KiB) Viewed 17324 times

- require4.png (18.39 KiB) Viewed 17324 times
We Apologize for the Error.™

Re: Some Boot Module Addons
Posted: Mon Aug 26, 2024 12:34 am
by Zizzo
Another small bugfix to the preceding, going out as v1.0.6: we need to check addon requirements before checking mutual exclusion, since Proper Possession and Possessor Tweaks (which are mutually exclusive) both require Possessor Bonus Class, and we want that to show first if the latter is disabled.
Re: Some Boot Module Addons
Posted: Wed Aug 28, 2024 10:47 pm
by Zizzo
Re: Some Boot Module Addons
Posted: Tue Sep 24, 2024 6:15 pm
by Zizzo
Hmm, apparently Dialog Tweaks wasn't catching all the places that could change Load Game to New Game out from under you; I've pushed out v1.0.1 with another stab at that.
And since Main Menu Shortcuts plays around in the same area, it also gets an update to v1.1.1, mainly with added localization support and stripping out some leftover debug logs.
Re: Some Boot Module Addons
Posted: Sat Nov 09, 2024 10:17 pm
by Zizzo
Bumping ZOmnibus Check up to v1.0.7 with a new small feature that will probably only be noticeable to addon developers like me: in the style of our
DLC icons for addons that require DLCs, we now also add a marker icon to addons that are installed in directory form rather than as a .teaa or .teaac:

- tree-addon-icon.png (67.06 KiB) Viewed 16294 times
Since we can only work with images in the boot module, I picked one of the terrain icons from the animated background mode. (Y'know, because it's a directory
tree…
I'll… show myself out…).
Re: Some Boot Module Addons
Posted: Thu Mar 13, 2025 2:39 am
by Zizzo
With the
release of Bugnibus, we now have the same potential of overlapping addon enabling as with ZOmnibus. Well, ZOmnibus Check was literally created to catch that sort of thing,

so in v1.1.0, we add conflict checking for Bugnibus versus its component addons.
Re: Some Boot Module Addons
Posted: Sun Jun 15, 2025 4:30 pm
by Zizzo
Small improvement to ZOmnibus Check in v1.1.1: Gunsnixed and Gunsnixed Lite aren't strictly mutually conflicting, but players probably won't want to use both, so we flag them as for other conflicting addons.
And while I'm here, I've always wondered why the Addons dialog didn't show somewhere the descriptions of the various addons as a hover text. Making that happen took a bit more work than I was expecting, but I've got a new boot module addon for that now,
Addon Descriptions:

- hmm1.png (142.39 KiB) Viewed 633 times