Bill still drowning?

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Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Bill still drowning?

#1 Post by Zaive »

Found Bills tree trunk in the middle of a lake.... I think he started out in it?
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kingvictory2003
Thalore
Posts: 158
Joined: Wed May 19, 2010 4:05 am

Re: Bill still drowning?

#2 Post by kingvictory2003 »

:lol: :lol: :lol: :lol: :lol:

Thanks for that :mrgreen:

kingvictory2003
Thalore
Posts: 158
Joined: Wed May 19, 2010 4:05 am

Re: Bill still drowning?

#3 Post by kingvictory2003 »

This actually reminds me of what I used to do in Nethack with those pesky (and deadly) trolls that kept rezzing themselves--kill them, pick up their corpses, and toss them in deep water.

-The Olog-hai comes back from the dead!
-The Olog-hai drowns.

Bwahaha

BrownianMotion
Low Yeek
Posts: 5
Joined: Wed Nov 03, 2010 6:32 pm

Re: Bill still drowning?

#4 Post by BrownianMotion »

This actually reminds me of what I used to do in Nethack with those pesky (and deadly) trolls that kept rezzing themselves--kill them, pick up their corpses, and toss them in deep water.
Agreed. Usually i just eat or tin them, since they're so heavy to carry.

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: Bill still drowning?

#5 Post by Teber2 »

it happened to my shadowblade too. bill seemed to have drowned in a lake. then i saw this miscarriage of justice! in the quest log my shadowblade got accused of killing bill!
if everything's coming your way, you're in the wrong lane

Grey
Loremaster
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Re: Bill still drowning?

#6 Post by Grey »

I tihnk the easiest solution to this is to prevent monsters from drowning. Makes the game more realistic to be frank - no enemy will sit there and let themselves drown, and the possibility of the player forcing an enemy to drown is too low to be considered a valid tactic.
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Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Bill still drowning?

#7 Post by Sirrocco »

If it's not too terribly difficult to program, I'd make it an AI change. They won't enter water from land with less than 75% air, and if they get below 50% air 50% air, they head for the nearest edge as fast as they can. Just making them nonbreathing (though, really, some should be nonbreathing) would remove a few (currently underutilized) tactical options. It should be possible to suffocate enemies if you have the right sort of stun/immobilize ability, and we may eventually want to add player-used suffocate/garrote-style attacks as well. Also, let's not be forgetting the sandworm lair.

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