Bill still drowning?
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Bill still drowning?
Found Bills tree trunk in the middle of a lake.... I think he started out in it?
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
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- Thalore
- Posts: 158
- Joined: Wed May 19, 2010 4:05 am
Re: Bill still drowning?





Thanks for that

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- Thalore
- Posts: 158
- Joined: Wed May 19, 2010 4:05 am
Re: Bill still drowning?
This actually reminds me of what I used to do in Nethack with those pesky (and deadly) trolls that kept rezzing themselves--kill them, pick up their corpses, and toss them in deep water.
-The Olog-hai comes back from the dead!
-The Olog-hai drowns.
Bwahaha
-The Olog-hai comes back from the dead!
-The Olog-hai drowns.
Bwahaha
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- Low Yeek
- Posts: 5
- Joined: Wed Nov 03, 2010 6:32 pm
Re: Bill still drowning?
Agreed. Usually i just eat or tin them, since they're so heavy to carry.This actually reminds me of what I used to do in Nethack with those pesky (and deadly) trolls that kept rezzing themselves--kill them, pick up their corpses, and toss them in deep water.
Re: Bill still drowning?
it happened to my shadowblade too. bill seemed to have drowned in a lake. then i saw this miscarriage of justice! in the quest log my shadowblade got accused of killing bill!
if everything's coming your way, you're in the wrong lane
Re: Bill still drowning?
I tihnk the easiest solution to this is to prevent monsters from drowning. Makes the game more realistic to be frank - no enemy will sit there and let themselves drown, and the possibility of the player forcing an enemy to drown is too low to be considered a valid tactic.
Re: Bill still drowning?
If it's not too terribly difficult to program, I'd make it an AI change. They won't enter water from land with less than 75% air, and if they get below 50% air 50% air, they head for the nearest edge as fast as they can. Just making them nonbreathing (though, really, some should be nonbreathing) would remove a few (currently underutilized) tactical options. It should be possible to suffocate enemies if you have the right sort of stun/immobilize ability, and we may eventually want to add player-used suffocate/garrote-style attacks as well. Also, let's not be forgetting the sandworm lair.