Somehow I'm not sure the price for this belt is reasonable...
Though I'm not sure if its a randart or true Art...
Art Pricing
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Art Pricing
greycat wrote:An intervention was required (kill -9)
Re: Art Pricing
Orange items are randarts.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
Re: Art Pricing
So we need a way to calculate prices for randarts, or have stores not generate them, 2 Stats +2-3 is much more worth than a single gold coin...Rakshasa wrote:Orange items are randarts.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
The screenshot was made with the most recent SVN revision on a gentoo linux box. On a side note its much faster and stable since the particle fix/update... So the missing item images (is it just stores, or inventory/wield/use/etc. as well?) might rather be a problem with dependencies, or you might have changed some of the code yourself?
Vee
greycat wrote:An intervention was required (kill -9)
Re: Art Pricing
By the way... there's a purse limit to every shop now so it makes no sense to price arts 1000 gold if they can't appear in shops, because you won't ever be able to get more than 35 gold.
Re: Art Pricing
I've never run across a randart in T4. Is this some addon you're using ahead of time, or is this possible in the regular beta13?
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Re: Art Pricing
They are playing an unofficial svn release.vstat wrote:I've never run across a randart in T4. Is this some addon you're using ahead of time, or is this possible in the regular beta13?
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Art Pricing
Final Master wrote:They are playing an unofficial svn release.vstat wrote:I've never run across a randart in T4. Is this some addon you're using ahead of time, or is this possible in the regular beta13?
SVN, that was the word I was looking for:)
Re: Art Pricing
I play my compiled version from SVN too, but I'm using Arch Linux 64 bit here. I never get any images at dialogs: stores, inventory, pick up etc. The rest of the game is normal. Since T4 bundle the dependencies (AFAIK Gentoo devs don't like that, we must think about using system libs later), I don't know what is missing here.Vee wrote: The screenshot was made with the most recent SVN revision on a gentoo linux box. On a side note its much faster and stable since the particle fix/update... So the missing item images (is it just stores, or inventory/wield/use/etc. as well?) might rather be a problem with dependencies, or you might have changed some of the code yourself?
Vee
Re: Art Pricing
No images means your system does not support (or you disabled) opengl framebuffers.
As for deps, we do not ship with them (unless you mean lua stuff which there is no way in hell I'm going to use system libs for, anyway T2 worked the same way and gentoo was fine with that
)
As for deps, we do not ship with them (unless you mean lua stuff which there is no way in hell I'm going to use system libs for, anyway T2 worked the same way and gentoo was fine with that

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
