Profile plans
Moderator: Moderator
Profile plans
So what are the short- and long-term plans for the online profile? The beta 9 announcement says it will be helpful for both player and developer, so is the idea that each module developer will be able to request certain statistics be gathered and see the aggregation on a website somewhere? Is this what the PlayerProfile:saveModuleProfile function is used for? Great idea, by the way!
<DarkGod> lets say it's intended
Re: Profile plans
After module upload (creation) and update will be available, the module's author could watch
the statistics online and maybe even browse them using rpc calls from the t-engine interface.
In general, both methods are feasible.
the statistics online and maybe even browse them using rpc calls from the t-engine interface.
In general, both methods are feasible.
Re: Profile plans
Yes you can log what you want, take a look at mod.class.interface.PlayerStats in ToME
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: Profile plans
lol, can you log the player's shopping habits, search keywords and indicators of political leanings? 

Re: Profile plans
If your module is about a character going shopping yes I suppose 
ShoppingRL !

ShoppingRL !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Profile plans
Great, thanks!darkgod wrote:Yes you can log what you want, take a look at mod.class.interface.PlayerStats in ToME
<DarkGod> lets say it's intended