All sandworms died
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All sandworms died
I'm a level 16 Dwarf Arcane Blade exploring the sandworm maze on level 5, when all of a sudden no more sandworm tunnels appear on my mini-map. I can't escape the small room I'm in so thank goodness the two staircases are next to eachother because I had to use several lucky chances with a phase door scroll to make it past the level and back. I think all the sandworms died because no matter how long I rest, no tunnels appear and using sense shows nothing. Perhaps this is allowed to happen from the sandworms getting poisoned from the traps, but it probably shouldn't or I might have been trapped forever!
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- Halfling
- Posts: 85
- Joined: Sun May 23, 2010 5:25 am
Re: All sandworms died
I think they need to occasionally spawn if there aren't enough on the map.
Re: All sandworms died
How long did you stay on the level ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
Is there something like immunities in the current code? If yes, the easiest way to avoid this should be to make sandworm burrowers immune to poison...
Re: All sandworms died
Yeah I jsut made t hem invulnerable, but still they have over 10Khp, how long did you wait for them to die ? 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
The sandworms lose ~half their health when a tunnel collapses on them. I think this happens if they unluckily go into a "clear" spot that was tunneled by another worm a while ago, and then it collapses on them right after.
I think the most common scenario for their death is:
- 1 tunnel collapse -> 50% HP
- A bit of regen -> 52% HP
- 1 more tunnel collapse -> 2% HP
then die from another tunnel collapse or poison
I think the most common scenario for their death is:
- 1 tunnel collapse -> 50% HP
- A bit of regen -> 52% HP
- 1 more tunnel collapse -> 2% HP
then die from another tunnel collapse or poison
Re: All sandworms died
Ah yeah collapsing could kill them...
Ok they are invulnerable now
Ok they are invulnerable now
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
Ya, I was training for a long time in anticipation for the boss, I just found it weird how they all died at around the same time, and none of them came back even after level decay.
Re: All sandworms died
Yeah level decay wont regen them.
They are a precious ressource
They are a precious ressource

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
Hurrah for invulnerable to collapse (and poison?) sandworms. Now I will actually be able/willing to do the lair!
Re: All sandworms died

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
What Gwai said.
Re: All sandworms died
Just saw a sandworm get killed by a collapsing tunnel. Here's the stdout:
AI took for target 52599 blue jelly :: 917 Boomer 52 < 400
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
removeTempVal stunned 1 :=: 1
delTmpVal stunned 1
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
207 ticks in 10.111 seconds = 20.4728 TPS
[LOG] The unstable sand tunnel collapses!
[PROJECTOR] starting dam 5071.5
[PROJECTOR] after difficulty dam 5071.5
[PROJECTOR] res 0 1 on dam 5071.5
[PROJECTOR] final dam 5071.5
[LOG] Unstable sand tunnel hits sandworm burrower for #aaaaaa#5071.50
[LOG] physical damage#LAST#.
AI took for target 52599 blue jelly :: 917 Boomer 52 < 400
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
removeTempVal stunned 1 :=: 1
delTmpVal stunned 1
[PROJECTOR] starting dam 9.5
[PROJECTOR] after difficulty dam 9.5
[PROJECTOR] res 0 1 on dam 9.5
[PROJECTOR] final dam 9.5
207 ticks in 10.111 seconds = 20.4728 TPS
[LOG] The unstable sand tunnel collapses!
[PROJECTOR] starting dam 5071.5
[PROJECTOR] after difficulty dam 5071.5
[PROJECTOR] res 0 1 on dam 5071.5
[PROJECTOR] final dam 5071.5
[LOG] Unstable sand tunnel hits sandworm burrower for #aaaaaa#5071.50
[LOG] physical damage#LAST#.
Re: All sandworms died
?? in beta6?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: All sandworms died
Yes, that was beta6. They still get poisoned too, though I guess that's as big a deal.