One thing I love about ToME 4 are the terrific sound effects, and I just had an idea to expand them.
Ambient sounds would vary depending on the area (maybe occasional dripping water or crumbling rock in Tol Falas, wind blowing through trees in the Trollshaws, lots of gritty sandy sounds in the Sand Pit, the distant roaring and crackling of fire in Mount Doom, etc.).
There could also be ambient monster sounds, which they would randomly make when there is at least one on the current level: mummies would moan, trolls would grunt, bee swarms would buzz, other creatures could have talons or claws clicking on the floor, etc. This could also (mildly) effect gameplay, since if you hear the characteristic sound of a certain creature, you know to watch out for one on that level, even if you can't see it.
What do you think?
ambient dungeon sounds
Moderator: Moderator
Re: ambient dungeon sounds
I love it but ..
Who's gonna make the sounds ?
I'm no good, the current ones I grabbed here and there but that's not a good way to do it :/
Who's gonna make the sounds ?
I'm no good, the current ones I grabbed here and there but that's not a good way to do it :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Higher
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Re: ambient dungeon sounds
Well...that *is* the trick, isn't it? 
I can see what I can come up with in my Copious Free Time (tm). What format should the sounds be in?
I should point out that I am a rank amateur when it comes to sound editing, and I mean RANK... So if there is anyone with any kind of experience...or any kind of motivation, for that matter, please feel free to chip in!

I can see what I can come up with in my Copious Free Time (tm). What format should the sounds be in?
I should point out that I am a rank amateur when it comes to sound editing, and I mean RANK... So if there is anyone with any kind of experience...or any kind of motivation, for that matter, please feel free to chip in!

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- Reaper
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Re: ambient dungeon sounds
here is my hint...
for a grunting sound, just grunt into the mic
for a grunting sound, just grunt into the mic

Oliphant am I, and I never lie.
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- Higher
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Re: ambient dungeon sounds
*wry look*

Shoob wrote:here is my hint...
for a grunting sound, just grunt into the mic
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- Spiderkin
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Re: ambient dungeon sounds
This idea (which is great, by the way) reminds me of the sound system in DoomRL. Not only did the volume of the monster's cries give you an idea how they close they were to you, but they also either came from the left or right speakers, giving you some clue as to which direction they were in!
Re: ambient dungeon sounds
wav files are ok 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: ambient dungeon sounds
One could probably find some -lets call them "samples"- from various movies and such. I have a hard time seeing much good coming out of grunting into the mic... 
