ambient dungeon sounds

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
ushumgal
Higher
Posts: 74
Joined: Tue Apr 11, 2006 7:56 pm
Location: Málaga, Spain and Madison, Wisconsin

ambient dungeon sounds

#1 Post by ushumgal »

One thing I love about ToME 4 are the terrific sound effects, and I just had an idea to expand them.

Ambient sounds would vary depending on the area (maybe occasional dripping water or crumbling rock in Tol Falas, wind blowing through trees in the Trollshaws, lots of gritty sandy sounds in the Sand Pit, the distant roaring and crackling of fire in Mount Doom, etc.).

There could also be ambient monster sounds, which they would randomly make when there is at least one on the current level: mummies would moan, trolls would grunt, bee swarms would buzz, other creatures could have talons or claws clicking on the floor, etc. This could also (mildly) effect gameplay, since if you hear the characteristic sound of a certain creature, you know to watch out for one on that level, even if you can't see it.

What do you think?

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: ambient dungeon sounds

#2 Post by darkgod »

I love it but ..
Who's gonna make the sounds ?
I'm no good, the current ones I grabbed here and there but that's not a good way to do it :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

ushumgal
Higher
Posts: 74
Joined: Tue Apr 11, 2006 7:56 pm
Location: Málaga, Spain and Madison, Wisconsin

Re: ambient dungeon sounds

#3 Post by ushumgal »

Well...that *is* the trick, isn't it? :D

I can see what I can come up with in my Copious Free Time (tm). What format should the sounds be in?

I should point out that I am a rank amateur when it comes to sound editing, and I mean RANK... So if there is anyone with any kind of experience...or any kind of motivation, for that matter, please feel free to chip in! :mrgreen:

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: ambient dungeon sounds

#4 Post by Shoob »

here is my hint...

for a grunting sound, just grunt into the mic ;)
Oliphant am I, and I never lie.

ushumgal
Higher
Posts: 74
Joined: Tue Apr 11, 2006 7:56 pm
Location: Málaga, Spain and Madison, Wisconsin

Re: ambient dungeon sounds

#5 Post by ushumgal »

*wry look* :lol:
Shoob wrote:here is my hint...

for a grunting sound, just grunt into the mic ;)

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: ambient dungeon sounds

#6 Post by Burb Lulls »

This idea (which is great, by the way) reminds me of the sound system in DoomRL. Not only did the volume of the monster's cries give you an idea how they close they were to you, but they also either came from the left or right speakers, giving you some clue as to which direction they were in!

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: ambient dungeon sounds

#7 Post by darkgod »

wav files are ok :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

SerPounce
Higher
Posts: 79
Joined: Thu Jul 01, 2010 12:14 am

Re: ambient dungeon sounds

#8 Post by SerPounce »

One could probably find some -lets call them "samples"- from various movies and such. I have a hard time seeing much good coming out of grunting into the mic... :roll:

Post Reply