Well, as far as I can tell, ToME 4 is freaking difficult. I mean, I've been killed by a cute bunny (with a berserker) doing a whopping 47 damage, on level 1 (I didn't notice it's damage level until hit for the 3rd time, when I died ridiculously, without having killed anything). And, YES, I had affected points and skills using 'G' (I'm quite experienced with ToME 2.x, too).
Another example here : I tried a hobbit rogue, shadowblade. Nice, raised it to third level without much problem, then, I met another skeleton warrior. I had managed to kill a skeleton mage, before (damn nasty beast), and lots of degenerate skeletons, so I wasn't too worried about it. I attacked it once, with nearly full HP, but... just have a look at the screenshot :
You should notice it dealt more damage than my maximum life, in one freaking blow... I was only on dungeon level 2, with a level 3 character. I feel quite... distressed.
So, first question : Is it intentional that monsters do such damage (this looked like a critical hit), thus more or less putting the player at risk, even against a lowly rat (or bunny), without any real way of "playing it safe" ?
Another thing : I noticed some monsters walked right through closed doors (rats, especially), but you cannot attack them while on the closed door, instead, you'll open the door. Is that intentional ?
Other questions : Is there a "Menu" key ? An "Options" key ? An "Help" key ? Couldn't find any of these...
Oh, and the naming of a character really should be put back at the END of the creation process. I mean, when you don't know yet what you'll play, you can't give a proper name. So, instead of naming your @, and selecting after this a race and class for this badass, why not let the player select race/class first, then name the great adventurer after what he really is ?
Thanks in advance for your time, and your answers.