Special levels/encounters

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Canderel
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Re: Special levels/encounters

#16 Post by Canderel »

Is it a permanent unlock or does it need unlocking each game?

Shoob
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Re: Special levels/encounters

#17 Post by Shoob »

I assume that it needs unlocking each new game as the mage place needs to be unlocked for each non-mage player as well.
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Jaorin
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Re: Special levels/encounters

#18 Post by Jaorin »

You need to save the merchant each time. I just failed on a new character. Shop isn't open.


Edit: You can move the merchant around a bit before the thieves attack by walking into him. This might help you keep him safe.

Final Master
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Re: Special levels/encounters

#19 Post by Final Master »

Good catch Jaorin. Now I just need to play a character that can survive long enough to get the random encounter and live through it again... I wonder if I can push him behind me into that bottom right room...
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Final Master
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Re: Special levels/encounters

#20 Post by Final Master »

I really want the merchant quest to have a minimum level requirement. I just hate moving characters to a different starting zone and finding the trap door before they get there. It's a "attempt and probably fail/die or miss it completely" case more often than not. Maybe a minimum of level 3 or 5?
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