crash
Moderator: Moderator
crash
Twice now the game has crashed and closed without saving shortly after I stepped onto level two. Hard to say what triggered it. Both times there has been a rat in the room when I took the stairs up, but that is probably a coincidence.
Re: crash
Welcome back! Long time no see!
If you are running Windows, there should be a file in your Tome4 directory labelled STDOUT. Copy and paste the contents in here next time you get a crash.
DG would be particularly interested in the output at the point of the crash (i.e at the end). Try not to rerun when you get a crash but save the file (or post).
If you are running Windows, there should be a file in your Tome4 directory labelled STDOUT. Copy and paste the contents in here next time you get a crash.
DG would be particularly interested in the output at the point of the crash (i.e at the end). Try not to rerun when you get a crash but save the file (or post).
Regards
Jon.
Jon.
Re: crash

Where you by any chance tweaking the music ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wyrmic
- Posts: 216
- Joined: Tue Mar 31, 2009 7:45 pm
- Location: New Mexico
Re: crash
I've had this happen a couple of times today. Been playing for about a week and these were the first times I've seen it. I didn't do anything with the music, I have my speakers off. I was on level two of the trollshaws. There was a stderr.txt created but it was empty.I didn't notice anything in the stdout.txt file that looked unusual, here's the end of the file:
Code: Select all
3875635 ticks in 10 seconds = 387564 TPS
Total encumbrance 22.6
[SHOOT] speed 1 => 1000
[LOG] There is an item here: #B4B4B4#150 elm arrow#LAST#
[LOG] Resting starts...
[LOG] #00ff00#Talent Ammo Creation is ready to use.
[LOG] Rested for 461 turns (stop reason: all resources and life at
[LOG] maximun).
[LOG] Gavin uses Ammo Creation.
USING table: 04FD3BF0 Ammo Creation
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
Filtering ammo arrow
[LOG] You found nothing!
[LOG] There is an item here: #B4B4B4#150 elm arrow#LAST#
334 frames in 10.02 seconds = 33.3333 FPS
[LOG] Gavin shoots!
USING table: 04FD2F98 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.57
[ATTACK] to poison ivy :: 30.74 5 1 :: 1
checkHit 17.5 1.7
=> chance to hit 91.161970596323
[LOG] Gavin misses poison ivy.
[SHOOT] speed 0.8 => 800
[LOG] Gavin shoots!
USING table: 04FD2F98 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.54
[ATTACK] to poison ivy :: 30.74 5 1 :: 1
checkHit 17.5 1.7
=> chance to hit 91.161970596323
[ATTACK] raw dam 30.74 versus 1 with APR 5
[ATTACK] after range 39
[PHYS CRIT %] 3.4
[ATTACK] after crit 39
[ATTACK] after mult 39
[PROJECTOR] res 0 1 on dam 39
[PROJECTOR] final dam 39
[LOG] Gavin hits poison ivy for #aaaaaa#39.00 physical damage#LAST#.
[LOG] Gavin killed poison ivy!
117 ***
[SHOOT] speed 0.8 => 800
3737862 ticks in 10.004 seconds = 373637 TPS
[LOG] Gavin shoots!
USING table: 04FD2F98 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.51
[ATTACK] to great wolf :: 30.74 5 2 :: 1
checkHit 17.5 7.15
=> chance to hit 80.856441356124
[ATTACK] raw dam 30.74 versus 2 with APR 5
[ATTACK] after range 35
[PHYS CRIT %] 3.4
[ATTACK] after crit 35
[ATTACK] after mult 35
[PROJECTOR] res 0 1 on dam 35
[PROJECTOR] final dam 35
[LOG] Gavin hits great wolf for #aaaaaa#35.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] Gavin uses Steady Shot.
USING table: 04FD2060 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.48
[ATTACK] to great wolf :: 30.74 5 2 :: 2.24
checkHit 17.5 7.15
=> chance to hit 80.856441356124
[ATTACK] raw dam 30.74 versus 2 with APR 5
[ATTACK] after range 32
[PHYS CRIT %] 3.4
[ATTACK] after crit 32
[ATTACK] after mult 71.68
[PROJECTOR] res 0 1 on dam 71.68
[PROJECTOR] final dam 71.68
[LOG] Gavin hits great wolf for #aaaaaa#71.68 physical damage#LAST#.
[LOG] Gavin killed great wolf!
118 ***
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
334 frames in 10.02 seconds = 33.3333 FPS
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- Wyrmic
- Posts: 216
- Joined: Tue Mar 31, 2009 7:45 pm
- Location: New Mexico
Re: crash
I had the game crash suddenly again. I had just finished the trollshaws part of the first quest, went back to town and was heading to Amon Sul. When I clicked '>' to go down the game just crashed. I brought the game up again and I was back in Bree before the trollshaws. When I went back to the shaws all the levels were fully explored and the monsters had regenerated a little bit but not back to the level of a fully unexplored zone. Bill the stone troll was no where to be found, I guess because I'd already killed him but that portion of the quest was marked as incomplete still.
It looks like the game didn't save when left the trollshaws but the zone was saved.
It looks like the game didn't save when left the trollshaws but the zone was saved.
Re: crash
Yes zones are persisted to disk on zone changes to preserve some (a lot of) memory.
I still believe the crashes are music related, we'll see soon
I still believe the crashes are music related, we'll see soon

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: crash
Just had another one on the second beta...sadly, no rdout saved. I was running from a point a to point b and I think it stopped either in between or after I reached the destination.
Gwai informs me that I should mention that I was not messing with the music, it was playing per default.
Just FYI...
Gwai informs me that I should mention that I was not messing with the music, it was playing per default.
Just FYI...
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- Wyrmic
- Posts: 233
- Joined: Thu Dec 20, 2007 12:08 am
- Location: California
Re: crash
I also had a crash on Beta 2 (WinXP) today, but I'm guessing the log is overwritten. It was in the Trollshaws, level 2 I think. Definitely not associated with up or down stairs though. Also not associated with music- haven't touched it yet (volume down). Just walking, up near the top of the map. Maybe level 2?
Re: crash
Damned ...
Why is it that it does not crash for me !
Grmf ..
Anybody can run it on gdb please?
Why is it that it does not crash for me !
Grmf ..
Anybody can run it on gdb please?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: crash
Fixed the elven ruins one
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
