RFT17

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Shoob
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Re: RFT17

#16 Post by Shoob »

and what looks wrong with this log? :)

Code: Select all

[LOG]	Gax hits Gax for #GREEN#103.00 acid damage#LAST#.
[LOG]	A stream of acid gushes onto thief!
[PROJECTOR] res	0	1	 on dam	103
[PROJECTOR] final dam	103
[LOG]	Thief hits Gax for #GREEN#103.00 acid damage#LAST#.
[LOG]	The splash of acid destroys your 8 potion of lesser healing!
Total encumbrance	121.9	133
[PROJECTOR] res	0	1	 on dam	103
[PROJECTOR] final dam	103
[LOG]	Thief hits thief for #GREEN#103.00 acid damage#LAST#.
I'll give you a hint, he was on an acid trap at the time that did 103.00 damage.

and it happened again later with a black mamba... with an acid trap as well, I should see if it does it with other traps (I know it doesnt do it with poison traps)
it appears to do this with (almost) all non-damage over time traps that deal damage... ice traps were a bit wierd though, as it made me do 179+ damage in return when I wasnt attacking :/ and it seems like lightning works fine.

that said, add the ever refilling potion of healing and the phial and hammerhand to my artifact list :)

oh, and dont give enemies in steath the red box ;) I was fighting an bandit lord for a bit and I could see where he was but I didnt know what he was (I should have checked the tooltip too, but didnt)
Oliphant am I, and I never lie.

darkgod
Master of Eyal
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Re: RFT17

#17 Post by darkgod »

I'm looking for the wing buffet thing I do not understand why :/

Are you sure about massacre rings ? hum ..

I've changed the maze you now remember the layout, it was just annoying..

Stealth: I am not sure what you mean, this soudns like how it works currently no ?
Invis: hum ?

So how are wyrmics ?

As for traps you mean if you are on a trap and a monster hits you it also trigegrs the trap for you ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT17

#18 Post by Shoob »

I can't really be sure about the massacre ring because of the variable damage, all I know was that with it on I did 140 damage and with it off I did 195 damage, maybe if it was added in the character sheet I would be able to tell. (maybe make the damage shown there have a min and max)

well, maybe it was a bug, but when I first saw the bandit lord he was not showing, nor did he move, so I dont know, he did become visible once he started attacking.

and no, it is when they are on the trap and are attacking you.

wyrmics are fine, I did get a lvl 21 killed in 2 turns (well, 2 of my turns as I did get stunned) because I wasnt paying attention. right now it still is almost impossible for a melee character to win, it probably is possible for a wyrmic to do so because of their ranged abilities as well, but they lack the stun that is almost necessary (they can get it after level 10 though. I probably will play one again, but this time not get fire breath as it is weak, and instead go the shield route. (I went precise strikes last time). I did find most of the artifacts, (only spell and elemental fury and mana and blood of life (saw this in a shop) were not found).

maybe a melee character could stand a chance with a high defense, as it is hard to kill things in a single blow. and diseases are deadly, doing about 3-400 damage. either tone it down or make it so that healing and greater healing potions can remove diseases. (maybe make it so that healing has about a 50% chance, and greater has 90% chance and full removes it)... OR make a cure disease potion or a restoration potion or something.

also maybe add a % encumbrance at the top of the inventory screen (ie make it read: Inventory - x% encumbered, or something) I know when I was playing this seemed to jump, I went from being able to carry 2 armors to being able to carry 4 as well as a bunch of weapons.

later I will post a list of stuff that I think needs to be done before release. (yes, some of this stuff is what I need to do too)

oh and the resistance should also be taken off the character sheet if it is 0% (or if you really want to, just list all resists whether or not you have something increasing them or not)

maybe make hammerhand have 4 armor as steel > iron

also make a kill list so we can see how close we are to some achievements?

oh and maze wasnt that annoying, as the game remembers traps so if you trigger a new trap on the way back you know you didnt go that way :)
Oliphant am I, and I never lie.

darkgod
Master of Eyal
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Re: RFT17

#19 Post by darkgod »

Still looking for the trap issue :/

I added potions of cure diseases.
Encumberance now shows on all inventory screens.

Oh yes a list would be neat :) Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#20 Post by madmonk »

Got a game crash whilst creating a new character... Nothing in STDOUT.

Never happened before, so not sure how critical it is.

Code: Select all

[jon@localhost t-4]$ ./bin/Debug/t-engine > stdout 2>stderr
*** glibc detected *** ./bin/Debug/t-engine: double free or corruption (out): 0xb75e03b8 ***
======= Backtrace: =========
/lib/i686/libc.so.6[0xb74ec331]
/lib/i686/libc.so.6[0xb74ee6d0]
/lib/i686/libc.so.6(cfree+0x70)[0xb74f09e0]
/usr/lib/libSDL_mixer-1.2.so.0(Mix_FreeMusic+0x39)[0xb76d22e9]
./bin/Debug/t-engine[0x80551c8]
./bin/Debug/t-engine[0x8089614]
./bin/Debug/t-engine[0x8089850]
./bin/Debug/t-engine[0x8087fb4]
./bin/Debug/t-engine[0x808849d]
./bin/Debug/t-engine[0x8088539]
./bin/Debug/t-engine[0x8089899]
./bin/Debug/t-engine[0x806fd34]
./bin/Debug/t-engine[0x8088c0d]
./bin/Debug/t-engine[0x8089ba4]
./bin/Debug/t-engine[0x806fdbd]
./bin/Debug/t-engine[0x8053fe7]
./bin/Debug/t-engine[0x80547b7]
./bin/Debug/t-engine[0x80550e1]
/lib/i686/libc.so.6(__libc_start_main+0xe6)[0xb7498a36]
./bin/Debug/t-engine[0x804c251]
======= Memory map: ========
08048000-080d1000 r-xp 00000000 08:07 5399725    /home/jon/Download/t-4/bin/Debug/t-engine
080d1000-080d3000 rw-p 00089000 08:07 5399725    /home/jon/Download/t-4/bin/Debug/t-engine
080d3000-080d4000 rw-p 00000000 00:00 0 
09708000-0a540000 rw-p 00000000 00:00 0          [heap]
aeaf5000-aeeb8000 rw-p 00000000 00:00 0 
af2ab000-af4c2000 rw-p 00000000 00:00 0 
af4c2000-af502000 rwxp 00000000 00:00 0 
af502000-af6e0000 rw-p 00000000 00:00 0 
af6e0000-b0100000 rwxp 00000000 00:00 0 
b0100000-b0121000 rw-p 00000000 00:00 0 
b0121000-b0200000 ---p 00000000 00:00 0 
b0274000-b02b4000 rwxp 00000000 00:00 0 
b02b4000-b05b5000 rw-p 00000000 00:00 0 
b05b5000-b05b6000 ---p 00000000 00:00 0 
b05b6000-b0db6000 rwxp 00000000 00:00 0 
b0db6000-b0db7000 ---p 00000000 00:00 0 
b0db7000-b15b7000 rwxp 00000000 00:00 0 
b15b7000-b55b8000 rw-s 00000000 00:10 529524     /dev/shm/pulse-shm-2223534698
b55b8000-b55f9000 r-xp 00000000 08:05 113935     /lib/libdbus-1.so.3.4.0
b55f9000-b55fa000 r--p 00040000 08:05 113935     /lib/libdbus-1.so.3.4.0
b55fa000-b55fb000 rw-p 00041000 08:05 113935     /lib/libdbus-1.so.3.4.0
b55fb000-b56e6000 r-xp 00000000 08:05 407921     /usr/lib/libvorbisenc.so.2.0.6
b56e6000-b56e7000 ---p 000eb000 08:05 407921     /usr/lib/libvorbisenc.so.2.0.6
b56e7000-b56f5000 r--p 000eb000 08:05 407921     /usr/lib/libvorbisenc.so.2.0.6
b56f5000-b56f6000 rw-p 000f9000 08:05 407921     /usr/lib/libvorbisenc.so.2.0.6
b56f6000-b5731000 r-xp 00000000 08:05 410325     /usr/lib/libFLAC.so.8.2.0
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
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Re: RFT17

#21 Post by darkgod »

updated when ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT17

#22 Post by Shoob »

I get random crashes while running, no errors though, so mine doesnt help much
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#23 Post by madmonk »

darkgod wrote:updated when ?
This is revision 505
Regards

Jon.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#24 Post by madmonk »

Just got a segmentation fault when exiting Amon-Sul into the wilderness. No dump and very little in STDOUT...

Code: Select all

[LEVEL] persisting to zone memory   tower-amon-sul-1
Loading entities file from file   /data/zones/wilderness/npcs.lua
Loading entities file from file   /data/zones/wilderness/grids.lua
Loading entities file from file   /data/zones/wilderness/objects.lua
Loading entities file from memory   /data/general/objects/objects.lua
Loading entities file from memory   /data/general/objects/money.lua
Loading entities file from memory   /data/general/objects/lites.lua
Loading entities file from memory   /data/general/objects/potions.lua
Loading entities file from memory   /data/general/objects/scrolls.lua
Loading entities file from memory   /data/general/objects/jewelry.lua
Loading entities file from memory   /data/general/objects/staves.lua
Loading entities file from memory   /data/general/objects/knifes.lua
Loading entities file from memory   /data/general/objects/swords.lua
Loading entities file from memory   /data/general/objects/2hswords.lua
Loading entities file from memory   /data/general/objects/maces.lua
Loading entities file from memory   /data/general/objects/2hmaces.lua
Loading entities file from memory   /data/general/objects/axes.lua
Loading entities file from memory   /data/general/objects/2haxes.lua
Loading entities file from memory   /data/general/objects/bows.lua
Loading entities file from memory   /data/general/objects/slings.lua
Loading entities file from memory   /data/general/objects/shields.lua
Loading entities file from memory   /data/general/objects/cloth-armors.lua
Loading entities file from memory   /data/general/objects/light-armors.lua
Loading entities file from memory   /data/general/objects/heavy-armors.lua
Loading entities file from memory   /data/general/objects/massive-armors.lua
Loading entities file from memory   /data/general/objects/leather-caps.lua
Loading entities file from memory   /data/general/objects/helms.lua
Loading entities file from memory   /data/general/objects/leather-boots.lua
Loading entities file from memory   /data/general/objects/heavy-boots.lua
Loadin
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: RFT17

#25 Post by darkgod »

Update to the current one please.
It's possibly the musics or sounds doing that in some old versions
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#26 Post by madmonk »

OK up to 532 now...
Regards

Jon.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#27 Post by madmonk »

Revision 532 fault...

I try to load a game (I have no saved game) and it tells me I have no saved game. The popup disappears and I cannot click on anything but the close button - I mean the window close button not the Exit button.
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT17

#28 Post by darkgod »

Hu ??
No log ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#29 Post by madmonk »

Sorry, nothing in STDOUT, since it had not got to that stage...

I will try it another way to see if I can get some output... more later.
Regards

Jon.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT17

#30 Post by madmonk »

OK, I got this:

Code: Select all

[jon@localhost t-4]$ gdb ./bin/Debug/t-engine
GNU gdb 6.8-7mdv2010.0 (Mandriva Linux release 2010.0)
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i586-mandriva-linux-gnu"...
(gdb) run
Starting program: /home/jon/Download/t-4/bin/Debug/t-engine 
[Thread debugging using libthread_db enabled]
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 1.1.5	x86
[New Thread 0xb6d626e0 (LWP 11950)]
[New Thread 0xb6b08b70 (LWP 11959)]
[New Thread 0xb1696b70 (LWP 11960)]
[Thread 0xb1696b70 (LWP 11960) exited]
[New Thread 0xb1696b70 (LWP 11961)]
[New Thread 0xb0e95b70 (LWP 11962)]
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Remapping	HOTKEY_11	table: 0x8a3a4d0
[New Thread 0xb596eb70 (LWP 11963)]
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
bind	MOVE_DOWN	function: 0x8b6bfa8
bind	MOVE_UP	function: 0x8b6a928
bind	ACCEPT	function: 0x8b6bfc8
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
311 frames in 10.002 seconds = 31.0938 FPS
1843198 ticks  in 10.002 seconds = 184283 TPS
[Thread 0xb0e95b70 (LWP 11962) exited]
[Thread 0xb6b08b70 (LWP 11959) exited]
[Thread 0xb596eb70 (LWP 11963) exited]
[Thread 0xb1696b70 (LWP 11961) exited]

Program exited normally.
Missing debug package(s), you should install: SDL12-debug-1.2.13-13mdv2010.0.i586 SDL_image-debug-1.2.7-2.2mdv2010.0.i586 SDL_mixer-debug-1.2.8-10mdv2010.0.i586 SDL_ttf-debug-2.0.9-6mdv2010.0.i586 aalib-debug-1.4.0-0.rc5.18mdv2010.0.i586 dbus-debug-1.2.16-3mdv2010.0.i586 directfb-debug-1.2.8-4mdv2010.0.i586 flac-debug-1.2.1-6mdv2010.0.i586 freetype2-debug-2.3.11-1plf2010.0.i586 gcc-debug-4.4.1-4.1mnb2.i586 glibc-debug-2.10.1-6.4mnb2.i586 libdrm-debug-2.4.14-2mdv2010.0.i586 libggi-debug-2.2.2-13mdv2010.0.i586 libgii-debug-1.0.2-12mdv2010.0.i586 libice-debug-1.0.6-1mdv2010.0.i586 libmikmod-debug-3.2.0-0.beta2.6mdv2010.0.i586 libogg-debug-1.1.4-2mdv2010.0.i586 libpng-debug-1.2.40-1.1mdv2010.0.i586 libsm-debug-1.1.1-1mdv2010.0.i586 libsndfile-debug-1.0.20-4.1mdv2010.0.i586 libvorbis-debug-1.2.3-1mdv2010.0.i586 libx11-debug-1.2.2-2mdv2010.0.i586 libxau-debug-1.0.5-1mdv2010.0.i586 libxcb-debug-1.4-3.2mdv2010.0.i586 libxcursor-debug-1.1.10-1mdv2010.0.i586 libxdamage-debug-1.1.1-4mdv2010.0.i586 libxdmcp-debug-1.0.3-1mdv2010.0.i586 libxext-debug-1.0.5-1mdv2010.0.i586 libxfixes-debug-4.0.3-5mdv2010.0.i586 libxrandr-debug-1.3.0-2mdv2010.0.i586 libxrender-debug-0.9.4-5.2mdv2010.0.i586 libxt-debug-1.0.6-1.2mdv2010.0.i586 libxtst-debug-1.0.3-4mdv2010.0.i586 libxxf86dga-debug-1.0.2-6mdv2010.0.i586 libxxf86vm-debug-1.0.2-4mdv2010.0.i586 mesa-debug-7.5.2-2mdv2010.0.i586 nas-debug-1.9.2-2mdv2010.0.i586 ncurses-debug-5.7-3.20090516.1mdv2010.0.i586 pulseaudio-debug-0.9.21-0.1mdv2010.0.i586 slang-debug-2.2.1-1mdv2010.0.i586 smpeg-debug-0.4.4-41mdv2010.0.i586 tcp_wrappers-debug-7.6-39mdv2010.0.i586 zlib-debug-1.2.3-13mdv2010.0.i586
(gdb) 
Regards

Jon.

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