RFT4

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darkgod
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Re: RFT4

#31 Post by darkgod »

But warriors need them, they can stay there alongside knive masteyr, just like in T2.

As for dual weapon training, no I do mean TO:
By default offhand weapon hits for 50% damage, with one point it hits for 56% with two points for 68%, ...

My spelling is right no ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Shoob
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Re: RFT4

#32 Post by Shoob »

I think Jon doesnt like the word "penalty" there...

maybe change it to this, "The damage for the offhand weapon has been increased to 68%."
and mention in the description that normally the offhand does 50% damage, but with this skill it increases the damage dealt.

also why is momentum there twice?

and I noticed if you hit "r" it will reduce the screen size once, but if you hit it again, it blanks out some of the screen... reloading fixes this though.
Oliphant am I, and I never lie.

darkgod
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Re: RFT4

#33 Post by darkgod »

Ah yes better wording indeed :)

Momentum is there twice because I copy/pasted it to create a new talent but have not yet finished it :)

'r' blacks out ? weird, anyway we will be able to better test resolution changes when I add an in-game menu, 'r' is just a test.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT4

#34 Post by madmonk »

darkgod wrote:But warriors need them, they can stay there alongside knive masteyr, just like in T2.
Aha You have just given the whole school, OK, I can live with that!
shoob wrote:I think Jon doesnt like the word "penalty" there...

maybe change it to this, "The damage for the offhand weapon has been increased to 68%."
and mention in the description that normally the offhand does 50% damage, but with this skill it increases the damage dealt.
Much better, I found the first wording confusing!
Regards

Jon.

darkgod
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Re: RFT4

#35 Post by darkgod »

Yes, and anyway I have nothing against a rogue wielding a greatsword if she wishes, ToME is all about making wierd characters :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Location: New Zealand

Re: RFT4

#36 Post by madmonk »

I just tried this on Windows XP... Doesn't load properly!

It launches but I get a white screen where all the options should be and no pretty pciture!
Regards

Jon.

darkgod
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Re: RFT4

#37 Post by darkgod »

Try to run the tome module (just imagine you see the menus ;> ).
When you have gone thought all dialogs you should see the map correctly.
If you do it means I know what is the problem :)
(Textures are not always power of two)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT4

#38 Post by Shoob »

just got an interesting error... killed a worm mass (got leveled up here) and then a forest troll and then went to level me up and I got this... the screen went black too.

Code: Select all

[LOG]	Green worm mass hits Bill the Stone Troll for #aaaaaa#4.50 nature damage#ffffff#.
Lua Error: /engine/class.lua:62: stack overflow
	At [C]:-1 pairs
	At /engine/class.lua:62 clonerecurs
	At /engine/class.lua:65 clonerecurs (x16378)  (I concatenated this)
	At /engine/class.lua:81 clone
	At /mod/dialogs/LevelupStatsDialog.lua:9 init
	At /engine/class.lua:45 new
	At /mod/class/Game.lua:422 ?
	At /engine/KeyCommand.lua:47 
171 frames in 22.297 seconds = 7.66919 FPS
[LOG]	Bill the Stone Troll stops beign poisoned.
I was able to just wait it out though...
Oliphant am I, and I never lie.

Shoob
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Location: East of the sun, west of the moon

Re: RFT4

#39 Post by Shoob »

Oh... might as well warn you that I am Bill the Stone Troll :D thought it would be funny. trying out shield wall. I made it so that it de-activated but it still was being used, and I cant activate it again.

Code: Select all

[LOG]	Bill the Stone Troll activates Shield Wall.
addTmpVal	combat_dam	-10
addTmpVal	combat_atk	-10
addTmpVal	combat_def	5
addTmpVal	combat_armor	5
[LOG]	Bill the Stone Troll deactivates Shield Wall.
delTmpVal	combat_def	5
delTmpVal	combat_armor	5
delTmpVal	combat_atk	5
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
948040 ticks  in 10 seconds = 94804 TPS
332 frames in 10.02 seconds = 33.1337 FPS
[LOG]	There is an item here: rough leather armour
[LOG]	Bill th
Oliphant am I, and I never lie.

madmonk
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Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT4

#40 Post by madmonk »

darkgod wrote:Try to run the tome module (just imagine you see the menus ;> ).
When you have gone thought all dialogs you should see the map correctly.
If you do it means I know what is the problem :)
(Textures are not always power of two)
The only reason I am trying an XP version is that I am at work... Dealing with 7 very slow-moving projects!

Yes, I get the map, the Chargen procedure was a white box, and so on...

Map will change through the various iterations of Ascii representation and so on.

"r" works in that the screen resizes.

All pop up boxes come in white, and the remainder of the screen comes in white as well.

STDOUT shows piles of these:

Code: Select all

glTexSubImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
along with other more standard stuff.
Regards

Jon.

LordBucket
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Re: RFT4

#41 Post by LordBucket »

1) Default window size is bigger than my screen, and I still can't resize it.

2) With the new graphical look, it would be nice if tiles could have multiple frames that can be cycled though, with a flag to indicate whether the cycling effect should be tied to player action, or to operate in the background whether or not the player is doing anything. This would allow us to have shimmering water, character image "bouncing" and similar effects common to most RPG games.

3) Enter feels like a more appropriate key than escape to "continue" durign character creation.

4) Ahh...apparently pressing "r" auto-resizes the display. But after doing so corrupts my display: http://img99.imageshack.us/img99/206/52642255.png

5) Escape is being accepted as a valid character for character names. Under windows this gives me character names that are compsed of little boxes. It would be nice if instead, pressing escape during character creation could "back up" to the previous menu.

darkgod
Master of Eyal
Posts: 10750
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Re: RFT4

#42 Post by darkgod »

Shoob wrote:Oh... might as well warn you that I am Bill the Stone Troll :D thought it would be funny. trying out shield wall. I made it so that it de-activated but it still was being used, and I cant activate it again.

Code: Select all

[LOG]	Bill the Stone Troll activates Shield Wall.
addTmpVal	combat_dam	-10
addTmpVal	combat_atk	-10
addTmpVal	combat_def	5
addTmpVal	combat_armor	5
[LOG]	Bill the Stone Troll deactivates Shield Wall.
delTmpVal	combat_def	5
delTmpVal	combat_armor	5
delTmpVal	combat_atk	5
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:328 plain
	At /engine/KeyCommand.lua:50 
948040 ticks  in 10 seconds = 94804 TPS
332 frames in 10.02 seconds = 33.1337 FPS
[LOG]	There is an item here: rough leather armour
[LOG]	Bill th

Grmf .. did nothing special ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Location: East of the sun, west of the moon

Re: RFT4

#43 Post by Shoob »

it made it so I cant deactivate it and but it did take off my armour and defense.

Code: Select all

addTmpVal   combat_dam   -10
addTmpVal   combat_atk   -10
addTmpVal   combat_def   5
addTmpVal   combat_armor   5
[LOG]   Bill the Stone Troll deactivates Shield Wall.
delTmpVal   combat_def   5
delTmpVal   combat_armor   5
delTmpVal   combat_atk   5
from here it looks like it failed to remove the -10 to dam and another -5 to atk... that may be the problem... something is wrong with removing the dam... trying a new char, just a sec
Oliphant am I, and I never lie.

darkgod
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Location: Angolwen
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Re: RFT4

#44 Post by darkgod »

1) Default window size is bigger than my screen, and I still can't resize it.
Yes you can, read the initial post there is a settings.cfg file.
But bigger than you screen ? The default is back to 800X600, are you sure you have the correct file ?
2) With the new graphical look, it would be nice if tiles could have multiple frames that can be cycled though, with a flag to indicate whether the cycling effect should be tied to player action, or to operate in the background whether or not the player is doing anything. This would allow us to have shimmering water, character image "bouncing" and similar effects common to most RPG games.
True :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT4

#45 Post by madmonk »

darkgod wrote:
1) Default window size is bigger than my screen, and I still can't resize it.
Yes you can, read the initial post there is a settings.cfg file.
I still can't find the settings.cfg file. I have looked at your path and done searches and can't find it...
Regards

Jon.

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