RFT4
Moderator: Moderator
Re: RFT4
But warriors need them, they can stay there alongside knive masteyr, just like in T2.
As for dual weapon training, no I do mean TO:
By default offhand weapon hits for 50% damage, with one point it hits for 56% with two points for 68%, ...
My spelling is right no ?
As for dual weapon training, no I do mean TO:
By default offhand weapon hits for 50% damage, with one point it hits for 56% with two points for 68%, ...
My spelling is right no ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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Re: RFT4
I think Jon doesnt like the word "penalty" there...
maybe change it to this, "The damage for the offhand weapon has been increased to 68%."
and mention in the description that normally the offhand does 50% damage, but with this skill it increases the damage dealt.
also why is momentum there twice?
and I noticed if you hit "r" it will reduce the screen size once, but if you hit it again, it blanks out some of the screen... reloading fixes this though.
maybe change it to this, "The damage for the offhand weapon has been increased to 68%."
and mention in the description that normally the offhand does 50% damage, but with this skill it increases the damage dealt.
also why is momentum there twice?
and I noticed if you hit "r" it will reduce the screen size once, but if you hit it again, it blanks out some of the screen... reloading fixes this though.
Oliphant am I, and I never lie.
Re: RFT4
Ah yes better wording indeed 
Momentum is there twice because I copy/pasted it to create a new talent but have not yet finished it
'r' blacks out ? weird, anyway we will be able to better test resolution changes when I add an in-game menu, 'r' is just a test.

Momentum is there twice because I copy/pasted it to create a new talent but have not yet finished it

'r' blacks out ? weird, anyway we will be able to better test resolution changes when I add an in-game menu, 'r' is just a test.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT4
Aha You have just given the whole school, OK, I can live with that!darkgod wrote:But warriors need them, they can stay there alongside knive masteyr, just like in T2.
Much better, I found the first wording confusing!shoob wrote:I think Jon doesnt like the word "penalty" there...
maybe change it to this, "The damage for the offhand weapon has been increased to 68%."
and mention in the description that normally the offhand does 50% damage, but with this skill it increases the damage dealt.
Regards
Jon.
Jon.
Re: RFT4
Yes, and anyway I have nothing against a rogue wielding a greatsword if she wishes, ToME is all about making wierd characters 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT4
Try to run the tome module (just imagine you see the menus ;> ).
When you have gone thought all dialogs you should see the map correctly.
If you do it means I know what is the problem
(Textures are not always power of two)
When you have gone thought all dialogs you should see the map correctly.
If you do it means I know what is the problem

(Textures are not always power of two)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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Re: RFT4
just got an interesting error... killed a worm mass (got leveled up here) and then a forest troll and then went to level me up and I got this... the screen went black too.
I was able to just wait it out though...
Code: Select all
[LOG] Green worm mass hits Bill the Stone Troll for #aaaaaa#4.50 nature damage#ffffff#.
Lua Error: /engine/class.lua:62: stack overflow
At [C]:-1 pairs
At /engine/class.lua:62 clonerecurs
At /engine/class.lua:65 clonerecurs (x16378) (I concatenated this)
At /engine/class.lua:81 clone
At /mod/dialogs/LevelupStatsDialog.lua:9 init
At /engine/class.lua:45 new
At /mod/class/Game.lua:422 ?
At /engine/KeyCommand.lua:47
171 frames in 22.297 seconds = 7.66919 FPS
[LOG] Bill the Stone Troll stops beign poisoned.
Oliphant am I, and I never lie.
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- Reaper
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Re: RFT4
Oh... might as well warn you that I am Bill the Stone Troll
thought it would be funny. trying out shield wall. I made it so that it de-activated but it still was being used, and I cant activate it again.

Code: Select all
[LOG] Bill the Stone Troll activates Shield Wall.
addTmpVal combat_dam -10
addTmpVal combat_atk -10
addTmpVal combat_def 5
addTmpVal combat_armor 5
[LOG] Bill the Stone Troll deactivates Shield Wall.
delTmpVal combat_def 5
delTmpVal combat_armor 5
delTmpVal combat_atk 5
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:328 plain
At /engine/KeyCommand.lua:50
[LOG] Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:328 plain
At /engine/KeyCommand.lua:50
[LOG] Bill the Stone Troll deactivates Shield Wall.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:122 useTalent
At /mod/class/Player.lua:138 activateHotkey
At /mod/class/Game.lua:328 plain
At /engine/KeyCommand.lua:50
948040 ticks in 10 seconds = 94804 TPS
332 frames in 10.02 seconds = 33.1337 FPS
[LOG] There is an item here: rough leather armour
[LOG] Bill th
Oliphant am I, and I never lie.
Re: RFT4
The only reason I am trying an XP version is that I am at work... Dealing with 7 very slow-moving projects!darkgod wrote:Try to run the tome module (just imagine you see the menus ;> ).
When you have gone thought all dialogs you should see the map correctly.
If you do it means I know what is the problem
(Textures are not always power of two)
Yes, I get the map, the Chargen procedure was a white box, and so on...
Map will change through the various iterations of Ascii representation and so on.
"r" works in that the screen resizes.
All pop up boxes come in white, and the remainder of the screen comes in white as well.
STDOUT shows piles of these:
Code: Select all
glTexSubImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
glTexImage2D : invalid value
Regards
Jon.
Jon.
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- Uruivellas
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Re: RFT4
1) Default window size is bigger than my screen, and I still can't resize it.
2) With the new graphical look, it would be nice if tiles could have multiple frames that can be cycled though, with a flag to indicate whether the cycling effect should be tied to player action, or to operate in the background whether or not the player is doing anything. This would allow us to have shimmering water, character image "bouncing" and similar effects common to most RPG games.
3) Enter feels like a more appropriate key than escape to "continue" durign character creation.
4) Ahh...apparently pressing "r" auto-resizes the display. But after doing so corrupts my display: http://img99.imageshack.us/img99/206/52642255.png
5) Escape is being accepted as a valid character for character names. Under windows this gives me character names that are compsed of little boxes. It would be nice if instead, pressing escape during character creation could "back up" to the previous menu.
Re: RFT4
Shoob wrote:Oh... might as well warn you that I am Bill the Stone Trollthought it would be funny. trying out shield wall. I made it so that it de-activated but it still was being used, and I cant activate it again.
Code: Select all
[LOG] Bill the Stone Troll activates Shield Wall. addTmpVal combat_dam -10 addTmpVal combat_atk -10 addTmpVal combat_def 5 addTmpVal combat_armor 5 [LOG] Bill the Stone Troll deactivates Shield Wall. delTmpVal combat_def 5 delTmpVal combat_armor 5 delTmpVal combat_atk 5 Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil At [C]:-1 At [C]:-1 error At /engine/interface/ActorTalents.lua:122 useTalent At /mod/class/Player.lua:138 activateHotkey At /mod/class/Game.lua:328 plain At /engine/KeyCommand.lua:50 [LOG] Bill the Stone Troll deactivates Shield Wall. Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil At [C]:-1 At [C]:-1 error At /engine/interface/ActorTalents.lua:122 useTalent At /mod/class/Player.lua:138 activateHotkey At /mod/class/Game.lua:328 plain At /engine/KeyCommand.lua:50 [LOG] Bill the Stone Troll deactivates Shield Wall. Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:217: unsupported temporary value type: nil At [C]:-1 At [C]:-1 error At /engine/interface/ActorTalents.lua:122 useTalent At /mod/class/Player.lua:138 activateHotkey At /mod/class/Game.lua:328 plain At /engine/KeyCommand.lua:50 948040 ticks in 10 seconds = 94804 TPS 332 frames in 10.02 seconds = 33.1337 FPS [LOG] There is an item here: rough leather armour [LOG] Bill th
Grmf .. did nothing special ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Reaper
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- Joined: Mon Jan 22, 2007 6:31 pm
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Re: RFT4
it made it so I cant deactivate it and but it did take off my armour and defense.
from here it looks like it failed to remove the -10 to dam and another -5 to atk... that may be the problem... something is wrong with removing the dam... trying a new char, just a sec
Code: Select all
addTmpVal combat_dam -10
addTmpVal combat_atk -10
addTmpVal combat_def 5
addTmpVal combat_armor 5
[LOG] Bill the Stone Troll deactivates Shield Wall.
delTmpVal combat_def 5
delTmpVal combat_armor 5
delTmpVal combat_atk 5
Oliphant am I, and I never lie.
Re: RFT4
Yes you can, read the initial post there is a settings.cfg file.1) Default window size is bigger than my screen, and I still can't resize it.
But bigger than you screen ? The default is back to 800X600, are you sure you have the correct file ?
True2) With the new graphical look, it would be nice if tiles could have multiple frames that can be cycled though, with a flag to indicate whether the cycling effect should be tied to player action, or to operate in the background whether or not the player is doing anything. This would allow us to have shimmering water, character image "bouncing" and similar effects common to most RPG games.

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: RFT4
I still can't find the settings.cfg file. I have looked at your path and done searches and can't find it...darkgod wrote:Yes you can, read the initial post there is a settings.cfg file.1) Default window size is bigger than my screen, and I still can't resize it.
Regards
Jon.
Jon.