Typos (1.6beta and onwards)

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Cathbald
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Re: Typos (1.6beta and onwards)

#76 Post by Cathbald »

Gamebreaker the level 141 skeleton adventurer was mentally tortured to death by a Doomed Shade of Gamebreaker but nobody knew why him suddenly became evil on level 3 of Shadow Crypt.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Cruoton
Posts: 3
Joined: Sun Dec 07, 2014 5:58 am

Re: Typos (1.6beta and onwards)

#77 Post by Cruoton »

Persistent Will Lore Popup, final sentence:

This stake of wood appears to be one of those . . .

Moasseman
Archmage
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Re: Typos (1.6beta and onwards)

#78 Post by Moasseman »

1.7 beta1 Necromancer talent typos:

Spell/Master of Bones:

Call of the Crypt: "Call upon the battle fields of old" -> "battlefields". "than ghoul minions but are generaly more durable" -> "generally"

Bone Wall: "Sacrifice one skeleton to turn it into wall of bones of X length" -> "length X". "Any foes adjacent to it takes X frostdusk" -> "take"

Lord of Skulls: "the Lord of Skulls gain XX% life, is instantly healed to full" -> "gains XX% life and is instantly healed to full". "casting this spell on an other skeleton" -> "another". "jump attack that deals damage and dazes and impact" -> "on impact" or "around the impact". Meteoric Crash also stuns (assuming same as prodigy), probably worth mentioning in tooltip of Lord of Skulls?

Spell/Master of Flesh:


Call of the Mausoleum: "as close as possible to your foes in range 0" -> ??? Is "range 0" a typo, I'm not sure?

Putrescent Liquefaction: "The damage is increased by your spellpower" -> "The damage will increase with your spellpower" (Consistency rather than typo)

Corpse Explosion: "reduces on attribute" -> "an" or "one"(?)

Discarded Refuse: "instantly to one of your ghoul" -> "ghouls"

Spell/Nightfall:

Invoke Darkness: "the beam widens to hit foes on each sides" -> "side"

Erupting Shadows: "dealing an additional XX damage" -> specify that it deals darkness damage?. "The damage the can only happen" -> delete second "the"

Spell/Dreadmaster:

Souleater: "feeds it gets healed by XX" -> "for"

Spell/Grave:

Black Ice: "Summon a icy spike" -> "an"

Grave Mistake: "the damage is increased by +10% per stacks" -> "stack"

Spell/Glacial waste:

Hiemal Shield: "shield of ice around you that can absorbs" -> "absorbs" OR "can absorb"

Desolate Waste: "Everytime your shield looses 25% of its" -> "loses". "an radius X circle" -> "a"

Spell/Animus:

Soul Leech: Clarify what "at most every X turns" means a bit maybe? Is it "you can only get a soul every X turns, possibly slower" or "you will get a soul at least every X turns, possibly faster"?

Consume Soul: "healing you by XX" -> "for"

Spell/Death:

Rigor Mortis: "For every detrimental effect on the target you deals XX frostdusk damage per effect (with disminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of Y)

"per effect" mentioned twice at the start ("For every detrimental effect.. ..damage per effect". "Disminishing returns" -> "Diminishing returns"

Drawn to Death: "Everytime you or one of your minions kills a creature" -> "Every time you or one of your minions kill a creature"

Grim Shadow: "knocking them back 3 tiles away" -> "knocking them back 3 tiles"

Utterly Destroyed: "granting a movement sped bonus" -> "speed"

Spell/Master necromancer:

Aura of Undeath: "damage increases (applied to all elements)" -> What does this mean? Does it take your highest element dmg increase and apply it to all elements of the minion?

Recall Minions: "Tigthen the ethereal leash" -> "Tighten"

Suffer For Me: "arcane link with your minions army" -> "minion army" or "minions"

Spell/Age of dusk:

Dire Plague: "not prevented by diseases immunity" -> "disease"

Crepuscule: "has a 25% chances to blind" -> "chance"

Spell/Rime wraith:

Frigid Plunge: "healed by XX" -> "for"

Gelid Host: "cannot be used for an other cast of Gelid Host" -> "another"

Spell/Eradication:

Boneyard: "When one of your minion stands" -> "minions". "dies inside the boneyard it has X% chances to resurrect" -> "a X% chance"

Impending Doom: "and will take" -> "and it will take"
Friendly Neighbourhood Moderator, moan at me for a teleport if ya get stuck.

Sinister Stairs
Higher
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Joined: Sun Aug 06, 2017 12:36 am

Re: Typos (1.6beta and onwards)

#79 Post by Sinister Stairs »

1.6.7: I don't know if this is a bug or a typo, but I see lots of items with display name "dwarven-steel", but they're are actually tier 2 and (correctly) produce steel (not dwarven-steel) when APE'd. I definitely see this in AoA; I can't remember if I've seen it in EoR.

GlassGo
Uruivellas
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Location: From Russia with atchoum!

Re: Typos (1.6beta and onwards)

#80 Post by GlassGo »

Spell/Age of dusk - Golden Age of Necromancy have word "thresshold".

Spell Soul Leech neven specify the duration of effect.
English isn't my native language.

Hawkptui
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Re: Typos (1.6beta and onwards)

#81 Post by Hawkptui »

[Assemble]

Every army of undead minions needs a spearhead. To that end you combine 3 skeleton minions to create a bone giant of level 1. The minions used are automatically selected by taking the older and weaker ones and a Lord of Skull is never used.
At level 3 a heavy bone giant is created instead.
At level 6 an eternal bone giant is created instead.
Only one bone giant may be active at any time, casting the spell while one exists will destroy it and replace it with a new one.

Suggest:

Every army of undead minions needs a spearhead. To that end, you combine 3 skeleton minions to create a Bone Giant of level 1. The minions used are selected from the weakest first, and a Lord of Skulls will never be used.
At level 3 a Heavy Bone Giant will be created instead.
At level 6 an Eternal Bone Giant will be created instead.
Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.

Hawkptui
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Re: Typos (1.6beta and onwards)

#82 Post by Hawkptui »

Version 1.7b

[Desolate Waste]
Everytime your shield looses 25% of its original value an radius 3 circle of desolate waste spawns under you that deals 8.72 cold damage per turn to all foes for 6 turns.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.

Suggest:
Every time your shield loses 25% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing 8.72 cold damage per turn to foes within radius 3.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds off the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.

Hawkptui
Low Yeek
Posts: 9
Joined: Sun Jul 19, 2020 7:27 am

Re: Typos (1.6beta and onwards)

#83 Post by Hawkptui »

[Crumbling Earth]
Your desolate wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, bleeding ice that deals 33.07 cold damage over 4 turns (stacking) and reducing its movement speed by 15%.
The damage will increase with your spellpower.

Suggest:

Your Desolate Wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, taking 33.07 cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%.
The damage will increase with your spellpower.

Hawkptui
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Posts: 9
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Re: Typos (1.6beta and onwards)

#84 Post by Hawkptui »

[Call of the Crypt]
Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding.
Up to X skeletal warriors of level Y are summoned. Up to Z skeletons can be controlled at once.
At level 3 the summons become armoured skeletons warriors.
At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul).

Suggest:
Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to X skeleton warriors of level Y are summoned, and up to Z skeletons can be controlled at once.
At level 3 your summons upgrade to armoured skeleton warriors.
At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls.

Hawkptui
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Re: Typos (1.6beta and onwards)

#85 Post by Hawkptui »

1.7beta

In the description of Rune:Shatter Afflictions it has the duration and power swapped (e.g. lasts for 60 turns and blocks 3 damage per debuff, when it should be lasts 3 turns and blocks 60 damage per debuff)

Cathbald
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Re: Typos (1.6beta and onwards)

#86 Post by Cathbald »

Doomed Shade fight death : "nobody knew why her suddenly became evil"
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Preternex
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Posts: 8
Joined: Mon Nov 11, 2019 3:46 pm

Re: Typos (1.6beta and onwards)

#87 Post by Preternex »

From Gravitic trap description
.. temporal damage (based on your Magic) to foes while pulling ..

Preternex
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Posts: 8
Joined: Mon Nov 11, 2019 3:46 pm

Re: Typos (1.6beta and onwards)

#88 Post by Preternex »

The last string of Nightmare talent description
The damage threshold and mind damage will scale with your Mindpower.
darkness damage

ALSO: same in Nightmare effect description

ALSO2: same in Waking Nighmare effect description

luckyguess
Posts: 1
Joined: Fri Aug 28, 2020 4:46 pm

Re: Typos (1.6beta and onwards)

#89 Post by luckyguess »

On the lore document "Escapades of Fay Willows [Book 5, Chapter 3]
before activating a shield run > before activating a shield rune

TE4User
Yeek
Posts: 14
Joined: Sat Sep 28, 2019 5:29 pm

Re: Typos (1.6beta and onwards)

#90 Post by TE4User »

1.7 beta5 Chant Radiant
...will gain X Positive.
should probably be
...will gain X positive energy.

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