Gamebreaker the level 141 skeleton adventurer was mentally tortured to death by a Doomed Shade of Gamebreaker but nobody knew why him suddenly became evil on level 3 of Shadow Crypt.
Typos (1.6beta and onwards)
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Re: Typos (1.6beta and onwards)
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Typos (1.6beta and onwards)
Persistent Will Lore Popup, final sentence:
This stake of wood appears to be one of those . . .
This stake of wood appears to be one of those . . .
Re: Typos (1.6beta and onwards)
1.7 beta1 Necromancer talent typos:
Spell/Master of Bones:
Call of the Crypt: "Call upon the battle fields of old" -> "battlefields". "than ghoul minions but are generaly more durable" -> "generally"
Bone Wall: "Sacrifice one skeleton to turn it into wall of bones of X length" -> "length X". "Any foes adjacent to it takes X frostdusk" -> "take"
Lord of Skulls: "the Lord of Skulls gain XX% life, is instantly healed to full" -> "gains XX% life and is instantly healed to full". "casting this spell on an other skeleton" -> "another". "jump attack that deals damage and dazes and impact" -> "on impact" or "around the impact". Meteoric Crash also stuns (assuming same as prodigy), probably worth mentioning in tooltip of Lord of Skulls?
Spell/Master of Flesh:
Call of the Mausoleum: "as close as possible to your foes in range 0" -> ??? Is "range 0" a typo, I'm not sure?
Putrescent Liquefaction: "The damage is increased by your spellpower" -> "The damage will increase with your spellpower" (Consistency rather than typo)
Corpse Explosion: "reduces on attribute" -> "an" or "one"(?)
Discarded Refuse: "instantly to one of your ghoul" -> "ghouls"
Spell/Nightfall:
Invoke Darkness: "the beam widens to hit foes on each sides" -> "side"
Erupting Shadows: "dealing an additional XX damage" -> specify that it deals darkness damage?. "The damage the can only happen" -> delete second "the"
Spell/Dreadmaster:
Souleater: "feeds it gets healed by XX" -> "for"
Spell/Grave:
Black Ice: "Summon a icy spike" -> "an"
Grave Mistake: "the damage is increased by +10% per stacks" -> "stack"
Spell/Glacial waste:
Hiemal Shield: "shield of ice around you that can absorbs" -> "absorbs" OR "can absorb"
Desolate Waste: "Everytime your shield looses 25% of its" -> "loses". "an radius X circle" -> "a"
Spell/Animus:
Soul Leech: Clarify what "at most every X turns" means a bit maybe? Is it "you can only get a soul every X turns, possibly slower" or "you will get a soul at least every X turns, possibly faster"?
Consume Soul: "healing you by XX" -> "for"
Spell/Death:
Rigor Mortis: "For every detrimental effect on the target you deals XX frostdusk damage per effect (with disminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of Y)
"per effect" mentioned twice at the start ("For every detrimental effect.. ..damage per effect". "Disminishing returns" -> "Diminishing returns"
Drawn to Death: "Everytime you or one of your minions kills a creature" -> "Every time you or one of your minions kill a creature"
Grim Shadow: "knocking them back 3 tiles away" -> "knocking them back 3 tiles"
Utterly Destroyed: "granting a movement sped bonus" -> "speed"
Spell/Master necromancer:
Aura of Undeath: "damage increases (applied to all elements)" -> What does this mean? Does it take your highest element dmg increase and apply it to all elements of the minion?
Recall Minions: "Tigthen the ethereal leash" -> "Tighten"
Suffer For Me: "arcane link with your minions army" -> "minion army" or "minions"
Spell/Age of dusk:
Dire Plague: "not prevented by diseases immunity" -> "disease"
Crepuscule: "has a 25% chances to blind" -> "chance"
Spell/Rime wraith:
Frigid Plunge: "healed by XX" -> "for"
Gelid Host: "cannot be used for an other cast of Gelid Host" -> "another"
Spell/Eradication:
Boneyard: "When one of your minion stands" -> "minions". "dies inside the boneyard it has X% chances to resurrect" -> "a X% chance"
Impending Doom: "and will take" -> "and it will take"
Spell/Master of Bones:
Call of the Crypt: "Call upon the battle fields of old" -> "battlefields". "than ghoul minions but are generaly more durable" -> "generally"
Bone Wall: "Sacrifice one skeleton to turn it into wall of bones of X length" -> "length X". "Any foes adjacent to it takes X frostdusk" -> "take"
Lord of Skulls: "the Lord of Skulls gain XX% life, is instantly healed to full" -> "gains XX% life and is instantly healed to full". "casting this spell on an other skeleton" -> "another". "jump attack that deals damage and dazes and impact" -> "on impact" or "around the impact". Meteoric Crash also stuns (assuming same as prodigy), probably worth mentioning in tooltip of Lord of Skulls?
Spell/Master of Flesh:
Call of the Mausoleum: "as close as possible to your foes in range 0" -> ??? Is "range 0" a typo, I'm not sure?
Putrescent Liquefaction: "The damage is increased by your spellpower" -> "The damage will increase with your spellpower" (Consistency rather than typo)
Corpse Explosion: "reduces on attribute" -> "an" or "one"(?)
Discarded Refuse: "instantly to one of your ghoul" -> "ghouls"
Spell/Nightfall:
Invoke Darkness: "the beam widens to hit foes on each sides" -> "side"
Erupting Shadows: "dealing an additional XX damage" -> specify that it deals darkness damage?. "The damage the can only happen" -> delete second "the"
Spell/Dreadmaster:
Souleater: "feeds it gets healed by XX" -> "for"
Spell/Grave:
Black Ice: "Summon a icy spike" -> "an"
Grave Mistake: "the damage is increased by +10% per stacks" -> "stack"
Spell/Glacial waste:
Hiemal Shield: "shield of ice around you that can absorbs" -> "absorbs" OR "can absorb"
Desolate Waste: "Everytime your shield looses 25% of its" -> "loses". "an radius X circle" -> "a"
Spell/Animus:
Soul Leech: Clarify what "at most every X turns" means a bit maybe? Is it "you can only get a soul every X turns, possibly slower" or "you will get a soul at least every X turns, possibly faster"?
Consume Soul: "healing you by XX" -> "for"
Spell/Death:
Rigor Mortis: "For every detrimental effect on the target you deals XX frostdusk damage per effect (with disminishing returns) and reduce its global speed by 25% for one turn per effect (up to a maximum of Y)
"per effect" mentioned twice at the start ("For every detrimental effect.. ..damage per effect". "Disminishing returns" -> "Diminishing returns"
Drawn to Death: "Everytime you or one of your minions kills a creature" -> "Every time you or one of your minions kill a creature"
Grim Shadow: "knocking them back 3 tiles away" -> "knocking them back 3 tiles"
Utterly Destroyed: "granting a movement sped bonus" -> "speed"
Spell/Master necromancer:
Aura of Undeath: "damage increases (applied to all elements)" -> What does this mean? Does it take your highest element dmg increase and apply it to all elements of the minion?
Recall Minions: "Tigthen the ethereal leash" -> "Tighten"
Suffer For Me: "arcane link with your minions army" -> "minion army" or "minions"
Spell/Age of dusk:
Dire Plague: "not prevented by diseases immunity" -> "disease"
Crepuscule: "has a 25% chances to blind" -> "chance"
Spell/Rime wraith:
Frigid Plunge: "healed by XX" -> "for"
Gelid Host: "cannot be used for an other cast of Gelid Host" -> "another"
Spell/Eradication:
Boneyard: "When one of your minion stands" -> "minions". "dies inside the boneyard it has X% chances to resurrect" -> "a X% chance"
Impending Doom: "and will take" -> "and it will take"
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Re: Typos (1.6beta and onwards)
1.6.7: I don't know if this is a bug or a typo, but I see lots of items with display name "dwarven-steel", but they're are actually tier 2 and (correctly) produce steel (not dwarven-steel) when APE'd. I definitely see this in AoA; I can't remember if I've seen it in EoR.
Re: Typos (1.6beta and onwards)
Spell/Age of dusk - Golden Age of Necromancy have word "thresshold".
Spell Soul Leech neven specify the duration of effect.
Spell Soul Leech neven specify the duration of effect.
English isn't my native language.
Re: Typos (1.6beta and onwards)
[Assemble]
Every army of undead minions needs a spearhead. To that end you combine 3 skeleton minions to create a bone giant of level 1. The minions used are automatically selected by taking the older and weaker ones and a Lord of Skull is never used.
At level 3 a heavy bone giant is created instead.
At level 6 an eternal bone giant is created instead.
Only one bone giant may be active at any time, casting the spell while one exists will destroy it and replace it with a new one.
Suggest:
Every army of undead minions needs a spearhead. To that end, you combine 3 skeleton minions to create a Bone Giant of level 1. The minions used are selected from the weakest first, and a Lord of Skulls will never be used.
At level 3 a Heavy Bone Giant will be created instead.
At level 6 an Eternal Bone Giant will be created instead.
Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.
Every army of undead minions needs a spearhead. To that end you combine 3 skeleton minions to create a bone giant of level 1. The minions used are automatically selected by taking the older and weaker ones and a Lord of Skull is never used.
At level 3 a heavy bone giant is created instead.
At level 6 an eternal bone giant is created instead.
Only one bone giant may be active at any time, casting the spell while one exists will destroy it and replace it with a new one.
Suggest:
Every army of undead minions needs a spearhead. To that end, you combine 3 skeleton minions to create a Bone Giant of level 1. The minions used are selected from the weakest first, and a Lord of Skulls will never be used.
At level 3 a Heavy Bone Giant will be created instead.
At level 6 an Eternal Bone Giant will be created instead.
Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.
Re: Typos (1.6beta and onwards)
Version 1.7b
[Desolate Waste]
Everytime your shield looses 25% of its original value an radius 3 circle of desolate waste spawns under you that deals 8.72 cold damage per turn to all foes for 6 turns.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.
Suggest:
Every time your shield loses 25% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing 8.72 cold damage per turn to foes within radius 3.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds off the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.
[Desolate Waste]
Everytime your shield looses 25% of its original value an radius 3 circle of desolate waste spawns under you that deals 8.72 cold damage per turn to all foes for 6 turns.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.
Suggest:
Every time your shield loses 25% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing 8.72 cold damage per turn to foes within radius 3.
If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds off the wasteland to regenerate 2.3% of its original value.
No more than 4 desolate wastes can trigger per shield activation.
The damage will increase with your spellpower.
Re: Typos (1.6beta and onwards)
[Crumbling Earth]
Your desolate wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, bleeding ice that deals 33.07 cold damage over 4 turns (stacking) and reducing its movement speed by 15%.
The damage will increase with your spellpower.
Suggest:
Your Desolate Wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, taking 33.07 cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%.
The damage will increase with your spellpower.
Your desolate wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, bleeding ice that deals 33.07 cold damage over 4 turns (stacking) and reducing its movement speed by 15%.
The damage will increase with your spellpower.
Suggest:
Your Desolate Wastes are now rapidly crumbling.
Any foe moving through them is likely to get cut, taking 33.07 cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%.
The damage will increase with your spellpower.
Re: Typos (1.6beta and onwards)
[Call of the Crypt]
Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding.
Up to X skeletal warriors of level Y are summoned. Up to Z skeletons can be controlled at once.
At level 3 the summons become armoured skeletons warriors.
At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul).
Suggest:
Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to X skeleton warriors of level Y are summoned, and up to Z skeletons can be controlled at once.
At level 3 your summons upgrade to armoured skeleton warriors.
At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls.
Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding.
Up to X skeletal warriors of level Y are summoned. Up to Z skeletons can be controlled at once.
At level 3 the summons become armoured skeletons warriors.
At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul).
Suggest:
Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to X skeleton warriors of level Y are summoned, and up to Z skeletons can be controlled at once.
At level 3 your summons upgrade to armoured skeleton warriors.
At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls.
Re: Typos (1.6beta and onwards)
1.7beta
In the description of Rune:Shatter Afflictions it has the duration and power swapped (e.g. lasts for 60 turns and blocks 3 damage per debuff, when it should be lasts 3 turns and blocks 60 damage per debuff)
In the description of Rune:Shatter Afflictions it has the duration and power swapped (e.g. lasts for 60 turns and blocks 3 damage per debuff, when it should be lasts 3 turns and blocks 60 damage per debuff)
Re: Typos (1.6beta and onwards)
Doomed Shade fight death : "nobody knew why her suddenly became evil"
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: Typos (1.6beta and onwards)
From Gravitic trap description
.. temporal damage (based on your Magic) to foes while pulling ..
.. temporal damage (based on your Magic) to foes while pulling ..
Re: Typos (1.6beta and onwards)
The last string of Nightmare talent description
The damage threshold and mind damage will scale with your Mindpower.
darkness damage
ALSO: same in Nightmare effect description
ALSO2: same in Waking Nighmare effect description
The damage threshold and mind damage will scale with your Mindpower.
darkness damage
ALSO: same in Nightmare effect description
ALSO2: same in Waking Nighmare effect description
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Re: Typos (1.6beta and onwards)
On the lore document "Escapades of Fay Willows [Book 5, Chapter 3]
before activating a shield run > before activating a shield rune
before activating a shield run > before activating a shield rune
Re: Typos (1.6beta and onwards)
1.7 beta5 Chant Radiant
should probably be...will gain X Positive.
...will gain X positive energy.