[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

A place to post your add ons and ideas for them

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nsrr
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#316 Post by nsrr »

There's one (maybe two) that add ui elements for tracking turn energy. tome-chrono and tome-clock, I think. Both look kind of old, though, and I don't know what kind of ui functionality they add.

For what it's worth, I think they wanted to display whatever time the device clock would display, presumably for playing full screen and not losing track of too many hours.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#317 Post by Zizzo »

nsrr wrote:There's one (maybe two) that add ui elements for tracking turn energy. tome-chrono and tome-clock, I think. Both look kind of old, though, and I don't know what kind of ui functionality they add.

For what it's worth, I think they wanted to display whatever time the device clock would display, presumably for playing full screen and not losing track of too many hours.
Well, that turned out to be not quite as bad as I'd feared; Nate's old Chronometer addon turned out to be a pretty good source of proverbial crib notes on how to add an interface element to the UI (with a few updates for intervening changes).
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#318 Post by Zizzo »

Pushing out v15h for both ZOmnibus and ZOmnibus Lite, with a bugfix in Store Wish List and new support in Passive Cooldowns for some new talents in Forbidden Cults.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#319 Post by Zizzo »

Pushing out v15i for both ZOmnibus and ZOmnibus Lite, with Forbidden Cults updates to Enhanced Object Compare and Talent Point Planner.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#320 Post by Zizzo »

Aaand hot on the heels of that, v15i.1 for both, with a small fix to that last Enhanced Object compare update. We Apologize for the Error.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

Chronosplit
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#321 Post by Chronosplit »

Good news: the in-game addon updater detects that an update came out for ZOmnibus Lite
Bad news: it doesn't actually download, and sticks at 0kb/s forever.

I'm not really sure whether this is ZOmnibus Lite's fault or if this is a game bug, but just downloading from the addon page and replacing the file in the addon folder like normal works just fine. :roll:

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#322 Post by Zizzo »

Chronosplit wrote:Good news: the in-game addon updater detects that an update came out for ZOmnibus Lite
Bad news: it doesn't actually download, and sticks at 0kb/s forever.

I'm not really sure whether this is ZOmnibus Lite's fault or if this is a game bug, but just downloading from the addon page and replacing the file in the addon folder like normal works just fine. :roll:
:shock: I'm… fairly certain there's nothing I could have done that would cause that. I suppose we're about to find out, though: v15i.2 just went out for both, with a small Cults-related improvement to Enhanced Wield Replace..
"Blessed are the yeeks, for they shall inherit Arda..."

shyusti
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#323 Post by shyusti »

This add-on pack works great for me, but there doesn't seem to be a setting in my Gameplay Options to alter the 'short-circuit T1' mod. It just never gives me the option to skip, and starts me at the first floor every time.

What my options look like:
https://puu.sh/AM1D9/cb154eedd4.jpg

Chronosplit
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#324 Post by Chronosplit »

Zizzo wrote:
Chronosplit wrote:Good news: the in-game addon updater detects that an update came out for ZOmnibus Lite
Bad news: it doesn't actually download, and sticks at 0kb/s forever.

I'm not really sure whether this is ZOmnibus Lite's fault or if this is a game bug, but just downloading from the addon page and replacing the file in the addon folder like normal works just fine. :roll:
:shock: I'm… fairly certain there's nothing I could have done that would cause that. I suppose we're about to find out, though: v15i.2 just went out for both, with a small Cults-related improvement to Enhanced Wield Replace..
I've got more info about this. This isn't ZOmnibus's fault at all. I know this because I have gotten the same problem auto-updating other things, and apparently I'm not the only one. I should probably take this out to Bugs soon.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#325 Post by Zizzo »

shyusti wrote:This add-on pack works great for me, but there doesn't seem to be a setting in my Gameplay Options to alter the 'short-circuit T1' mod. It just never gives me the option to skip, and starts me at the first floor every time.
[sound F/X: source diving] With ZOmnibus Lite? Yup, that's a bug; was forgetting to load Tier-1 Short Circuit Option's hooks file, which installs its game option. Fixed in v15i.3, just released. We Apologize for the Inconvenience.™ :oops:
Chronosplit wrote:I've got more info about this. This isn't ZOmnibus's fault at all. I know this because I have gotten the same problem auto-updating other things, and apparently I'm not the only one.
*whew* :wink:
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#326 Post by Zizzo »

Pushing out v15i.4 for both, with small fixes for Enhanced Wield Replace and Enhanced Object Compare.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#327 Post by Zizzo »

Pushing out minor release 15i.5 for both, with small improvements to Go to Landmark and Restart Sustains.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#328 Post by Zizzo »

Pushing out v15i.6 for ZOmnibus only, with a small bugfix for Prodigious Progress.
"Blessed are the yeeks, for they shall inherit Arda..."

Doctornull
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#329 Post by Doctornull »

EDIT: Might have found the issue. Steam gave me another copy of Zomnibus thanks to an update earlier today. I had the previous-newest installed manually by installing from te4.org instead.

Let's see if removing the _108.teaa fixes everything.

... time passes ...

Yep, that was it.

Well, now you know what this dumb mistake looks like :)


---------------- ye olde content follows ----------------

Embers of Wrath

I saved in Gates of Morning after fighting Aeryn, before killing (most of) the townies.

Reloaded save, got this:
orcfist bug.jpg
orcfist bug.jpg (219.24 KiB) Viewed 3130 times
I have played through this town before in this module, so it's something specific to saving & re-loading.

I have the save if you're interested in seeing it.

Can't find the log file though.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zizzo
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

#330 Post by Zizzo »

Doctornull wrote:EDIT: Might have found the issue. Steam gave me another copy of Zomnibus thanks to an update earlier today. I had the previous-newest installed manually by installing from te4.org instead.

Let's see if removing the _108.teaa fixes everything.

... time passes ...

Yep, that was it.

Well, now you know what this dumb mistake looks like :)
[sound F/X: source diving] Ah, that's the Go to Landmark bugfix for tooltips in the Sandworm Lair. I had to pull some dirty tricks to keep a copy of the original mod.class.Grid.tooltip() method [the usual superloading didn't work, because unstable sand tunnels are also mucking around with that method], and if two copies of ZOmnibus were both trying to make copies to the same place, I can well imagine that they could easily end up in a cross-reference loop leading to a stack overflow, as you observed. (That would have been really hard to debug… :shock: )
"Blessed are the yeeks, for they shall inherit Arda..."

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