ToME: the Tales of Maj'Eyal

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PostPosted: Wed Jul 26, 2017 2:28 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Quick release v2a, with some internal rearrangements for compatibility with (a future release of) Improved Auto-explore and Rest. Should be no noticeable change in functionality.

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PostPosted: Sun Nov 05, 2017 11:20 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Quickie bugfix release 2a.1, fixing a bug reported elsewhere (I suppose I should be flattered that my addons are being mistaken for core functionality? :) ): the restart-sustains loop in Player:restCheck() wasn't checking whether the player still actually knows the sustain talent or has unlearned it [tricksy player… :wink: ]

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PostPosted: Tue Feb 27, 2018 1:10 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Long-time users of this addon will no doubt have noticed that the addon will sometimes spuriously trigger the you-just-lost-a-sustain signal — notably, when your sustains are bounced by the level-up dialog, and on reloading a character after the savefile handling stripped the sustains for export. Well, I just recently discovered that there's a way to detect both of those cases, :) so v2a.2, just pushed out, now filters out both of those false positives. We Apologize for the Convenience.™ :wink:

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PostPosted: Tue Oct 02, 2018 3:02 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Further to the preceding, my Mindslayer character found another source of spurious sustain-lost signals: Beyond the Flesh apparently bounces itself whenever you wear or take off any equipment. This one was a little trickier to fix, as it involved surgical alteration of a couple talent cooldowns to add our own don't-signal-for-this flag, but v2a.3, just pushed out, now filters out those false positives. We Apologize for the Convenience.™ :wink:

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PostPosted: Tue Apr 30, 2019 10:21 pm 
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Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 465
this has been bugging me for ages and i finally took the time to take the screen and post :
Image

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I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Wed May 01, 2019 1:07 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Cathbald wrote:
this has been bugging me for ages and i finally took the time to take the screen and post :
Image

…? I'm getting a 403 Forbidden on the image. Do I need a Discord account to see it?

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PostPosted: Wed May 01, 2019 4:40 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5923
I also can't see it and I do have a Discord account.

I think that the server is blocking any access from outside a Discord channel link.

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PostPosted: Wed May 01, 2019 8:16 am 
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Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 465
Damn, i can see it though.
On the right click menu, it's written "unark" instead if "unmark" talent for restart.

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I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Thu May 02, 2019 1:47 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1640
Location: A shallow water area south of Bree
Cathbald wrote:
On the right click menu, it's written "unark" instead if "unmark" talent for restart.

[sound F/X: source diving] …Ah. Heh. :oops: I prob'ly would never have tripped over that, because I don't normally use the right-click menu except to mark talents for sustain. Easy enough to fix, though; that's pushed out as v2a.4. Thanks.

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