"Odyssey of The Summoner" is OUT!! Find it here...
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
Hey, haven't jumped in yet but have been looking forward to this, so thanks!
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@nsrr
Ya, Monstrosities are going to get their own tiles soon, so I've removed the avatar ones in preparation. Maybe people prefer the Avatar graphics though...?
@tabs
Therian always existed! It is pretty much "Adventurer" for Therianthropic characters.
@Kamani
It might be based on your screen resolution... Can't say for sure how chat dialogues work.
@tabs
Nope. OoTS is too heavyweight to pack all of those into it.
@emblempride
I'm hoping everything works with no bugginess whatsoever. Afterall, this got set back a month for the sake of quality assurance, so here's hoping...
Ya, Monstrosities are going to get their own tiles soon, so I've removed the avatar ones in preparation. Maybe people prefer the Avatar graphics though...?
@tabs
Therian always existed! It is pretty much "Adventurer" for Therianthropic characters.
@Kamani
It might be based on your screen resolution... Can't say for sure how chat dialogues work.
@tabs
Nope. OoTS is too heavyweight to pack all of those into it.
@emblempride
I'm hoping everything works with no bugginess whatsoever. Afterall, this got set back a month for the sake of quality assurance, so here's hoping...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Re: Tiles
Hard to say which I prefer when I haven't seen the Monstrosity tiles yet, so I will reserve judgement for now
Thanks for the explanation, though.
Also, a bug:
For a bit of context, this occurred while using Scrap with no weapons equipped. Not sure it would matter or not, but I believe (almost 100% certain) I had weapons equipped when I activated Scrap and that they were destroyed by durability damage from the first and/or second Scrap block.
Hard to say which I prefer when I haven't seen the Monstrosity tiles yet, so I will reserve judgement for now

Also, a bug:
Code: Select all
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: ...rianthropy_summoner/talents/heart/ritch/extravagancy.lua:6: attempt to perform arithmetic on local 'dura' (a nil value)
stack traceback:
...rianthropy_summoner/talents/heart/ritch/extravagancy.lua:6: in function 'callTalent'
/data-neka_therianthropy_summoner/timed_effects/ritch.lua:463: in function 'callEffect'
/mod/class/Actor.lua:5231: in function 'cb'
/data/damage_types.lua:475: in function 'defaultProjector'
/data/damage_types.lua:775: in function 'projector'
/data/damage_types.lua:1482: in function 'projector'
/engine/interface/ActorProject.lua:219: in function 'project'
/data/talents/spells/air.lua:43: in function </data/talents/spells/air.lua:38>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /engine/ai//talented.lua:53 runAI
At /engine/ai//talented.lua:63 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@nsrr
Found the problem and corrected it. Just some bad code structure on my part-- Y'know, the usual.
It, in fact, happened because you were trying to block an attack WITHOUT an Impermanent weapon!
Found the problem and corrected it. Just some bad code structure on my part-- Y'know, the usual.

It, in fact, happened because you were trying to block an attack WITHOUT an Impermanent weapon!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
"Odyssey of The Summoner" has been updated! (Version 0.5.1)
*** Version: 0.5.1 ~ "A little more everything!"
Cheers!
*** Version: 0.5.1 ~ "A little more everything!"
That initial release was a bit buggy-- As expected. This should have cleaned up a fair bit of it. Also, two new features added. I'm going to see how quickly I can put everything in-- And eventually, get the new classes in as well.[FEATURES]
- Added "Wild-Heart/Martial Combat"! How you get it? Hmmm...
*** An extra note: "Martial Combat" is inheritable! See if you can figure out how...
- Something interesting might happen if a TRULY blighted avatar meets The Grand Corruptor...
[FIXES]
- Corrected an issue with using "Scrap" without an impermanent weapon equipped.
- Corrected a bug with "Catalepsy" working with "Nature's Bane" (it CAN'T...)
- Drakelings will now ONLY have "those 1-to-1 conversations" if the zone is "safe" (you can respec talents, etc...)
*** This is MAINLY to remove all that dialogue clutter that happens at the very beginning of the game for Fire Drakes!
- Corrected a possible bug with the Corrupted Sandworm Heart.
- Fixed A LOT of bugginess concerning the "Lost Magic" quest (... underscores...)
- Corrected some debugging code in the Shertul Fortress concerning "Legacy"... (whoops!)
- Fixed some bugginess with "the fountain" in "that new place"...
- Gave 3 generic points if you were "customizable". (Whoops...)
Cheers!

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Posted an issue in the spoilers section.
Pronouns: They/Them
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- Wayist
- Posts: 22
- Joined: Fri Mar 18, 2016 7:54 am
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Gottschkopf
Congratulations! Into the hall of fame you go!
DEFINITELY noted the brokenness of "I Can Carry The World!" + "Treasure Hoarder's Will"... Hmmmmm... +288 Physical Power, huh...?
Congratulations! Into the hall of fame you go!

DEFINITELY noted the brokenness of "I Can Carry The World!" + "Treasure Hoarder's Will"... Hmmmmm... +288 Physical Power, huh...?

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Good to know about that. Now I can... Not do it and take new prodigies instead!
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Downloaded 0.5.1 and got the following LUA error when trying to start a new character...
EDIT: The cause is that the new version when manually downloaded has a different filename. So ToME is seeing two OotS addons.
Code: Select all
error = "Lua Error: /engine/interface/ActorTalents.lua:86: talent already exists with id T_BLOOD_POOL\
At [C]:-1 \
At [C]:-1 assert\
At /engine/interface/ActorTalents.lua:86 newTalent\
At /engine/interface/ActorTalents.lua:38 newTalent\
At data-neka_therianthropy_summoner/talents/initialize.lua:762 f\
At /engine/interface/ActorTalents.lua:44 loadDefinition\
At /hooks/neka_therianthropy_summoner/load.lua:34 \
At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
At /mod/load.lua:265 \
At [C]:-1 require\
At /engine/Module.lua:160 load\
At /engine/Module.lua:1029 instanciate\
At /engine/utils.lua:2243 showMainMenu\
At /engine/init.lua:172 \
At [C]:-1 dofile\
At /loader/init.lua:217 "
seen = true
reported = true
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@tabs
I recognize this error. It's just as you say-- You have the subscribed version and the unpacked version in your add-on folder.
I recognize this error. It's just as you say-- You have the subscribed version and the unpacked version in your add-on folder.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
After headhunting the Withering Thing I now get this each turn:
Edit: Also, after using Ignis Infernus a few times my natural attacks seem to be dealing 100% fire damage.
Code: Select all
Lua Error: /engine/interface/ActorTalents.lua:1030: attempt to index local 't' (a nil value)
At [C]:-1 __index
At /engine/interface/ActorTalents.lua:1030 callTalent
At /data-neka_therianthropy_summoner/headhunting.lua:106 act
At /engine/GameEnergyBased.lua:84 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@noppa354
I see the problem with the Withering Thing headhunt... My bad-- Yet another silly typo on my part.
I also recognize the Ignis Infernus problem-- Something I've been trying to replicate for a while. I'll see if I can have that dealt with by tomorrow.
PS: I'm sorry these bugs are so inconvenient. There's honestly no way I could catch ALL of these problems on my own, so I want to say I appreciate the reports I'm getting from everyone! You're helping me to make this a better add-on for everyone!
I see the problem with the Withering Thing headhunt... My bad-- Yet another silly typo on my part.
I also recognize the Ignis Infernus problem-- Something I've been trying to replicate for a while. I'll see if I can have that dealt with by tomorrow.
PS: I'm sorry these bugs are so inconvenient. There's honestly no way I could catch ALL of these problems on my own, so I want to say I appreciate the reports I'm getting from everyone! You're helping me to make this a better add-on for everyone!

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
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- Wayist
- Posts: 22
- Joined: Fri Mar 18, 2016 7:54 am
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Now, after getting some sleep, here's my roundup:
- I played the same build as back with my first win: Main Hydra Breath (5/1/1/1) (5/1/1/5 when enough WIL to run Chemistry without running out of equi) with Stare Down (5/1/5/1) for long range harassment and boss-suppression. On 10 unlocking Ravenous Beast (5/1/1/5) to mow through trash and eat bosses. After that, Mastery in Regenerate, Breath Hydra and Natural Combat, I still had enough skills to put points in. Then, unlocking Noble Animal and Triad. On Noble Animal, it says I get additional Generic points all 5 lvls. Is this retroactive?
- Generics: All points in Regenerate (as with Chemistry, Ceaseless blood only after enough WIL), Lick wounds (until max healmod) and Nature Hardened. Clasp and Consume when I got higher tier equipment. Heads when available. Underdog along the way, because main stats WIL & CON. Tolerance is a one point wonder to regenerate equilibrium in combat. Later growing bones for the +size to eat bosses. Then predation for more damage on breaths, stares.
- About Prodigies: Draconic Body is a no-brainer on hydra. ICCTW: Was there ever any doubt it's broken with Hoarding Beast? But to be honest, I picked it as my second prodigy, just to see how far it can get. As a first prodigy, with more artifacts and not three quarter non-artifact, it would have been waaay bigger. On the other side, getting 100 Encumbrance on level 30 would have taken some different point distribution to get. Or a whole bunch of +STR rings...
- This was my first try with the rework. I never dropped below 0 HP. When you know what to do the survivability is maybe even a little too strong.
- Is the story finished? I never could finish "Reflections: Alone", and the summoner didn't even comment on me razing the Zigur... Upon entering the ID after Aeryn pointing out I might find answers there I got Errors and now have a black screen with Interface. Where are the Errror-reports saved? I think you'd like to have a look.
- Can you even do the Underwater Cave? I don't really remember, are there water egos on lanterns?