"Odyssey of The Summoner" is OUT!! Find it here...

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emblempride
Higher
Posts: 69
Joined: Tue Nov 20, 2012 7:07 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#916 Post by emblempride »

Hey, haven't jumped in yet but have been looking forward to this, so thanks!

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#917 Post by nekarcos »

@nsrr
Ya, Monstrosities are going to get their own tiles soon, so I've removed the avatar ones in preparation. Maybe people prefer the Avatar graphics though...?

@tabs
Therian always existed! It is pretty much "Adventurer" for Therianthropic characters.

@Kamani
It might be based on your screen resolution... Can't say for sure how chat dialogues work.

@tabs
Nope. OoTS is too heavyweight to pack all of those into it.

@emblempride
I'm hoping everything works with no bugginess whatsoever. Afterall, this got set back a month for the sake of quality assurance, so here's hoping...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#918 Post by nsrr »

Re: Tiles
Hard to say which I prefer when I haven't seen the Monstrosity tiles yet, so I will reserve judgement for now :P Thanks for the explanation, though.

Also, a bug:

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: ...rianthropy_summoner/talents/heart/ritch/extravagancy.lua:6: attempt to perform arithmetic on local 'dura' (a nil value)
stack traceback:
	...rianthropy_summoner/talents/heart/ritch/extravagancy.lua:6: in function 'callTalent'
	/data-neka_therianthropy_summoner/timed_effects/ritch.lua:463: in function 'callEffect'
	/mod/class/Actor.lua:5231: in function 'cb'
	/data/damage_types.lua:475: in function 'defaultProjector'
	/data/damage_types.lua:775: in function 'projector'
	/data/damage_types.lua:1482: in function 'projector'
	/engine/interface/ActorProject.lua:219: in function 'project'
	/data/talents/spells/air.lua:43: in function </data/talents/spells/air.lua:38>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:322 useTalent
	At /engine/ai//talented.lua:53 runAI
	At /engine/ai//talented.lua:63 doAI
	At /mod/class/NPC.lua:75 act
	At /engine/GameEnergyBased.lua:129 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1386 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
For a bit of context, this occurred while using Scrap with no weapons equipped. Not sure it would matter or not, but I believe (almost 100% certain) I had weapons equipped when I activated Scrap and that they were destroyed by durability damage from the first and/or second Scrap block.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#919 Post by nekarcos »

@nsrr
Found the problem and corrected it. Just some bad code structure on my part-- Y'know, the usual. :lol:

It, in fact, happened because you were trying to block an attack WITHOUT an Impermanent weapon!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#920 Post by nekarcos »

"Odyssey of The Summoner" has been updated! (Version 0.5.1)
*** Version: 0.5.1 ~ "A little more everything!"
[FEATURES]
- Added "Wild-Heart/Martial Combat"! How you get it? Hmmm...
*** An extra note: "Martial Combat" is inheritable! See if you can figure out how...
- Something interesting might happen if a TRULY blighted avatar meets The Grand Corruptor...

[FIXES]
- Corrected an issue with using "Scrap" without an impermanent weapon equipped.
- Corrected a bug with "Catalepsy" working with "Nature's Bane" (it CAN'T...)
- Drakelings will now ONLY have "those 1-to-1 conversations" if the zone is "safe" (you can respec talents, etc...)
*** This is MAINLY to remove all that dialogue clutter that happens at the very beginning of the game for Fire Drakes!
- Corrected a possible bug with the Corrupted Sandworm Heart.
- Fixed A LOT of bugginess concerning the "Lost Magic" quest (... underscores...)
- Corrected some debugging code in the Shertul Fortress concerning "Legacy"... (whoops!)
- Fixed some bugginess with "the fountain" in "that new place"...
- Gave 3 generic points if you were "customizable". (Whoops...)
That initial release was a bit buggy-- As expected. This should have cleaned up a fair bit of it. Also, two new features added. I'm going to see how quickly I can put everything in-- And eventually, get the new classes in as well.

Cheers! :D
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#921 Post by Kamani »

Posted an issue in the spoilers section.
Pronouns: They/Them

Gottschkopf
Wayist
Posts: 22
Joined: Fri Mar 18, 2016 7:54 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#922 Post by Gottschkopf »

First win. Again.

https://te4.org/characters/183704/tome/ ... cb14cfe690

Details follow tomorrow.

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#923 Post by Kamani »

Nice job!
Pronouns: They/Them

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#924 Post by nekarcos »

@Gottschkopf
Congratulations! Into the hall of fame you go! :D

DEFINITELY noted the brokenness of "I Can Carry The World!" + "Treasure Hoarder's Will"... Hmmmmm... +288 Physical Power, huh...? :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#925 Post by Kamani »

Good to know about that. Now I can... Not do it and take new prodigies instead!
Pronouns: They/Them

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#926 Post by tabs »

Downloaded 0.5.1 and got the following LUA error when trying to start a new character...

Code: Select all

error = "Lua Error: /engine/interface/ActorTalents.lua:86: talent already exists with id T_BLOOD_POOL\
  At [C]:-1 \
  At [C]:-1 assert\
  At /engine/interface/ActorTalents.lua:86 newTalent\
  At /engine/interface/ActorTalents.lua:38 newTalent\
  At data-neka_therianthropy_summoner/talents/initialize.lua:762 f\
  At /engine/interface/ActorTalents.lua:44 loadDefinition\
  At /hooks/neka_therianthropy_summoner/load.lua:34 \
  At [string \"return function(l, self, data) local ok=false...\"]:1 triggerHook\
  At /mod/load.lua:265 \
  At [C]:-1 require\
  At /engine/Module.lua:160 load\
  At /engine/Module.lua:1029 instanciate\
  At /engine/utils.lua:2243 showMainMenu\
  At /engine/init.lua:172 \
  At [C]:-1 dofile\
  At /loader/init.lua:217 "
seen = true
reported = true
EDIT: The cause is that the new version when manually downloaded has a different filename. So ToME is seeing two OotS addons.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#927 Post by nekarcos »

@tabs
I recognize this error. It's just as you say-- You have the subscribed version and the unpacked version in your add-on folder.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

noppa354
Wayist
Posts: 25
Joined: Tue Jul 23, 2013 9:33 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#928 Post by noppa354 »

After headhunting the Withering Thing I now get this each turn:

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:1030: attempt to index local 't' (a nil value)
	At [C]:-1 __index
	At /engine/interface/ActorTalents.lua:1030 callTalent
	At /data-neka_therianthropy_summoner/headhunting.lua:106 act
	At /engine/GameEnergyBased.lua:84 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1386 
Edit: Also, after using Ignis Infernus a few times my natural attacks seem to be dealing 100% fire damage.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#929 Post by nekarcos »

@noppa354
I see the problem with the Withering Thing headhunt... My bad-- Yet another silly typo on my part.
I also recognize the Ignis Infernus problem-- Something I've been trying to replicate for a while. I'll see if I can have that dealt with by tomorrow.


PS: I'm sorry these bugs are so inconvenient. There's honestly no way I could catch ALL of these problems on my own, so I want to say I appreciate the reports I'm getting from everyone! You're helping me to make this a better add-on for everyone! :D
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Gottschkopf
Wayist
Posts: 22
Joined: Fri Mar 18, 2016 7:54 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#930 Post by Gottschkopf »

Now, after getting some sleep, here's my roundup:
  • I played the same build as back with my first win: Main Hydra Breath (5/1/1/1) (5/1/1/5 when enough WIL to run Chemistry without running out of equi) with Stare Down (5/1/5/1) for long range harassment and boss-suppression. On 10 unlocking Ravenous Beast (5/1/1/5) to mow through trash and eat bosses. After that, Mastery in Regenerate, Breath Hydra and Natural Combat, I still had enough skills to put points in. Then, unlocking Noble Animal and Triad. On Noble Animal, it says I get additional Generic points all 5 lvls. Is this retroactive?
  • Generics: All points in Regenerate (as with Chemistry, Ceaseless blood only after enough WIL), Lick wounds (until max healmod) and Nature Hardened. Clasp and Consume when I got higher tier equipment. Heads when available. Underdog along the way, because main stats WIL & CON. Tolerance is a one point wonder to regenerate equilibrium in combat. Later growing bones for the +size to eat bosses. Then predation for more damage on breaths, stares.
  • About Prodigies: Draconic Body is a no-brainer on hydra. ICCTW: Was there ever any doubt it's broken with Hoarding Beast? But to be honest, I picked it as my second prodigy, just to see how far it can get. As a first prodigy, with more artifacts and not three quarter non-artifact, it would have been waaay bigger. On the other side, getting 100 Encumbrance on level 30 would have taken some different point distribution to get. Or a whole bunch of +STR rings...
  • This was my first try with the rework. I never dropped below 0 HP. When you know what to do the survivability is maybe even a little too strong.
  • Is the story finished? I never could finish "Reflections: Alone", and the summoner didn't even comment on me razing the Zigur... Upon entering the ID after Aeryn pointing out I might find answers there I got Errors and now have a black screen with Interface. Where are the Errror-reports saved? I think you'd like to have a look.
  • Can you even do the Underwater Cave? I don't really remember, are there water egos on lanterns?

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