"Odyssey of The Summoner" is OUT!! Find it here...

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nekarcos
Uruivellas
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Re: "Odyssey of The Summoner" is OUT!! Find it here...

#901 Post by nekarcos »

An update on the release date of Odyssey of The Summoner's expansion

I won't sugarcoat it: I projected a "Late June, Early July" release date-- But many things have happened since that time-- Both in terms of the project and my life. The important bit though-- The part you want to hear: I'm going to push the date back about 2-4 weeks, so you can expect it somewhere in the middle of July, or very close to the start of August.

I came to this decision because finishing it by July would leave it feature-incomplete (there is still so much to do and fix-- I promise you a novel-sized fix list when I release it)-- And last time when I released the first version feature-incomplete, it was a disaster and eventually led to... Well, EXACTLY THIS message! :lol:

As not to create a vicious cycle, I'm going to postpone the release of the new "expansion"-- But, in the mean time, as a bit of an apology, I'm going to bite the bullet and release my latest Quality of Life mods on that date instead. I've tested them extensively, and (although there are still a few not-really-dangerous-but-problematic bugs) they work quite well-- But, of course, one thing a developer quickly learns is that the best method of testing... Is simply to let the public discover the bugs themselves, then fix it after the fact.

This said, you can look forward to updates on my earlier Quality of Life mods (#1 and #4), as well as the release of about 3 more new ones, so there will be a total of 5 fresh new mods for your ToME convenience!
- #1 has had various changes, technically speaking. What may concern you is that it has particles for vulnerabilities/invulnerabilities, as well as armor boosts and armor breaks. Many particles have been tightened up so that they "look" better (for example, "burning"), and now operates on a special "priority" system that allows certain effects to overlap other more relevant/important effects.
- #4 has been modified so that you can OPTIONALLY apply the adjusted healing factor (cannot be changed as of reaching level 10), and now the mod tells you how much healing actors ARE NOT getting (due to "reduced healing" effects, such as being Frozen, Curse of Death, etc...), which was what I originally had in mind for this mod (but got distracted by a quote-unquote "glitch" I discovered...)

Apologies if this announcement has disappointed anyone. I care deeply about giving you EXACTLY what I promised-- That is, the biggest and greatest thing I've released yet-- So it's integral that I have you wait just a little bit longer. The expansion is going to be the start of a journey-- That is to say: It's going to set up for what will be a future of several little, "intriguing" mini-releases...


PS: "What ever happened to Quality of Life #2 and #3? Those ones seem to be missing..."
... Well, I suppose I might as well tell you: I scrapped #2 because I realized it was more of a cheat than it was a "quality-of-life". As for #3, I later figured out the idea was highly difficult to implement due to how the engine is designed. These will probably never see the light of day, so put them out of your mind.


Edit: Correction-- I meant Quality of Life #5, not #3. Oof... Even I'm getting these mixed up now...!


(TL;DR: Release delayed by 2-4 weeks)
Last edited by nekarcos on Thu Jun 15, 2017 2:47 am, edited 1 time in total.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#902 Post by Kamani »

Okay. If updates aren't ready yet, then we'll just have to wait. Thank you for the (update? Or is that the wrong word?) about the future update(s?). Well, regardless of word use, looking forward to updates when they are ready! :D
Pronouns: They/Them

Almonihah
Cornac
Posts: 41
Joined: Thu Jun 05, 2014 2:09 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#903 Post by Almonihah »

Thanks for the update! I know far too much about software projects to be surprised about schedules not being met. :D

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#904 Post by nekarcos »

It's almost time to release the add-ons.
Expect them soon everyone (start of July). Now that we're close to time, I can start divulging some details about what these Quality of Life add-ons are and what they'll do.

You can see the details in my new thread... HERE!

... Errr... Go there. :shock:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Almonihah
Cornac
Posts: 41
Joined: Thu Jun 05, 2014 2:09 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#905 Post by Almonihah »

So... what does this mean for Odyssey of the Summoner?

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#906 Post by nekarcos »

@Almonihah
The "base" add-on is being updated... Errr, well... Tomorrow. :lol:

Over time, I'm going to add the other features. The reason they're not here right now is because, although implemented, they are MOSTLY untested-- And trust me: You gotta test these things.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#907 Post by Kamani »

Tomorrow? Yay!
Pronouns: They/Them

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#908 Post by nekarcos »

Here's a few more stuff I managed to squeeze in before today's release:
- Avatars can now consume Runes as long as they are not Antimagic
- "Ornaments" can now be clasped (this is mainly relevant for Ritch when "Headhunting")
- The intro music is now different if "Embers of Rage" is active.
- Added "Wild-Heart/Garden", Rimebark's Worldly Knowledge talent tree.
- Added 2 new ubers: "Wild Resolve" and "Above and Beyond".
- Though a hasty addition, becoming "Antimagic" is now possible. How? You must find out for yourself...

However, there's a small hitch: I discovered a VERY abuseable glitch. Like, "infinite talent points" kind of bad. I was hoping to release it, like... 5 minutes from posting this, but this problem NEEDS to be rectified. As such, the update's coming slightly later... Maybe an hour or so while I investigate this...? Don't worry, the update's coming today, I ASSURE you-- But I really can't let things like this slip by (that is, if I have any kind of prideful reputation that's worth protecting).
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#909 Post by Kamani »

Okay. I don't have internet for an hour anyways, so, I'd be waiting anyways.
Pronouns: They/Them

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#910 Post by nekarcos »

Okay, the problem turned out to be a false alarm. With that cleared up, I am happy to announce and present to you...

"Odyssey of The Summoner" has received a MAJOR update!! (Version 0.5.0)
*** Version: 0.5.0 ~ "EVERYTHING is BETTER now!"



... Aaaah.... Ahahah... I'm... I'm not going to reiterate everything that's been updated. :oops:

You can find the change logs... HERE


... Ahem! So, I'll be on standby for pretty much the rest of this month. Over the course of August, I intend to release all the new "deluxe" content in bits, so stay tuned-- If you encounter any bugs, report them immediately-- Updates are going to be fast and frequent now!

... Oh, and one more thing: I must STRESS that you do not attempt to play old characters in this new version. I HAVE NOT TESTED THAT OR WHAT WOULD HAPPEN (maybe you might instantly win the game? who knows...)


Have fun! :D
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#911 Post by Kamani »

:D Now if only I had internet.
Pronouns: They/Them

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#912 Post by nsrr »

Cosmetic bug:
If you select a Monstrosity, your character appears to have no defined tile unless you select the corresponding Avatar (e.g. Ritch for Mantis), at least on the character creation screen.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#913 Post by tabs »

Excited to jump back in to this Addon. Tempted to try this Therian Class (it seems to recognize my old Hydra win) and see how imbalanced it can get... 8)

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#914 Post by Kamani »

The Tome of Dragoneering Drakelings - Styles text goes partially off screen.
Pronouns: They/Them

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#915 Post by tabs »

Quick question: are your QoL addons bundled into OotS?

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