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Well could still be fixed other ways, the hourglass could stay there but the timer could appear somewhere else, for instance as a free sustained effect on the player, so in my UI would appear to the left and everything would be fineStormfox wrote:The hourglass sadly is part of the ressource bar block
What would also be nifty: being able to change the "direction" of one of those tabs, and being able to dock them to each other.darkgod wrote:Once I'm done with the rewrite of the gfx stack, the hourglass will be independant.
I can't (won't) change it for now though because the more changes I do to UI now the more annoying it is to backport to the new renderer.
But know this wont be forgotten (as i'ts already implemented there)