Items have so many stats

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Chopkinsca
Wayist
Posts: 28
Joined: Tue Jul 15, 2014 6:37 pm

Items have so many stats

#1 Post by Chopkinsca »

One thing I haven't fully grasped yet is how many stats items have. Does it just take learning what stats are best for each class? I just get so overwhelmed with all the stats on new items. For weapons, I mostly look at the damage, but I feel I should understand the rest of the stats better.

Some stats I understand are +% to elemental damage, +health in the early game and such. But right now I mostly feel like I'm rolling dice when I equip something new.
Also known as Boatshow, for some stupid reason.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Items have so many stats

#2 Post by Razakai »

Depends on your class and difficulty. Generally +life is good early, +main stat is also good (e.g. Magic for a caster), +saves are less useful.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.

Chopkinsca
Wayist
Posts: 28
Joined: Tue Jul 15, 2014 6:37 pm

Re: Items have so many stats

#3 Post by Chopkinsca »

That all makes sense. I suppose when I start a new character, I should go over what their main stats are and aim for those on items. It's just that with some classes, I'm not sure yet what good stats are. I suppose it's all part of learning the game.
Also known as Boatshow, for some stupid reason.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Items have so many stats

#4 Post by Razakai »

Basically if you're a caster, Magic. Mindpower classes (that use Psi/Equilibirum) use Willpower+Cunning. Non-dagger using melee use Strength. Ranged weapons and daggers are Dexterity. Consitution is usually a poor choice. That's a rough guideline.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Items have so many stats

#5 Post by Frumple »

Yeah... to supplement that, you can skim over your class's talents, looking for ones that say "scale with X", where the X is either a stat or physical/mind/spell power. Then you go after whatever stats you see, and either flat power or strength for physical, will+cunning for mind, and magic for spell.

Class's stat requirements on their talents is usually a pretty decent indicator, too. If half your class's talents requires strength, then strength is probably a good stat for that class. Stuff like that. It's not necessarily 100% optimal or whatever, but it'll usually tide you over as you learn more pretty well.

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Items have so many stats

#6 Post by Coldbringer »

Yeah it can be confusing at first, and could be better organized.

Main thing for weapons is Damage, Crit chance, Armor Penetration, and Procs/Abilities.

Main thing for armors is Immunities, Crit chance, Resistances, Life total, Heal mod.

A lot of the stats are pretty small and pointless, once you know what to look for it gets a lot simpler.
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Chopkinsca
Wayist
Posts: 28
Joined: Tue Jul 15, 2014 6:37 pm

Re: Items have so many stats

#7 Post by Chopkinsca »

Thanks for the replies. In my head I'm probably making it more complicated than it really is. I've also read up on what the different stats do. I knew the basic ones, but wasn't sure on some of the other ones.
Also known as Boatshow, for some stupid reason.

Hatome
Cornac
Posts: 42
Joined: Sun Apr 24, 2016 12:09 am

Re: Items have so many stats

#8 Post by Hatome »

You can also ask ing the in game iirc and people will generally try and help.

Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Re: Items have so many stats

#9 Post by Tom »

Razakai wrote:Depends on your class and difficulty. Generally +life is good early, +main stat is also good (e.g. Magic for a caster), +saves are less useful.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.
*bump*

What exactly does TORMENT on my weapon do to my enemies?
Found a steeldagger with 20% torment on it.
The dmg is lower than on my dwarven steel, and the dwarven steel has *cripple* on it.

Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Re: Items have so many stats

#10 Post by Tom »

Oh.

I browesed through the WIKI and found a nice page I did not see before. *duh*

https://te4.org/wiki/Egos-weapons

There is all I need to know about the subject.
Thx!!

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