Items have so many stats
Moderator: Moderator
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- Wayist
- Posts: 28
- Joined: Tue Jul 15, 2014 6:37 pm
Items have so many stats
One thing I haven't fully grasped yet is how many stats items have. Does it just take learning what stats are best for each class? I just get so overwhelmed with all the stats on new items. For weapons, I mostly look at the damage, but I feel I should understand the rest of the stats better.
Some stats I understand are +% to elemental damage, +health in the early game and such. But right now I mostly feel like I'm rolling dice when I equip something new.
Some stats I understand are +% to elemental damage, +health in the early game and such. But right now I mostly feel like I'm rolling dice when I equip something new.
Also known as Boatshow, for some stupid reason.
Re: Items have so many stats
Depends on your class and difficulty. Generally +life is good early, +main stat is also good (e.g. Magic for a caster), +saves are less useful.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.
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- Wayist
- Posts: 28
- Joined: Tue Jul 15, 2014 6:37 pm
Re: Items have so many stats
That all makes sense. I suppose when I start a new character, I should go over what their main stats are and aim for those on items. It's just that with some classes, I'm not sure yet what good stats are. I suppose it's all part of learning the game.
Also known as Boatshow, for some stupid reason.
Re: Items have so many stats
Basically if you're a caster, Magic. Mindpower classes (that use Psi/Equilibirum) use Willpower+Cunning. Non-dagger using melee use Strength. Ranged weapons and daggers are Dexterity. Consitution is usually a poor choice. That's a rough guideline.
Re: Items have so many stats
Yeah... to supplement that, you can skim over your class's talents, looking for ones that say "scale with X", where the X is either a stat or physical/mind/spell power. Then you go after whatever stats you see, and either flat power or strength for physical, will+cunning for mind, and magic for spell.
Class's stat requirements on their talents is usually a pretty decent indicator, too. If half your class's talents requires strength, then strength is probably a good stat for that class. Stuff like that. It's not necessarily 100% optimal or whatever, but it'll usually tide you over as you learn more pretty well.
Class's stat requirements on their talents is usually a pretty decent indicator, too. If half your class's talents requires strength, then strength is probably a good stat for that class. Stuff like that. It's not necessarily 100% optimal or whatever, but it'll usually tide you over as you learn more pretty well.
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- Archmage
- Posts: 416
- Joined: Mon Dec 15, 2014 10:08 pm
Re: Items have so many stats
Yeah it can be confusing at first, and could be better organized.
Main thing for weapons is Damage, Crit chance, Armor Penetration, and Procs/Abilities.
Main thing for armors is Immunities, Crit chance, Resistances, Life total, Heal mod.
A lot of the stats are pretty small and pointless, once you know what to look for it gets a lot simpler.
Main thing for weapons is Damage, Crit chance, Armor Penetration, and Procs/Abilities.
Main thing for armors is Immunities, Crit chance, Resistances, Life total, Heal mod.
A lot of the stats are pretty small and pointless, once you know what to look for it gets a lot simpler.
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."
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- Wayist
- Posts: 28
- Joined: Tue Jul 15, 2014 6:37 pm
Re: Items have so many stats
Thanks for the replies. In my head I'm probably making it more complicated than it really is. I've also read up on what the different stats do. I knew the basic ones, but wasn't sure on some of the other ones.
Also known as Boatshow, for some stupid reason.
Re: Items have so many stats
You can also ask ing the in game iirc and people will generally try and help.
Re: Items have so many stats
*bump*Razakai wrote:Depends on your class and difficulty. Generally +life is good early, +main stat is also good (e.g. Magic for a caster), +saves are less useful.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.
What exactly does TORMENT on my weapon do to my enemies?
Found a steeldagger with 20% torment on it.
The dmg is lower than on my dwarven steel, and the dwarven steel has *cripple* on it.
Re: Items have so many stats
Oh.
I browesed through the WIKI and found a nice page I did not see before. *duh*
https://te4.org/wiki/Egos-weapons
There is all I need to know about the subject.
Thx!!
I browesed through the WIKI and found a nice page I did not see before. *duh*
https://te4.org/wiki/Egos-weapons
There is all I need to know about the subject.
Thx!!