Obscene Damage Dealt by Void Horror?

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tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Obscene Damage Dealt by Void Horror?

#1 Post by tabs »

Just had this happen:
Image
Last edited by tabs on Sat Dec 24, 2016 3:34 pm, edited 1 time in total.

dadito
Thalore
Posts: 169
Joined: Thu May 21, 2015 10:28 pm

Re: Obscene Damage Dealt?

#2 Post by dadito »


Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: Obscene Damage Dealt by Void Horror?

#3 Post by Number43 »

I think it must have triggered a major anomaly

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Obscene Damage Dealt by Void Horror?

#4 Post by Effigy »

talents/chronomancy/anomalies.lua has this line in the action block of Anomaly Sphere of Destruction:
local tg = self:getTalentTarget(t)

However, the "tg" variable is not used anywhere else in the talent definition. This might just be a superfluous line of code that was copied from another talent, but it makes me suspicious. Other than that, I don't see anything obvious.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Obscene Damage Dealt by Void Horror?

#5 Post by HousePet »

No, this was Blazing Fire.
I've checked these and I can't see anything wrong with them.
All I can think of is that something is going wrong with the damage calculation due to the actor being dead.
My feedback meter decays into coding. Give me feedback and I make mods.

Patashu
Higher
Posts: 74
Joined: Tue Dec 18, 2012 3:54 am

Re: Obscene Damage Dealt by Void Horror?

#6 Post by Patashu »

Maybe some value of the void horror (such as paradox) is read, but since the void horror is detected, something nonsensical (infinity, NaN) is returned and erroneously fed into damage calculations?

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