
Obscene Damage Dealt by Void Horror?
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Obscene Damage Dealt by Void Horror?
Last edited by tabs on Sat Dec 24, 2016 3:34 pm, edited 1 time in total.
Re: Obscene Damage Dealt?
http://forums.te4.org/viewtopic.php?f=49&t=46269
http://forums.te4.org/viewtopic.php?f=42&t=45585
There's something seriously wrong with void horrors
http://forums.te4.org/viewtopic.php?f=42&t=45585
There's something seriously wrong with void horrors
Re: Obscene Damage Dealt by Void Horror?
I think it must have triggered a major anomaly
Re: Obscene Damage Dealt by Void Horror?
talents/chronomancy/anomalies.lua has this line in the action block of Anomaly Sphere of Destruction:
local tg = self:getTalentTarget(t)
However, the "tg" variable is not used anywhere else in the talent definition. This might just be a superfluous line of code that was copied from another talent, but it makes me suspicious. Other than that, I don't see anything obvious.
local tg = self:getTalentTarget(t)
However, the "tg" variable is not used anywhere else in the talent definition. This might just be a superfluous line of code that was copied from another talent, but it makes me suspicious. Other than that, I don't see anything obvious.
Re: Obscene Damage Dealt by Void Horror?
No, this was Blazing Fire.
I've checked these and I can't see anything wrong with them.
All I can think of is that something is going wrong with the damage calculation due to the actor being dead.
I've checked these and I can't see anything wrong with them.
All I can think of is that something is going wrong with the damage calculation due to the actor being dead.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Obscene Damage Dealt by Void Horror?
Maybe some value of the void horror (such as paradox) is read, but since the void horror is detected, something nonsensical (infinity, NaN) is returned and erroneously fed into damage calculations?