How are global slows applied by weapons supposed to work?

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Post Reply
Message
Author
Shaidyn
Thalore
Posts: 191
Joined: Fri Jul 28, 2006 3:29 am

How are global slows applied by weapons supposed to work?

#1 Post by Shaidyn »

Hi there! I have a weapon called Moldbreaker the voratun longsword. In its description it says:

On weapon hit:
* Slows global speed by 40%.

Then later it says:

When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%.


I've been inspecting enemies as I fight them, and the lowest I've seen their global speed drop to is 87%. I'm curious how I'm supposed to be interpretting the information provided by the weapon, and what the difference between "on weapon hit" and "on melee hit" is.

Thanks!

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: How are global slows applied by weapons supposed to work

#2 Post by Radon26 »

"when wield worn" apply to everything.
otherwise, its only when the item in question is in effect.

so if there is a a weapon with "when wield/worn", everything below that apply to EVERYTHING it can apply to.
everything above "when wield/worn", or if it isn't even there, only apply to that weapon.

as for slow... i dunno? maybe they are all more than 100% normally? how is that exactly counted?

1.00 and 1.25 for example. depending on from which way you count, it can be 20, or 25% difference. just an example.

Shaidyn
Thalore
Posts: 191
Joined: Fri Jul 28, 2006 3:29 am

Re: How are global slows applied by weapons supposed to work

#3 Post by Shaidyn »

I've double checked and the enemies I'm hitting start the fight with 100% speed, but never drop below 87%. I'm not sure what that 40% global speed reduction on my weapon is supposed to mean, but it's not doing much.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: How are global slows applied by weapons supposed to work

#4 Post by ghostbuster »

Slows increase the energy required to perform an action.
In general, any action requires 100 energy per turn and one regenerates 100 energy per turn.
If a slow of k is applied, an action will require 100*(1+k) energy. Hence with a slow of 40%, any action requires 140 energy and the number of actions per turn (the "speed") is 100/140=71%

Note that +speed items (or talents), increase the amount of energy regenerated per turn. Hence if a mob has +20% speed and +40% slow, he will regenerate 120 energy per turn and consume 140 energy per action. Hence its actual "speed", as displayed in the character sheet, will be 120/140=86%

AFAIK, on weapon hit and on melee hit are identical.

Patashu
Higher
Posts: 74
Joined: Tue Dec 18, 2012 3:54 am

Re: How are global slows applied by weapons supposed to work

#5 Post by Patashu »

ghostbuster wrote: AFAIK, on weapon hit and on melee hit are identical.
Hmm, what if you took the Flexible Combat prodigy? And what about talents that do weapon damage?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: How are global slows applied by weapons supposed to work

#6 Post by Radon26 »

Gauntlet (or glove) is TEHNICALLY, by the game's code, considered a weapon.
its just that you need certain talents to reveal its stats, but you will still use them if you have no other, and everything that would normally apply to "any" weapon, will also apply to them.

Talents that do weapon damage, use "that weapon", with its damage multiplied by the talent.
if a normall hit would do something, then a talent hit will do it too, unless specified otherwise... somewhere.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: How are global slows applied by weapons supposed to work

#7 Post by Mordy »

For the slow formula, it's easier to think in terms of advantage it gives you if I remember well.

A 100% slow when you apply it to someone that has the exact same speed than you means you have 100% more actions than them in the same time period. Aka, they act at half their normal speed :p

Tryble
Thalore
Posts: 147
Joined: Tue Sep 22, 2015 11:53 pm

Re: How are global slows applied by weapons supposed to work

#8 Post by Tryble »

Ghostbuster is correct

If you want more info on speed calculations, see this thread

On a side note, on-hit slow from equipment caps at 60%, but can stack with other slow sources, like gloom and thorn grab. Cripple's a slow that affects nonglobal speeds, so those work together too.
Pronounced try-bull, not tree-bell

Post Reply