Hi there! I have a weapon called Moldbreaker the voratun longsword. In its description it says:
On weapon hit:
* Slows global speed by 40%.
Then later it says:
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%.
I've been inspecting enemies as I fight them, and the lowest I've seen their global speed drop to is 87%. I'm curious how I'm supposed to be interpretting the information provided by the weapon, and what the difference between "on weapon hit" and "on melee hit" is.
Thanks!
How are global slows applied by weapons supposed to work?
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Re: How are global slows applied by weapons supposed to work
"when wield worn" apply to everything.
otherwise, its only when the item in question is in effect.
so if there is a a weapon with "when wield/worn", everything below that apply to EVERYTHING it can apply to.
everything above "when wield/worn", or if it isn't even there, only apply to that weapon.
as for slow... i dunno? maybe they are all more than 100% normally? how is that exactly counted?
1.00 and 1.25 for example. depending on from which way you count, it can be 20, or 25% difference. just an example.
otherwise, its only when the item in question is in effect.
so if there is a a weapon with "when wield/worn", everything below that apply to EVERYTHING it can apply to.
everything above "when wield/worn", or if it isn't even there, only apply to that weapon.
as for slow... i dunno? maybe they are all more than 100% normally? how is that exactly counted?
1.00 and 1.25 for example. depending on from which way you count, it can be 20, or 25% difference. just an example.
Re: How are global slows applied by weapons supposed to work
I've double checked and the enemies I'm hitting start the fight with 100% speed, but never drop below 87%. I'm not sure what that 40% global speed reduction on my weapon is supposed to mean, but it's not doing much.
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- Uruivellas
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Re: How are global slows applied by weapons supposed to work
Slows increase the energy required to perform an action.
In general, any action requires 100 energy per turn and one regenerates 100 energy per turn.
If a slow of k is applied, an action will require 100*(1+k) energy. Hence with a slow of 40%, any action requires 140 energy and the number of actions per turn (the "speed") is 100/140=71%
Note that +speed items (or talents), increase the amount of energy regenerated per turn. Hence if a mob has +20% speed and +40% slow, he will regenerate 120 energy per turn and consume 140 energy per action. Hence its actual "speed", as displayed in the character sheet, will be 120/140=86%
AFAIK, on weapon hit and on melee hit are identical.
In general, any action requires 100 energy per turn and one regenerates 100 energy per turn.
If a slow of k is applied, an action will require 100*(1+k) energy. Hence with a slow of 40%, any action requires 140 energy and the number of actions per turn (the "speed") is 100/140=71%
Note that +speed items (or talents), increase the amount of energy regenerated per turn. Hence if a mob has +20% speed and +40% slow, he will regenerate 120 energy per turn and consume 140 energy per action. Hence its actual "speed", as displayed in the character sheet, will be 120/140=86%
AFAIK, on weapon hit and on melee hit are identical.
Re: How are global slows applied by weapons supposed to work
Hmm, what if you took the Flexible Combat prodigy? And what about talents that do weapon damage?ghostbuster wrote: AFAIK, on weapon hit and on melee hit are identical.
Re: How are global slows applied by weapons supposed to work
Gauntlet (or glove) is TEHNICALLY, by the game's code, considered a weapon.
its just that you need certain talents to reveal its stats, but you will still use them if you have no other, and everything that would normally apply to "any" weapon, will also apply to them.
Talents that do weapon damage, use "that weapon", with its damage multiplied by the talent.
if a normall hit would do something, then a talent hit will do it too, unless specified otherwise... somewhere.
its just that you need certain talents to reveal its stats, but you will still use them if you have no other, and everything that would normally apply to "any" weapon, will also apply to them.
Talents that do weapon damage, use "that weapon", with its damage multiplied by the talent.
if a normall hit would do something, then a talent hit will do it too, unless specified otherwise... somewhere.
Re: How are global slows applied by weapons supposed to work
For the slow formula, it's easier to think in terms of advantage it gives you if I remember well.
A 100% slow when you apply it to someone that has the exact same speed than you means you have 100% more actions than them in the same time period. Aka, they act at half their normal speed :p
A 100% slow when you apply it to someone that has the exact same speed than you means you have 100% more actions than them in the same time period. Aka, they act at half their normal speed :p
Re: How are global slows applied by weapons supposed to work
Ghostbuster is correct
If you want more info on speed calculations, see this thread
On a side note, on-hit slow from equipment caps at 60%, but can stack with other slow sources, like gloom and thorn grab. Cripple's a slow that affects nonglobal speeds, so those work together too.
If you want more info on speed calculations, see this thread
On a side note, on-hit slow from equipment caps at 60%, but can stack with other slow sources, like gloom and thorn grab. Cripple's a slow that affects nonglobal speeds, so those work together too.
Pronounced try-bull, not tree-bell