New Achievement: God Slayer
Moderator: Moderator
New Achievement: God Slayer
In my latest playthrough of Embers of Rage, I decided to see if I could actually kill the pieces of Amakthel at the end. And I could. And I did. All three of them. And nothing happened. I think there should be an achievement for such an insanely monumental task. Anyone else agree?
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: New Achievement: God Slayer
I agree. On another note though, HOW?! I see Deathknights are involved.
Re: New Achievement: God Slayer
Well, I did it using the Generalist class mod, so basically cheating. Another player claimed to have done with with a Sawbutcher, though, and after doing it myself, I could see how, though it'd take a LOT longer.
The biggest challenge is overcoming that whopping 200K HP regen per turn they have. In my constant onslaught, however, I noticed that the stacking bleeding damage from steamsaws, talents, and such eventually got over 200K HP per turn. That means just the bleeding effect was doing more damage than they could heal. Any other damage effects that stack and get applied passively would help, too.
The biggest challenge is overcoming that whopping 200K HP regen per turn they have. In my constant onslaught, however, I noticed that the stacking bleeding damage from steamsaws, talents, and such eventually got over 200K HP per turn. That means just the bleeding effect was doing more damage than they could heal. Any other damage effects that stack and get applied passively would help, too.
Re: New Achievement: God Slayer
Sounds like a bug in need of fixing 

"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: New Achievement: God Slayer
Definitely a bug about there not being an achievement. No matter how hard you make something, someone will find a way.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: New Achievement: God Slayer
The only thing that will get changed is to make it more unkillable most likely. Not at all meant to be killed so definitely won't add an achievement for something intended to be undoable.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: New Achievement: God Slayer
I'm definitely with HP here. if they're meant to be unkillable they shouldn't take damage at /all/, like sandworm tunnelers.
Re: New Achievement: God Slayer
Unlimited resurrects. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: New Achievement: God Slayer
Or Aeryn when she's heading for the caves. I definitely wish you could either actually kill her, or she just teleported away. Anyway, yeah, if it's even theoretically possible, regardless of how hard it is, it should be viable for an achievement. I mean, isn't there one for killing the Eidelon? AND one for dying in the Eidelon Plane (i.e. while already dead)?astralInferno wrote:I'm definitely with HP here. if they're meant to be unkillable they shouldn't take damage at /all/, like sandworm tunnelers.
Re: New Achievement: God Slayer
We don't really need to bloat the game more with impossible-to-get achievements, if anything we need less of themPlanetus wrote:Or Aeryn when she's heading for the caves. I definitely wish you could either actually kill her, or she just teleported away. Anyway, yeah, if it's even theoretically possible, regardless of how hard it is, it should be viable for an achievement. I mean, isn't there one for killing the Eidelon? AND one for dying in the Eidelon Plane (i.e. while already dead)?astralInferno wrote:I'm definitely with HP here. if they're meant to be unkillable they shouldn't take damage at /all/, like sandworm tunnelers.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
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- Archmage
- Posts: 336
- Joined: Tue Jan 28, 2014 4:39 pm
Re: New Achievement: God Slayer
The easiest way to kill them is with the dagger Mercy. I used a character dual wielding Mercy daggers from the vault, but it would work with just one.
http://forums.te4.org/viewtopic.php?f=41&t=46375
http://forums.te4.org/viewtopic.php?f=41&t=46375
Re: New Achievement: God Slayer
Either the things should be unkillable at all or there should be an achievement.