"Odyssey of The Summoner" has been updated!! (Version 0.2.2)
*** Version: 0.2.2 ~ "Now with less early game...?? Awww!!"
*** This update was VERY delayed due to the "glitchiness" of the new constraints for hydra heads. Although I think I may have fixed it, I have a feeling it can be broken VERY easily, so I will immediately fix this as soon as I hear about any problems
[General]
(Buffs)
- There was once an earlier glitch which caused Bear Strength to provide twice as much physical power. Let's try this out and see what it breaks.
(BUGS)
- The Wilderness starting point has been moved over slightly (to make your next destination a little more obvious)
- Adjusted the level difficulty descriptors for "Summoner" locations. ("Summoner's Grove" IS NOT a Level 20 zone

)
[Hydra]
(Nerfs)
- Each head in "Hydragon" now requires you to know an amount of talents from its respective talent tree (for example: Talent Level 3 of "Three Bites" now requires you to know 2 Feral Hydra talents)
- Additionally, "Breath Hydra", "Glare Hydra", and "Feral Hydra" now each require a certain number of each respective head to be learned (for example: "Incite Death" now requires you to have 4 Glare Heads before it can be learned)
- Hydragon talents now have no level requirement-- With exception to "Three Triads", which has now been doubled.
*** Upon entering the Wilderness, you will be refunded back to 1 point in each head. To be nice, I won't unequip any clasped items or reset your heads 
- It seems I overbuffed the early game of many Feral Hydra talents. Their early, low level damage is slightly decreased now, but their late-game, scaled damage remains very powerful.
- "Drag In" will now only perform the secondary attack if the target was not already next to you.
- A slight nerf to "Recuperate"-- You will now need x1.5 mastery to achieve 40% regeneration
- "Misty" tiles now inherit the breathing properties of whatever tile they replace, meaning you can no longer breathe underwater on top of one.
(Buffs)
- "Thrash About" is slightly buffed for earlier points
(BUGS)
- Somewhat fixed a bug where "Mist Shroud" illusions would replicate "sensitive" effects/talents. There are plenty more bugs to be found with Hallucinations, however...
- ATTEMPTING to make mist clones behave themselves
[Ritch]
(Buffs)
- "Bladed Mail" now has "Bleeding" retaliation instead of "Physical" retaliation. This means the damage is slower and works in less circumstances, but now synergizes with VARIOUS Ritch talents.
(BUGS)
- Corrected stat requirements for "Strewn" and "Agonize" talent trees