1.4 Beta6 testing! GOGOGO!

Everything about ToME 4.x.x. No spoilers, please

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Jurriaan
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Re: 1.4 Beta3 testing! GOGOGO!

#76 Post by Jurriaan »

Jurriaan wrote:And again, b3:
<snip hang>
Chat messages to continue to appear in the log, but the game itself is not reacting to anything.
Still happens in b4, I'm afraid.

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#77 Post by darkgod »

Any special conditions you can think of that makes it happen ? Auto exploring ? doing something special ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Doctornull
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Re: 1.4 Beta4 testing! GOGOGO!

#78 Post by Doctornull »

Current GIT code, current GIT orcs, current 1.4.0b4 binary.

Black screen with no content or menu on startup.

Code: Select all

WebCore config: library(/Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 2
Booting T-Engine from: /Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/josh/src/t-engine4/./
LuaVM:	LuaJIT 2.0.2	x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-1.4.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.4.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/josh///Library/Application Support/T-Engine//4.0
	/Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/
	/Users/josh/src/t-engine4/.//game/thirdparty
	/Users/josh/src/t-engine4/.//game
[ENGINE LOADER] sorted:	te4	1	4	0
[ENGINE LOADER] loading engine:	1	4	0	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x0e12b058
Remapping	MOVE_STAY	table: 0x0e129a20
setResolution: switching resolution to	1280x800 Windowed	1280	800	false	false	(forced)
Setting resolution to 1280x800 (windowed, with borders)
[DO RESIZE] Requested: 1280x800 (0, 0)
[DO RESIZE] Got: 1280x800 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

Lua Error: /engine/Game.lua:557: bad argument #1 to 'format' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 format
	At /engine/Game.lua:557 onResolutionChange
	At /engine/Game.lua:536 setResolution
	At /engine/init.lua:145 
	At [C]:-1 dofile
	At /loader/init.lua:217 
Cleaning up!
Terminating!
Webcore shutdown complete
SDL shutdown complete
OpenAL shutdown complete
Thanks for having fun!
Oh no, ToME.

Thank YOU for all this fun.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Jurriaan
Wyrmic
Posts: 227
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Re: 1.4 Beta4 testing! GOGOGO!

#79 Post by Jurriaan »

darkgod wrote:Any special conditions you can think of that makes it happen ? Auto exploring ? doing something special ?
It always happens after I press z for auto-explore, and there is always a message 'rested for 0 turns'.
Other than that, it happened 3 times in 5 hours, so it's not that easily reproduced.

I hoped the picture, with two player icons over each other, would give a hint.

After I killed the game with kill -9, I restarted it and now I see this.
The player is upside-down. Movement keys work upside-down as well, pressing cursor down moves the player up./
Pressing the 'rush' icon points to a mirrored place on screen (vertically mirrored relative to the player icon), but accepting that target moves to the monster (not to the shown target square).

After a save and load, everything is allright again. I'm officially confused.

This is a Lenovo laptop, i7, 12 Gb ram, running Kubuntu 15.04/64 bits.
Attachments
tome_2.jpg
tome_2.jpg (19.89 KiB) Viewed 23190 times
Last edited by Jurriaan on Sun Jan 10, 2016 7:32 pm, edited 1 time in total.

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#80 Post by darkgod »

Doctornull wrote:Current GIT code, current GIT orcs, current 1.4.0b4 binary.
Yes it needs a new binary for GIT, go back to the revision jsut before that
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#81 Post by darkgod »

Can you send me the save please ? (and you are VEYR VERY sure you're not on b1/b2 ? )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: 1.4 Beta4 testing! GOGOGO!

#82 Post by Jurriaan »

The log starts like this:

Code: Select all

:~/t-engine4-linux64-1.4.0b4$ ./t-engine
WebCore config: library(/home/jurriaan/t-engine4-linux64-1.4.0b4/lib64/libte4-web.so) spawn(/home/jurriaan/t-engine4-linux64-1.4.0b4/cef3spawn64)
Loading WebCore: Failed loading /home/jurriaan/t-engine4-linux64-1.4.0b4/lib64/libte4-web.so: libgcrypt.so.11: cannot open shared object file: No such file or directory
[CPU] Detected 8 CPUs
so I'm sure, yes. I only have the savefile from after the restart after the upside-down thing. I'll pm you the url.

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#83 Post by darkgod »

Wait you're on the worldmap, did it freeze on the worldmap ??
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta4 testing! GOGOGO!

#84 Post by rift42 »

Picture is over-compressed so that it can be uploaded, unfortunately.

Beta 4
Big Fonts
Modern, 64x64 tiles.

The tolltips, map, menus, healthbars, etc are just painfully small on a 15 inch monitor.

Can you add some sort of option to scale these up, or bring back DPI scaling? I think this is going to cure my TOME addiction... wait, on second thought... ;)
Attachments
TOME beta screenshot.jpg
TOME beta screenshot.jpg (231.37 KiB) Viewed 23185 times

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#85 Post by darkgod »

As a matter of fact next beta will have a global zoom function just for that ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rift42
Wayist
Posts: 25
Joined: Sun Apr 20, 2014 2:18 pm

Re: 1.4 Beta4 testing! GOGOGO!

#86 Post by rift42 »

darkgod wrote:As a matter of fact next beta will have a global zoom function just for that ;)
Awesome, Thanks!

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: 1.4 Beta4 testing! GOGOGO!

#87 Post by Jurriaan »

darkgod wrote:Wait you're on the worldmap, did it freeze on the worldmap ??
No, in b4 it was in the underwater cave in the east. In b3/b2 I never saw it on the worldmap either.

Mordy
Archmage
Posts: 300
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Re: 1.4 Beta4 testing! GOGOGO!

#88 Post by Mordy »

Small bug I found in beta 3, then again it doesn't seem fixed in beta 4 and also it must be OLD.

I opened a chest, then got a lore popup about some artifact. To be clear, I got the popup as soon as I opened the chest. I also checked and I didn't receive that item at all now.

What I happened was that the alchemist boss that was guarding the chest had his golem spawn with the weapon itself.

darkgod
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Re: 1.4 Beta4 testing! GOGOGO!

#89 Post by darkgod »

Jurriaan you seem to be the only one sitll experiencing it :/ Can you try to save very often (like before each auto explore) so taht you can try to get a savefile where the bug is reproducable please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: 1.4 Beta4 testing! GOGOGO!

#90 Post by jdisk »

In b4 (and I think I have seen it in b3 as well) sometimes you can not unlearn 4 class talents.

Right now, I have a lv 6 Reaver with 4 points to distribute (I did not update in lv 4,5,6).
Trying to take out some class points, I can only take out the last two points, with the third (and fourth) last I get the message "you can not tale unlearn this talent). And as far as I can see, Reaver has no class points that " alter the world in a permanent way", so I should be able to take out two more points.

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