Still happens in b4, I'm afraid.Jurriaan wrote:And again, b3:
<snip hang>
Chat messages to continue to appear in the log, but the game itself is not reacting to anything.
1.4 Beta6 testing! GOGOGO!
Moderator: Moderator
Re: 1.4 Beta3 testing! GOGOGO!
Re: 1.4 Beta4 testing! GOGOGO!
Any special conditions you can think of that makes it happen ? Auto exploring ? doing something special ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: 1.4 Beta4 testing! GOGOGO!
Current GIT code, current GIT orcs, current 1.4.0b4 binary.
Black screen with no content or menu on startup.
Oh no, ToME.
Thank YOU for all this fun.
Black screen with no content or menu on startup.
Code: Select all
WebCore config: library(/Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 2
Booting T-Engine from: /Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of: /Users/josh/src/t-engine4/./
LuaVM: LuaJIT 2.0.2 x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM: LuaJIT 2.0.2 x64
LuaVM: LuaJIT 2.0.2 x64
LuaVM: LuaJIT 2.0.2 x64
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from dir: te4-1.4.0
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.4.0"]=true , }
[ENGINE LOADER] looked in:
/Users/josh///Library/Application Support/T-Engine//4.0
/Users/josh/src/t-engine4/./T-Engine.app/Contents/MacOS/
/Users/josh/src/t-engine4/.//game/thirdparty
/Users/josh/src/t-engine4/.//game
[ENGINE LOADER] sorted: te4 1 4 0
[ENGINE LOADER] loading engine: 1 4 0 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping DEBUG_MODE table: 0x0e12b058
Remapping MOVE_STAY table: 0x0e129a20
setResolution: switching resolution to 1280x800 Windowed 1280 800 false false (forced)
Setting resolution to 1280x800 (windowed, with borders)
[DO RESIZE] Requested: 1280x800 (0, 0)
[DO RESIZE] Got: 1280x800 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
Lua Error: /engine/Game.lua:557: bad argument #1 to 'format' (number expected, got nil)
At [C]:-1
At [C]:-1 format
At /engine/Game.lua:557 onResolutionChange
At /engine/Game.lua:536 setResolution
At /engine/init.lua:145
At [C]:-1 dofile
At /loader/init.lua:217
Cleaning up!
Terminating!
Webcore shutdown complete
SDL shutdown complete
OpenAL shutdown complete
Thanks for having fun!
Thank YOU for all this fun.
Re: 1.4 Beta4 testing! GOGOGO!
It always happens after I press z for auto-explore, and there is always a message 'rested for 0 turns'.darkgod wrote:Any special conditions you can think of that makes it happen ? Auto exploring ? doing something special ?
Other than that, it happened 3 times in 5 hours, so it's not that easily reproduced.
I hoped the picture, with two player icons over each other, would give a hint.
After I killed the game with kill -9, I restarted it and now I see this.
The player is upside-down. Movement keys work upside-down as well, pressing cursor down moves the player up./
Pressing the 'rush' icon points to a mirrored place on screen (vertically mirrored relative to the player icon), but accepting that target moves to the monster (not to the shown target square).
After a save and load, everything is allright again. I'm officially confused.
This is a Lenovo laptop, i7, 12 Gb ram, running Kubuntu 15.04/64 bits.
- Attachments
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- tome_2.jpg (19.89 KiB) Viewed 23189 times
Last edited by Jurriaan on Sun Jan 10, 2016 7:32 pm, edited 1 time in total.
Re: 1.4 Beta4 testing! GOGOGO!
Yes it needs a new binary for GIT, go back to the revision jsut before thatDoctornull wrote:Current GIT code, current GIT orcs, current 1.4.0b4 binary.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta4 testing! GOGOGO!
Can you send me the save please ? (and you are VEYR VERY sure you're not on b1/b2 ? )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta4 testing! GOGOGO!
The log starts like this:
so I'm sure, yes. I only have the savefile from after the restart after the upside-down thing. I'll pm you the url.
Code: Select all
:~/t-engine4-linux64-1.4.0b4$ ./t-engine
WebCore config: library(/home/jurriaan/t-engine4-linux64-1.4.0b4/lib64/libte4-web.so) spawn(/home/jurriaan/t-engine4-linux64-1.4.0b4/cef3spawn64)
Loading WebCore: Failed loading /home/jurriaan/t-engine4-linux64-1.4.0b4/lib64/libte4-web.so: libgcrypt.so.11: cannot open shared object file: No such file or directory
[CPU] Detected 8 CPUs
Re: 1.4 Beta4 testing! GOGOGO!
Wait you're on the worldmap, did it freeze on the worldmap ??
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta4 testing! GOGOGO!
Picture is over-compressed so that it can be uploaded, unfortunately.
Beta 4
Big Fonts
Modern, 64x64 tiles.
The tolltips, map, menus, healthbars, etc are just painfully small on a 15 inch monitor.
Can you add some sort of option to scale these up, or bring back DPI scaling? I think this is going to cure my TOME addiction... wait, on second thought...
Beta 4
Big Fonts
Modern, 64x64 tiles.
The tolltips, map, menus, healthbars, etc are just painfully small on a 15 inch monitor.
Can you add some sort of option to scale these up, or bring back DPI scaling? I think this is going to cure my TOME addiction... wait, on second thought...

- Attachments
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- TOME beta screenshot.jpg (231.37 KiB) Viewed 23184 times
Re: 1.4 Beta4 testing! GOGOGO!
As a matter of fact next beta will have a global zoom function just for that 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta4 testing! GOGOGO!
Awesome, Thanks!darkgod wrote:As a matter of fact next beta will have a global zoom function just for that
Re: 1.4 Beta4 testing! GOGOGO!
No, in b4 it was in the underwater cave in the east. In b3/b2 I never saw it on the worldmap either.darkgod wrote:Wait you're on the worldmap, did it freeze on the worldmap ??
Re: 1.4 Beta4 testing! GOGOGO!
Small bug I found in beta 3, then again it doesn't seem fixed in beta 4 and also it must be OLD.
I opened a chest, then got a lore popup about some artifact. To be clear, I got the popup as soon as I opened the chest. I also checked and I didn't receive that item at all now.
What I happened was that the alchemist boss that was guarding the chest had his golem spawn with the weapon itself.
I opened a chest, then got a lore popup about some artifact. To be clear, I got the popup as soon as I opened the chest. I also checked and I didn't receive that item at all now.
What I happened was that the alchemist boss that was guarding the chest had his golem spawn with the weapon itself.
Re: 1.4 Beta4 testing! GOGOGO!
Jurriaan you seem to be the only one sitll experiencing it :/ Can you try to save very often (like before each auto explore) so taht you can try to get a savefile where the bug is reproducable please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 1.4 Beta4 testing! GOGOGO!
In b4 (and I think I have seen it in b3 as well) sometimes you can not unlearn 4 class talents.
Right now, I have a lv 6 Reaver with 4 points to distribute (I did not update in lv 4,5,6).
Trying to take out some class points, I can only take out the last two points, with the third (and fourth) last I get the message "you can not tale unlearn this talent). And as far as I can see, Reaver has no class points that " alter the world in a permanent way", so I should be able to take out two more points.
Right now, I have a lv 6 Reaver with 4 points to distribute (I did not update in lv 4,5,6).
Trying to take out some class points, I can only take out the last two points, with the third (and fourth) last I get the message "you can not tale unlearn this talent). And as far as I can see, Reaver has no class points that " alter the world in a permanent way", so I should be able to take out two more points.