carrier desription change

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Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

carrier desription change

#1 Post by Radon26 »

the description of the "corruption/reaving combat - carrier" talent, is somewhat unclear, and require a knowledge of another talent to understand.

currently it goes as
"...and each of your melee attacks have a 6%, 11%, 16%, 20%, 24% chance to spread any diseases on your target.

(As the Epidemic talent with the melee attack treated like blight damage.)"
i believe it would be better if it went like this.
...also, attacking a diseased enemy has a 6%, 11%, 16%, 20%, 24% chance to spread a disease from the target, to a random enemy/all enemies within a radius of 2. (only one disease can be spread at a time)
as i write it, i am assuming it requires the target to actually already be infected.
neither of these talents says "existing disease", but "spread" seems like it is the case.
if its not, then it would go something like this.
...and each of your melee attacks have a 6%, 11%, 16%, 20%, 24% chance to infect with a random disease.

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: carrier desription change

#2 Post by Coldbringer »

yeah this skills description confused me too, I'd like some clarification.

Also, how useful do you find it to be?
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: carrier desription change

#3 Post by Radon26 »

uhm... i don't actually play reaver's much.
if you are a disease reaver, i its probably good when maxed.
with corrupted streangth you can strike the enemy twice, making it around 35-40% chance each turn to spread a disease, each turn.
with high lvl diseases, "plague bringer's" weapons, and epidemic, it probably quite strong.

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