Spending tons of time digging in dungeons - worth it?
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- Wayist
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- Location: Ohio, USA
Spending tons of time digging in dungeons - worth it?
Is it worth it to spend a lot of time digging? Particularly dungeons?
Re: Spending tons of time digging in dungeons - worth it?
What are you digging for?
Disconnected rooms usually aren't worth exploring, unless it is a disconnected vault.
Digging for tactical reasons is fine though.
Disconnected rooms usually aren't worth exploring, unless it is a disconnected vault.
Digging for tactical reasons is fine though.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Spending tons of time digging in dungeons - worth it?
Disconnected rooms seem to be as worth exploring as any other equally sized section of floor. I've seen rares and floor chests in them. I don't dig for them systematically except in the sandworm lair on classes that have easy rock removal, but I'll open them if I see a mysterious thin wall after exploring.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
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- Wayist
- Posts: 23
- Joined: Sat Jan 31, 2015 6:41 pm
- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.
Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.
Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.
Re: Spending tons of time digging in dungeons - worth it?
Disconnected regions are always 1 tile away except in the lower levels of the elven ruins and farportals using that generator. Under most tilesets you can see them. Not under forest, but there are no forest dungeons that are worth fully exploring barring farportals.TOMEfanatic wrote:So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.
Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.
The sandworm lair is an exception since it's entirely composed of disconnected rooms, but you can't dig conventionally there except with very fast picks because your tunnel will collapse on you.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Spending tons of time digging in dungeons - worth it?
The tactical advantage of digging would be ability to funnel enemies into a hallway, or, depending on the way you dig, an easier way to fight one oppenent at a time.
Side note: some vaults require digging to reach certain areas of the vault.
Side note: some vaults require digging to reach certain areas of the vault.
A little bit of a starters guide written by yours truly here.
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- Wayist
- Posts: 23
- Joined: Sat Jan 31, 2015 6:41 pm
- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
Then I'll probably stop digging for the time being unless it's to create a chokepoint.
Thanks guys.
Thanks guys.
Re: Spending tons of time digging in dungeons - worth it?
Or to get into a vault!
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Spending tons of time digging in dungeons - worth it?
I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.
This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.
This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.
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- Wayist
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- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
Thank you.cctobias wrote:I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.
This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.
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- Wayist
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- Joined: Sat Jan 31, 2015 6:41 pm
- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
What's up with the "special breathing method required"???
Re: Spending tons of time digging in dungeons - worth it?
Can the everyday person breathe while in a wall? Hell no.
A little bit of a starters guide written by yours truly here.
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- Wayist
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- Joined: Sat Jan 31, 2015 6:41 pm
- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
I get that, I just don't understand why some walls require it and others don't. And what exactly could I use?
Re: Spending tons of time digging in dungeons - worth it?
you can hackadd a walldigging talent to your character. i used to do that when it annoyed me alot in ID.
or put
can_pass = {pass_wall=20},
example, here in the ghoul race file:
copy = {
type = "undead", subtype="ghoul",
default_wilderness = {"playerpop", "low-undead"},
starting_intro = "ghoul",
life_rating=14,
can_pass = {pass_wall=20},
poison_immune = 0.8,
cut_immune = 1,
stun_immune = 0.5,
fear_immune = 1,
global_speed_base = 0.8,
moddable_tile = "ghoul",
moddable_tile_nude = 1,
},
if i recall thats the kinda place where it goes.
so if you did that then any time you played a (whatever race) they could pass through walls. its a cheat of course but why sit there at the computer digging forever. well, a talent that turns it on or off is better but yeah,,,,
could also add
no_breath = 1,
so your ghoul no longer has to breath and wont drown
and
confusion_immune = 1,
so yeah....
or put
can_pass = {pass_wall=20},
example, here in the ghoul race file:
copy = {
type = "undead", subtype="ghoul",
default_wilderness = {"playerpop", "low-undead"},
starting_intro = "ghoul",
life_rating=14,
can_pass = {pass_wall=20},
poison_immune = 0.8,
cut_immune = 1,
stun_immune = 0.5,
fear_immune = 1,
global_speed_base = 0.8,
moddable_tile = "ghoul",
moddable_tile_nude = 1,
},
if i recall thats the kinda place where it goes.
so if you did that then any time you played a (whatever race) they could pass through walls. its a cheat of course but why sit there at the computer digging forever. well, a talent that turns it on or off is better but yeah,,,,
could also add
no_breath = 1,
so your ghoul no longer has to breath and wont drown
and
confusion_immune = 1,
so yeah....
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- Wayist
- Posts: 23
- Joined: Sat Jan 31, 2015 6:41 pm
- Location: Ohio, USA
Re: Spending tons of time digging in dungeons - worth it?
Wow. Thanks a lot. Appreciate you taking the time to help.