Spending tons of time digging in dungeons - worth it?

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TOMEfanatic
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Spending tons of time digging in dungeons - worth it?

#1 Post by TOMEfanatic »

Is it worth it to spend a lot of time digging? Particularly dungeons?

HousePet
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Re: Spending tons of time digging in dungeons - worth it?

#2 Post by HousePet »

What are you digging for?

Disconnected rooms usually aren't worth exploring, unless it is a disconnected vault.

Digging for tactical reasons is fine though.
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Atarlost
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Re: Spending tons of time digging in dungeons - worth it?

#3 Post by Atarlost »

Disconnected rooms seem to be as worth exploring as any other equally sized section of floor. I've seen rares and floor chests in them. I don't dig for them systematically except in the sandworm lair on classes that have easy rock removal, but I'll open them if I see a mysterious thin wall after exploring.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

TOMEfanatic
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Re: Spending tons of time digging in dungeons - worth it?

#4 Post by TOMEfanatic »

So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.

Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.

Atarlost
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Re: Spending tons of time digging in dungeons - worth it?

#5 Post by Atarlost »

TOMEfanatic wrote:So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.

Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.
Disconnected regions are always 1 tile away except in the lower levels of the elven ruins and farportals using that generator. Under most tilesets you can see them. Not under forest, but there are no forest dungeons that are worth fully exploring barring farportals.

The sandworm lair is an exception since it's entirely composed of disconnected rooms, but you can't dig conventionally there except with very fast picks because your tunnel will collapse on you.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

Micbran
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Re: Spending tons of time digging in dungeons - worth it?

#6 Post by Micbran »

The tactical advantage of digging would be ability to funnel enemies into a hallway, or, depending on the way you dig, an easier way to fight one oppenent at a time.

Side note: some vaults require digging to reach certain areas of the vault.
A little bit of a starters guide written by yours truly here.

TOMEfanatic
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Re: Spending tons of time digging in dungeons - worth it?

#7 Post by TOMEfanatic »

Then I'll probably stop digging for the time being unless it's to create a chokepoint.

Thanks guys.

HousePet
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Re: Spending tons of time digging in dungeons - worth it?

#8 Post by HousePet »

Or to get into a vault!
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cctobias
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Re: Spending tons of time digging in dungeons - worth it?

#9 Post by cctobias »

I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.

This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.

TOMEfanatic
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Re: Spending tons of time digging in dungeons - worth it?

#10 Post by TOMEfanatic »

cctobias wrote:I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.

This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.
Thank you.

TOMEfanatic
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Re: Spending tons of time digging in dungeons - worth it?

#11 Post by TOMEfanatic »

What's up with the "special breathing method required"???

Micbran
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Re: Spending tons of time digging in dungeons - worth it?

#12 Post by Micbran »

Can the everyday person breathe while in a wall? Hell no.
A little bit of a starters guide written by yours truly here.

TOMEfanatic
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Re: Spending tons of time digging in dungeons - worth it?

#13 Post by TOMEfanatic »

I get that, I just don't understand why some walls require it and others don't. And what exactly could I use?

xnd
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Re: Spending tons of time digging in dungeons - worth it?

#14 Post by xnd »

you can hackadd a walldigging talent to your character. i used to do that when it annoyed me alot in ID.

or put

can_pass = {pass_wall=20},

example, here in the ghoul race file:

copy = {
type = "undead", subtype="ghoul",
default_wilderness = {"playerpop", "low-undead"},
starting_intro = "ghoul",
life_rating=14,
can_pass = {pass_wall=20},
poison_immune = 0.8,
cut_immune = 1,
stun_immune = 0.5,
fear_immune = 1,
global_speed_base = 0.8,
moddable_tile = "ghoul",
moddable_tile_nude = 1,
},

if i recall thats the kinda place where it goes.
so if you did that then any time you played a (whatever race) they could pass through walls. its a cheat of course but why sit there at the computer digging forever. well, a talent that turns it on or off is better but yeah,,,,

could also add
no_breath = 1,
so your ghoul no longer has to breath and wont drown

and
confusion_immune = 1,
so yeah....

TOMEfanatic
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Joined: Sat Jan 31, 2015 6:41 pm
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Re: Spending tons of time digging in dungeons - worth it?

#15 Post by TOMEfanatic »

Wow. Thanks a lot. Appreciate you taking the time to help.

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