I'd prefer they didn't. That'd make stuff like yeek rogue pretty much impossible to get off the ground.HousePet wrote:There is no reason that racial stats couldn't be included as raw.
Use Raw Numbers for Talent and Prodigy unlocks
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- Uruivellas
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- Joined: Wed Apr 30, 2008 5:55 pm
Re: Use Raw Numbers for Talent and Prodigy unlocks
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Use Raw Numbers for Talent and Prodigy unlocks
How is that not any different to the way it is currently? 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Use Raw Numbers for Talent and Prodigy unlocks
Excuse you. Mindstar rogue is a viable strategy.
A little bit of a starters guide written by yours truly here.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Use Raw Numbers for Talent and Prodigy unlocks
Also, I want to mention that doing this would make diseases a lot stronger. I'm not sure we want corrupters to be even more deadly. (Maybe we do?
)

Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.
