Use Raw Numbers for Talent and Prodigy unlocks

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grayswandir
Uruivellas
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Joined: Wed Apr 30, 2008 5:55 pm

Re: Use Raw Numbers for Talent and Prodigy unlocks

#16 Post by grayswandir »

HousePet wrote:There is no reason that racial stats couldn't be included as raw.
I'd prefer they didn't. That'd make stuff like yeek rogue pretty much impossible to get off the ground.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
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Re: Use Raw Numbers for Talent and Prodigy unlocks

#17 Post by HousePet »

How is that not any different to the way it is currently? :P
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
Sher'Tul
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Re: Use Raw Numbers for Talent and Prodigy unlocks

#18 Post by Micbran »

Excuse you. Mindstar rogue is a viable strategy.
A little bit of a starters guide written by yours truly here.

grayswandir
Uruivellas
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Joined: Wed Apr 30, 2008 5:55 pm

Re: Use Raw Numbers for Talent and Prodigy unlocks

#19 Post by grayswandir »

Also, I want to mention that doing this would make diseases a lot stronger. I'm not sure we want corrupters to be even more deadly. (Maybe we do? :P)
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

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