[1.3] Dogroth Caldera: Alchemist golem bug

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BASLogin
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Joined: Tue Mar 24, 2015 4:47 am

[1.3] Dogroth Caldera: Alchemist golem bug

#1 Post by BASLogin »

The area with the dream sequences is currently broken for the Alchemist class. Every time the player exits a dream, their golem becomes inanimate and impassable. When the player summons another golem, the pre-existing one remains visible (and inactive).

Resummoning the golem and resting for it to heal leaves very little time to move, effectively forcing Alchemists to play this area without a golem or proceed at a snail's pace.

darkgod
Master of Eyal
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Re: [1.3] Dogroth Caldera: Alchemist golem bug

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: [1.3] Dogroth Caldera: Alchemist golem bug

#3 Post by 0player »

Whoops. -.-
I forgot that exiting a dream doesn't go through the normal zone entry procedure. Sorry.

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