The area with the dream sequences is currently broken for the Alchemist class. Every time the player exits a dream, their golem becomes inanimate and impassable. When the player summons another golem, the pre-existing one remains visible (and inactive).
Resummoning the golem and resting for it to heal leaves very little time to move, effectively forcing Alchemists to play this area without a golem or proceed at a snail's pace.
[1.3] Dogroth Caldera: Alchemist golem bug
Moderator: Moderator
Re: [1.3] Dogroth Caldera: Alchemist golem bug
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [1.3] Dogroth Caldera: Alchemist golem bug
Whoops. -.-
I forgot that exiting a dream doesn't go through the normal zone entry procedure. Sorry.
I forgot that exiting a dream doesn't go through the normal zone entry procedure. Sorry.