The unlockables
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Re: The unlockables
I have all of the unlocks but it says 30/32. WHY? All of the classes are unlocked and i have cryo pyro geo and lingning trees. I also have poisons.
Re: The unlockables
adventurer and insane difficulty?
Re: The unlockables
I can't figure out what I am missing. If somebody has the time to take a look and tell me I would appreciate it. 
Edit, Nvm, seems I unlocked it sometime during the current game since I missed one last I checked and had all now.

Edit, Nvm, seems I unlocked it sometime during the current game since I missed one last I checked and had all now.
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Re: The unlockables
Anyone else stuck on 31/33 ? I have unlocked all except nightmare mode, what I'm missing ? And yes, I do have adventurer class (or the stone warden)
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- Sher'Tul Godslayer
- Posts: 2402
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- Location: Ambush!
Re: The unlockables
I think I've unlocked everything... try diffing your unlock file with mine.Lorcanis wrote:Anyone else stuck on 31/33 ? I have unlocked all except nightmare mode, what I'm missing ? And yes, I do have adventurer class (or the stone warden)
Code: Select all
tutorial_done = true
undead_ghoul = true
mage_tempest = true
wilder_wyrmic = true
mage_pyromancer = true
warrior_brawler = true
psionic_mindslayer = true
campaign_arena = true
wilder_summoner = true
mage = true
adventurer = true
divine_anorithil = true
rogue_poisons = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
wilder = true
mage_cryomancer = true
divine_sun_paladin = true
mage_necromancer = true
corrupter_corruptor = true
corrupter_reaver = true
psionic_solipsist = true
cosmetic_race_human_redhead = true
chronomancer = true
mage_geomancer = true
undead = true
rogue_marauder = true
corrupter = true
campaign_infinite_dungeon = true
yeek = true
difficulty_insane = true
afflicted_cursed = true
afflicted = true
divine = true
psionic = true
construct_runic_golem = true
wilder_oozemancer = true
construct = true
chronomancer_temporal_warden = true
birth_transmo_chest = true
undead_skeleton = true
wilder_stone_warden = true
afflicted_doomed = true
Re: The unlockables
I think I'm missing that construct runic golem thingy...is that something only alchemist can do ?
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: The unlockables
It's not actually working yet in 1.0.4, but it has an unlock.Lorcanis wrote:I think I'm missing that construct runic golem thingy...is that something only alchemist can do ?
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: The unlockables
There's a borked unlock on stone warden addon. Without it active, it's 30/32 total for me, and the only missing ones are marauder/insane.
Turning on stone warden inexplicably adds a mysterious 33rd.
Turning on stone warden inexplicably adds a mysterious 33rd.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: The unlockables
Can anyone provide list of new unlocks ?
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: The unlockables
In .5, they are
Dwarven Facial Pilosity
Alchemy Drolem
Madness Difficulty.
...And that still mysterious 33rd from stone wardens.
Dwarven Facial Pilosity
Alchemy Drolem
Madness Difficulty.
...And that still mysterious 33rd from stone wardens.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Keeper
- Posts: 1548
- Joined: Tue Aug 12, 2003 3:08 pm
- Location: The edge of the Abyss
Re: The unlockables
So what is the mysterious unlockable for the Stone Wardens?
And it was such a good idea...
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- Yeek
- Posts: 12
- Joined: Fri Apr 15, 2011 10:40 am
Re: The unlockables
Can someone post a full allow_build including all DLC stuff?
Re: The unlockables
For those asking, I have found some of the unlock requisites. I've seen them on game chat several times, but I though they should be here.
doomelf: kill walrog, kryl'fejn, and shassiy'keijn with one character
demonologist: Any character that starts in searing halls (doombringer or doomelf, also demonologist, but that's what you're trying to unlock!) will recall into the anteroom of agony after reaching level 20. Kill a non boss creature while you have sight of both that creature and the boss of that zone. Just killing the boss does not look like it would work.
demon horns: use the demonologist ability demon horns to kill an enemy
red skin: have 5 demon seeds equipped at once.
As a side note, it is no longer possible to unlock everything in 2 playthroughs, nor is it possible to guarantee all the right things happen to unlock everything in 3.
doomelf: kill walrog, kryl'fejn, and shassiy'keijn with one character
demonologist: Any character that starts in searing halls (doombringer or doomelf, also demonologist, but that's what you're trying to unlock!) will recall into the anteroom of agony after reaching level 20. Kill a non boss creature while you have sight of both that creature and the boss of that zone. Just killing the boss does not look like it would work.
demon horns: use the demonologist ability demon horns to kill an enemy
red skin: have 5 demon seeds equipped at once.
As a side note, it is no longer possible to unlock everything in 2 playthroughs, nor is it possible to guarantee all the right things happen to unlock everything in 3.
Re: The unlockables
Are there any others you have to kill or is this not a 100% chance? I've killed all three with my demonologist without the unlock.exarion wrote:doomelf: kill walrog, kryl'fejn, and shassiy'keijn with one character
EDIT: On another playthrough I got the unlock after killing those three. Not sure why it didn't trigger the first time.
Last edited by overgoat on Mon Dec 29, 2014 4:56 pm, edited 1 time in total.
Re: The unlockables
Harkor'Xun shouldn't be required, but when I unlocked Doomelves, I had killed him at the time. (Got it after Walrog)
If other people are reporting not killing Xun but killing the rest and not getting Doomelves, he's probably needed.
If other people are reporting not killing Xun but killing the rest and not getting Doomelves, he's probably needed.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.